[mod] Heads 2.0 [heads]

User avatar
bosapara
Member
 
Posts: 515
Joined: Fri Apr 07, 2017 08:49
GitHub: bosapara

[mod] Heads 2.0 [heads]

by bosapara » Fri Sep 21, 2018 18:40

Mod provide simple possibility to add endless quantity of heads, depends on your skins mod

An example if your skin mod has 129 skins, so heads mod will use all this skin textures (edit init.lua before using)

Image Download | Github


Modified and compressed of heads mod

Image
Image

Will work only in conjunction with any mod for skins
Last edited by bosapara on Sun Sep 23, 2018 05:25, edited 2 times in total.
 

User avatar
Hume2
Member
 
Posts: 318
Joined: Tue Jun 19, 2018 08:24
Location: Czech Republic
GitHub: Hume2
In-game: Hume2

Re: [mod] Heads 2.0 [heads]

by Hume2 » Sat Sep 22, 2018 10:51

It looks like there's a part missing in init.lua. It has only 65 lines.

And you forgot to specify the license again. Better specify the license in the first post so everyone could see that.
If you lack the reality, go on a trip or find a job.
 

User avatar
bosapara
Member
 
Posts: 515
Joined: Fri Apr 07, 2017 08:49
GitHub: bosapara

Re: [mod] Heads 2.0 [heads]

by bosapara » Sat Sep 22, 2018 11:46

Hume2 wrote:It looks like there's a part missing in init.lua. It has only 65 lines.


All correct, just change this before using: 'headnumber = 129'
 

User avatar
Hume2
Member
 
Posts: 318
Joined: Tue Jun 19, 2018 08:24
Location: Czech Republic
GitHub: Hume2
In-game: Hume2

Re: [mod] Heads 2.0 [heads]

by Hume2 » Sat Sep 22, 2018 15:47

bosapara wrote:
Hume2 wrote:It looks like there's a part missing in init.lua. It has only 65 lines.


All correct, just change this before using: 'headnumber = 129'

Sorry, I didn't see lines 66-69. It's fine except the missing license.
If you lack the reality, go on a trip or find a job.
 

User avatar
texmex
Member
 
Posts: 1524
Joined: Mon Jul 11, 2016 21:08
GitHub: tacotexmex
In-game: texmex
 

User avatar
bosapara
Member
 
Posts: 515
Joined: Fri Apr 07, 2017 08:49
GitHub: bosapara

Re: [mod] Heads 2.0 [heads]

by bosapara » Sat Sep 22, 2018 18:42

texmex wrote:Nice! But you got to start using git… :/


I had some errors when upload, now solved it.
 

Zalera
Member
 
Posts: 22
Joined: Mon Jul 22, 2019 01:46
GitHub: Zalera
IRC: Zalera
In-game: Zalera

Re: [mod] Heads 2.0 [heads]

by Zalera » Sun Aug 25, 2019 23:07

Hi. I've got some issues with missing head textures :\. How can I solve it?

Image
 

Zalera
Member
 
Posts: 22
Joined: Mon Jul 22, 2019 01:46
GitHub: Zalera
IRC: Zalera
In-game: Zalera

Re: [mod] Heads 2.0 [heads]

by Zalera » Sun Aug 25, 2019 23:11

Ok... Problem solved - *lua file in line 3 change head amount to the skins I have on my world map. Ok. thanks.
 

Zalera
Member
 
Posts: 22
Joined: Mon Jul 22, 2019 01:46
GitHub: Zalera
IRC: Zalera
In-game: Zalera

Re: [mod] Heads 2.0 [heads]

by Zalera » Mon Aug 26, 2019 18:23

One question: How can I remove that when players interact with the heads change the skin? It's awful that you put a head somewhere and then someone punch the head and change its skin...
 

User avatar
bosapara
Member
 
Posts: 515
Joined: Fri Apr 07, 2017 08:49
GitHub: bosapara

Re: [mod] Heads 2.0 [heads]

by bosapara » Mon Aug 26, 2019 18:52

Zalera wrote:One question: How can I remove that when players interact with the heads change the skin? It's awful that you put a head somewhere and then someone punch the head and change its skin...


I think i can add some "protect on punch" if head located in protection block, but a few later.
 

User avatar
bosapara
Member
 
Posts: 515
Joined: Fri Apr 07, 2017 08:49
GitHub: bosapara

Re: [mod] Heads 2.0 [heads]

by bosapara » Tue Aug 27, 2019 11:19

Image Update
______________________________

Added protect of heads in protected areas.

Works good with 'protector redo' and 'areas' mods

Image
 

Zalera
Member
 
Posts: 22
Joined: Mon Jul 22, 2019 01:46
GitHub: Zalera
IRC: Zalera
In-game: Zalera

Re: [mod] Heads 2.0 [heads]

by Zalera » Sun Sep 08, 2019 19:10

bosapara wrote:Image Update
______________________________

Added protect of heads in protected areas.

Works good with 'protector redo' and 'areas' mods

Image


Oh thank you so much.
 


Return to WIP Mods



Who is online

Users browsing this forum: No registered users and 7 guests