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[mod] Heads 2.0 [heads]

Posted: Fri Sep 21, 2018 18:40
by bosapara
Mod provide simple possibility to add endless quantity of heads, depends on your skins mod

An example if your skin mod has 129 skins, so heads mod will use all this skin textures (edit init.lua before using)

Image Download | Github


Modified and compressed of heads mod

Image
Image

Will work only in conjunction with any mod for skins

Re: [mod] Heads 2.0 [heads]

Posted: Sat Sep 22, 2018 10:51
by Hume2
It looks like there's a part missing in init.lua. It has only 65 lines.

And you forgot to specify the license again. Better specify the license in the first post so everyone could see that.

Re: [mod] Heads 2.0 [heads]

Posted: Sat Sep 22, 2018 11:46
by bosapara
Hume2 wrote:It looks like there's a part missing in init.lua. It has only 65 lines.
All correct, just change this before using: 'headnumber = 129'

Re: [mod] Heads 2.0 [heads]

Posted: Sat Sep 22, 2018 15:47
by Hume2
bosapara wrote:
Hume2 wrote:It looks like there's a part missing in init.lua. It has only 65 lines.
All correct, just change this before using: 'headnumber = 129'
Sorry, I didn't see lines 66-69. It's fine except the missing license.

Re: [mod] Heads 2.0 [heads]

Posted: Sat Sep 22, 2018 17:25
by texmex
Nice! But you got to start using git… :/

Re: [mod] Heads 2.0 [heads]

Posted: Sat Sep 22, 2018 18:42
by bosapara
texmex wrote:Nice! But you got to start using git… :/
I had some errors when upload, now solved it.

Re: [mod] Heads 2.0 [heads]

Posted: Sun Aug 25, 2019 23:07
by Zalera
Hi. I've got some issues with missing head textures :\. How can I solve it?

Image

Re: [mod] Heads 2.0 [heads]

Posted: Sun Aug 25, 2019 23:11
by Zalera
Ok... Problem solved - *lua file in line 3 change head amount to the skins I have on my world map. Ok. thanks.

Re: [mod] Heads 2.0 [heads]

Posted: Mon Aug 26, 2019 18:23
by Zalera
One question: How can I remove that when players interact with the heads change the skin? It's awful that you put a head somewhere and then someone punch the head and change its skin...

Re: [mod] Heads 2.0 [heads]

Posted: Mon Aug 26, 2019 18:52
by bosapara
Zalera wrote:One question: How can I remove that when players interact with the heads change the skin? It's awful that you put a head somewhere and then someone punch the head and change its skin...
I think i can add some "protect on punch" if head located in protection block, but a few later.

Re: [mod] Heads 2.0 [heads]

Posted: Tue Aug 27, 2019 11:19
by bosapara
Image Update
______________________________

Added protect of heads in protected areas.

Works good with 'protector redo' and 'areas' mods

Image

Re: [mod] Heads 2.0 [heads]

Posted: Sun Sep 08, 2019 19:10
by Zalera
bosapara wrote:Image Update
______________________________

Added protect of heads in protected areas.

Works good with 'protector redo' and 'areas' mods

Image
Oh thank you so much.

Re: [mod] Heads 2.0 [heads]

Posted: Sun May 23, 2021 06:29
by Bag0Cheese
*proceeds to play the entire meet the soldier script*