[Mod] Herobrine [1.0][mobs_herobrine]
- StarNinjas
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[Mod] Herobrine [1.0][mobs_herobrine]
Hi everyone! this is a redo of the old herobrine mod: viewtopic.php?f=9&t=5610&p=332600#p332600
Hope you enjoy here is a few of his attributes: Has a ton of HP, drops diamonds, has a very far view range, and can reach you from 4 nodes away.
Adds:
-MT Herobrine egg
License:
MIT
Depends:
default, mobs_redo.
Download:
v1.0 https://www.dropbox.com/s/a6w1n9cho8ffa ... e.zip?dl=0
Todo:
-add a craft recipe.
-add a herobrine from MC.
-add better textures for eggs.
- Attachments
-
- screenshot_20181230_145029.png (392.59 KiB) Viewed 1648 times
-
- mobs_herobrine.zip
- (31.98 KiB) Downloaded 283 times
Last edited by StarNinjas on Sun Dec 30, 2018 22:02, edited 4 times in total.
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Re: [Mod] Herobrine [1.0][mobs_herobrine]
Epic!! I'll try it as soon as I can!
plz see my map from The Stanley Parable. viewtopic.php?f=12&t=19944&p=0&e=0
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Re: [Mod] Herobrine [1.0][mobs_herobrine]
That mod is really cool! It's very strong and even does that thing where it stares at you from afar off. I also like that it drops diamonds when you kill it.
Last edited by Christian_Soldier on Tue Oct 09, 2018 22:52, edited 1 time in total.
plz see my map from The Stanley Parable. viewtopic.php?f=12&t=19944&p=0&e=0
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Re: [Mod] Herobrine [1.0][mobs_herobrine]
Thanks Christian_soldier,
If u have any suggestions please tell me.
If u have any suggestions please tell me.
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Re: [Mod] Herobrine [1.0][mobs_herobrine]
Maybe you could also add a MC Herobrine spawner egg so you can have both MC and MT versions of him.StarNinjas wrote:Thanks Christian_soldier,
If u have any suggestions please tell me.
plz see my map from The Stanley Parable. viewtopic.php?f=12&t=19944&p=0&e=0
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Re: [Mod] Herobrine [1.0][mobs_herobrine]
sure ill add to todo
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Re: [Mod] Herobrine [1.0][mobs_herobrine]
I can help with the craft recipe if you want.
plz see my map from The Stanley Parable. viewtopic.php?f=12&t=19944&p=0&e=0
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Re: [Mod] Herobrine [1.0][mobs_herobrine]
ok cool just tell my your ideas. i was thinking like maybe mese block.
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Re: [Mod] Herobrine [1.0][mobs_herobrine]
Here's my idea:
______________________________________________
| Diamond, | Diamond, | Diamond,. |
| Mese Crystal, | Mese Crystal, | Mese Crystal,.|
| Mese Crystal, | Mese Crystal, | Mese Crystal. |
---------------------------------------------------------------------------
As in the crafting grid.
______________________________________________
| Diamond, | Diamond, | Diamond,. |
| Mese Crystal, | Mese Crystal, | Mese Crystal,.|
| Mese Crystal, | Mese Crystal, | Mese Crystal. |
---------------------------------------------------------------------------
As in the crafting grid.
plz see my map from The Stanley Parable. viewtopic.php?f=12&t=19944&p=0&e=0
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Re: [Mod] Herobrine [1.0][mobs_herobrine]
Cool and to make the minecraft version (when i add it) you put the egg of minetest one into shapeless craft grid.
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Re: [Mod] Herobrine [1.0][mobs_herobrine]
Cool!
plz see my map from The Stanley Parable. viewtopic.php?f=12&t=19944&p=0&e=0
Re: [Mod] Herobrine [1.0][mobs_herobrine]
Screenie or it didn't happen.
*EDIT: 1234th post :)
*EDIT: 1234th post :)
Hey, what can i say? I'm the bad guy.
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Re: [Mod] Herobrine [1.0][mobs_herobrine]
Sorry about the screenshot i don't know how to add'em.
Nice.
Nice.
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Re: [Mod] Herobrine [1.0][mobs_herobrine]
U add a screenshot by typing "[img](picture_link.)[/img]" without parentheses around the link.
plz see my map from The Stanley Parable. viewtopic.php?f=12&t=19944&p=0&e=0
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Re: [Mod] Herobrine [1.0][mobs_herobrine]
Okay i will soon! thanks.
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Re: [Mod] Herobrine [1.0][mobs_herobrine]
Okay hopefully soon ill add some and some updates:)
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Re: [Mod] Herobrine [1.0][mobs_herobrine]
Right now this mob will never spawn, you should add some code for the spawning.
Code: Select all
mobs:spawn({
name = "mobs_herobrine:herobrine",
nodes = {"mod:node_name"},
max_light = #,
chance = #,
max_height = #,
})
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Re: [Mod] Herobrine [1.0][mobs_herobrine]
I do not want it to spawn, in new updates it will be craftable.
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Re: [Mod] Herobrine [1.0][mobs_herobrine]
Or maybe you could add a totem node which would spawn herobrine when lit. And also, please post a screenshot. I don't wanna download something if I don't know what it is.
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Re: [Mod] Herobrine [1.0][mobs_herobrine]
EDIT: added Screenshot.
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Re: [Mod] Herobrine [1.0][mobs_herobrine]
I can't see the screenshot.
plz see my map from The Stanley Parable. viewtopic.php?f=12&t=19944&p=0&e=0
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Re: [Mod] Herobrine [1.0][mobs_herobrine]
yeah:( just look in the attachment.
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