[mod] Heads 2.0 [heads]
[mod] Heads 2.0 [heads]
Mod provide simple possibility to add endless quantity of heads, depends on your skins mod
An example if your skin mod has 129 skins, so heads mod will use all this skin textures (edit init.lua before using)
Download | Github
Modified and compressed of heads mod
Will work only in conjunction with any mod for skins
An example if your skin mod has 129 skins, so heads mod will use all this skin textures (edit init.lua before using)
Download | Github
Modified and compressed of heads mod
Will work only in conjunction with any mod for skins
Last edited by bosapara on Sun Sep 23, 2018 05:25, edited 2 times in total.
- Hume2
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Re: [mod] Heads 2.0 [heads]
It looks like there's a part missing in init.lua. It has only 65 lines.
And you forgot to specify the license again. Better specify the license in the first post so everyone could see that.
And you forgot to specify the license again. Better specify the license in the first post so everyone could see that.
If you lack the reality, go on a trip or find a job.
Re: [mod] Heads 2.0 [heads]
All correct, just change this before using: 'headnumber = 129'Hume2 wrote:It looks like there's a part missing in init.lua. It has only 65 lines.
- Hume2
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Re: [mod] Heads 2.0 [heads]
Sorry, I didn't see lines 66-69. It's fine except the missing license.bosapara wrote:All correct, just change this before using: 'headnumber = 129'Hume2 wrote:It looks like there's a part missing in init.lua. It has only 65 lines.
If you lack the reality, go on a trip or find a job.
- texmex
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Re: [mod] Heads 2.0 [heads]
Nice! But you got to start using git… :/
Re: [mod] Heads 2.0 [heads]
I had some errors when upload, now solved it.texmex wrote:Nice! But you got to start using git… :/
Re: [mod] Heads 2.0 [heads]
Hi. I've got some issues with missing head textures :\. How can I solve it?
Re: [mod] Heads 2.0 [heads]
Ok... Problem solved - *lua file in line 3 change head amount to the skins I have on my world map. Ok. thanks.
Re: [mod] Heads 2.0 [heads]
One question: How can I remove that when players interact with the heads change the skin? It's awful that you put a head somewhere and then someone punch the head and change its skin...
Re: [mod] Heads 2.0 [heads]
I think i can add some "protect on punch" if head located in protection block, but a few later.Zalera wrote:One question: How can I remove that when players interact with the heads change the skin? It's awful that you put a head somewhere and then someone punch the head and change its skin...
Re: [mod] Heads 2.0 [heads]
Update
______________________________
Added protect of heads in protected areas.
Works good with 'protector redo' and 'areas' mods
______________________________
Added protect of heads in protected areas.
Works good with 'protector redo' and 'areas' mods
Re: [mod] Heads 2.0 [heads]
Oh thank you so much.bosapara wrote: Update
______________________________
Added protect of heads in protected areas.
Works good with 'protector redo' and 'areas' mods
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Re: [mod] Heads 2.0 [heads]
*proceeds to play the entire meet the soldier script*
You know the rules and so do I, SAY GOODBYE
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