[Mod] Herobrine [1.0][mobs_herobrine]

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StarNinjas
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[Mod] Herobrine [1.0][mobs_herobrine]

by StarNinjas » Fri Oct 05, 2018 20:48

Image
Hi everyone! this is a redo of the old herobrine mod: viewtopic.php?f=9&t=5610&p=332600#p332600
Hope you enjoy here is a few of his attributes: Has a ton of HP, drops diamonds, has a very far view range, and can reach you from 4 nodes away.
Adds:
-MT Herobrine egg
License:
MIT
Depends:
default, mobs_redo.
Download:
v1.0 https://www.dropbox.com/s/a6w1n9cho8ffa ... e.zip?dl=0
Todo:
-add a craft recipe.
-add a herobrine from MC.
-add better textures for eggs.
Attachments
screenshot_20181230_145029.png
(392.59 KiB) Not downloaded yet
mobs_herobrine.zip
(31.98 KiB) Downloaded 45 times
Last edited by StarNinjas on Sun Dec 30, 2018 22:02, edited 4 times in total.
 

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Re: [Mod] Herobrine [1.0][mobs_herobrine]

by Christian_Soldier » Tue Oct 09, 2018 21:19

That mod is really cool! It's very strong and even does that thing where it stares at you from afar off. I also like that it drops diamonds when you kill it.
Last edited by Christian_Soldier on Tue Oct 09, 2018 22:52, edited 1 time in total.
plz see my map from The Stanley Parable. https://forum.minetest.net/viewtopic.php?f=12&t=19944&p=0&e=0
 

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Re: [Mod] Herobrine [1.0][mobs_herobrine]

by Christian_Soldier » Tue Oct 09, 2018 22:51

StarNinjas wrote:Thanks Christian_soldier,

If u have any suggestions please tell me.

Maybe you could also add a MC Herobrine spawner egg so you can have both MC and MT versions of him.
plz see my map from The Stanley Parable. https://forum.minetest.net/viewtopic.php?f=12&t=19944&p=0&e=0
 

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Re: [Mod] Herobrine [1.0][mobs_herobrine]

by Christian_Soldier » Fri Oct 19, 2018 21:03

Here's my idea:
______________________________________________
| Diamond, | Diamond, | Diamond,. |
| Mese Crystal, | Mese Crystal, | Mese Crystal,.|
| Mese Crystal, | Mese Crystal, | Mese Crystal. |
---------------------------------------------------------------------------
As in the crafting grid.
plz see my map from The Stanley Parable. https://forum.minetest.net/viewtopic.php?f=12&t=19944&p=0&e=0
 

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Re: [Mod] Herobrine [1.0][mobs_herobrine]

by Stix » Fri Oct 19, 2018 21:45

Screenie or it didn't happen.

*EDIT: 1234th post :)
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Re: [Mod] Herobrine [1.0][mobs_herobrine]

by Christian_Soldier » Sat Oct 20, 2018 14:50

U add a screenshot by typing "[img](picture_link.)[/img]" without parentheses around the link.
plz see my map from The Stanley Parable. https://forum.minetest.net/viewtopic.php?f=12&t=19944&p=0&e=0
 

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Re: [Mod] Herobrine [1.0][mobs_herobrine]

by migdyn » Sun Dec 23, 2018 04:30

Screenshots?
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Re: [Mod] Herobrine [1.0][mobs_herobrine]

by Nathan.S » Sat Dec 29, 2018 17:48

Right now this mob will never spawn, you should add some code for the spawning.

Code: Select all
mobs:spawn({
   name = "mobs_herobrine:herobrine",
   nodes = {"mod:node_name"},
   max_light = #,
   chance = #,
   max_height = #,
})
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Re: [Mod] Herobrine [1.0][mobs_herobrine]

by migdyn » Sat Dec 29, 2018 21:43

Or maybe you could add a totem node which would spawn herobrine when lit. And also, please post a screenshot. I don't wanna download something if I don't know what it is.
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