[mod] Heads 2.0 [heads]

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bosapara
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[mod] Heads 2.0 [heads]

by bosapara » Post

Mod provide simple possibility to add endless quantity of heads, depends on your skins mod

An example if your skin mod has 129 skins, so heads mod will use all this skin textures (edit init.lua before using)

Image Download | Github


Modified and compressed of heads mod

Image
Image

Will work only in conjunction with any mod for skins
Last edited by bosapara on Sun Sep 23, 2018 05:25, edited 2 times in total.

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Hume2
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Re: [mod] Heads 2.0 [heads]

by Hume2 » Post

It looks like there's a part missing in init.lua. It has only 65 lines.

And you forgot to specify the license again. Better specify the license in the first post so everyone could see that.
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bosapara
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Re: [mod] Heads 2.0 [heads]

by bosapara » Post

Hume2 wrote:It looks like there's a part missing in init.lua. It has only 65 lines.
All correct, just change this before using: 'headnumber = 129'

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Re: [mod] Heads 2.0 [heads]

by Hume2 » Post

bosapara wrote:
Hume2 wrote:It looks like there's a part missing in init.lua. It has only 65 lines.
All correct, just change this before using: 'headnumber = 129'
Sorry, I didn't see lines 66-69. It's fine except the missing license.
If you lack the reality, go on a trip or find a job.

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texmex
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Re: [mod] Heads 2.0 [heads]

by texmex » Post

Nice! But you got to start using git… :/
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bosapara
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Re: [mod] Heads 2.0 [heads]

by bosapara » Post

texmex wrote:Nice! But you got to start using git… :/
I had some errors when upload, now solved it.

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Zalera
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Re: [mod] Heads 2.0 [heads]

by Zalera » Post

Hi. I've got some issues with missing head textures :\. How can I solve it?

Image

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Zalera
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Re: [mod] Heads 2.0 [heads]

by Zalera » Post

Ok... Problem solved - *lua file in line 3 change head amount to the skins I have on my world map. Ok. thanks.

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Re: [mod] Heads 2.0 [heads]

by Zalera » Post

One question: How can I remove that when players interact with the heads change the skin? It's awful that you put a head somewhere and then someone punch the head and change its skin...

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bosapara
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Re: [mod] Heads 2.0 [heads]

by bosapara » Post

Zalera wrote:One question: How can I remove that when players interact with the heads change the skin? It's awful that you put a head somewhere and then someone punch the head and change its skin...
I think i can add some "protect on punch" if head located in protection block, but a few later.

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bosapara
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Re: [mod] Heads 2.0 [heads]

by bosapara » Post

Image Update
______________________________

Added protect of heads in protected areas.

Works good with 'protector redo' and 'areas' mods

Image

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Zalera
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Re: [mod] Heads 2.0 [heads]

by Zalera » Post

bosapara wrote:Image Update
______________________________

Added protect of heads in protected areas.

Works good with 'protector redo' and 'areas' mods

Image
Oh thank you so much.

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