[Mod] Herobrine [1.0][mobs_herobrine]

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StarNinjas
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[Mod] Herobrine [1.0][mobs_herobrine]

by StarNinjas » Post

Image
Hi everyone! this is a redo of the old herobrine mod: viewtopic.php?f=9&t=5610&p=332600#p332600
Hope you enjoy here is a few of his attributes: Has a ton of HP, drops diamonds, has a very far view range, and can reach you from 4 nodes away.
Adds:
-MT Herobrine egg
License:
MIT
Depends:
default, mobs_redo.
Download:
v1.0 https://www.dropbox.com/s/a6w1n9cho8ffa ... e.zip?dl=0
Todo:
-add a craft recipe.
-add a herobrine from MC.
-add better textures for eggs.
Attachments
screenshot_20181230_145029.png
screenshot_20181230_145029.png (392.59 KiB) Viewed 1648 times
mobs_herobrine.zip
(31.98 KiB) Downloaded 283 times
Last edited by StarNinjas on Sun Dec 30, 2018 22:02, edited 4 times in total.
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Re: [Mod] Herobrine [1.0][mobs_herobrine]

by Christian_Soldier » Post

Epic!! I'll try it as soon as I can!
plz see my map from The Stanley Parable. viewtopic.php?f=12&t=19944&p=0&e=0

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Re: [Mod] Herobrine [1.0][mobs_herobrine]

by Christian_Soldier » Post

That mod is really cool! It's very strong and even does that thing where it stares at you from afar off. I also like that it drops diamonds when you kill it.
Last edited by Christian_Soldier on Tue Oct 09, 2018 22:52, edited 1 time in total.
plz see my map from The Stanley Parable. viewtopic.php?f=12&t=19944&p=0&e=0

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Re: [Mod] Herobrine [1.0][mobs_herobrine]

by StarNinjas » Post

Thanks Christian_soldier,

If u have any suggestions please tell me.
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Re: [Mod] Herobrine [1.0][mobs_herobrine]

by Christian_Soldier » Post

StarNinjas wrote:Thanks Christian_soldier,

If u have any suggestions please tell me.
Maybe you could also add a MC Herobrine spawner egg so you can have both MC and MT versions of him.
plz see my map from The Stanley Parable. viewtopic.php?f=12&t=19944&p=0&e=0

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Re: [Mod] Herobrine [1.0][mobs_herobrine]

by StarNinjas » Post

sure ill add to todo
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Re: [Mod] Herobrine [1.0][mobs_herobrine]

by Christian_Soldier » Post

I can help with the craft recipe if you want.
plz see my map from The Stanley Parable. viewtopic.php?f=12&t=19944&p=0&e=0

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Re: [Mod] Herobrine [1.0][mobs_herobrine]

by StarNinjas » Post

ok cool just tell my your ideas. i was thinking like maybe mese block.
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Re: [Mod] Herobrine [1.0][mobs_herobrine]

by Christian_Soldier » Post

Here's my idea:
______________________________________________
| Diamond, | Diamond, | Diamond,. |
| Mese Crystal, | Mese Crystal, | Mese Crystal,.|
| Mese Crystal, | Mese Crystal, | Mese Crystal. |
---------------------------------------------------------------------------
As in the crafting grid.
plz see my map from The Stanley Parable. viewtopic.php?f=12&t=19944&p=0&e=0

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Re: [Mod] Herobrine [1.0][mobs_herobrine]

by StarNinjas » Post

Cool and to make the minecraft version (when i add it) you put the egg of minetest one into shapeless craft grid.
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Re: [Mod] Herobrine [1.0][mobs_herobrine]

by Christian_Soldier » Post

Cool!
plz see my map from The Stanley Parable. viewtopic.php?f=12&t=19944&p=0&e=0

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Re: [Mod] Herobrine [1.0][mobs_herobrine]

by Stix » Post

Screenie or it didn't happen.

*EDIT: 1234th post :)
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Re: [Mod] Herobrine [1.0][mobs_herobrine]

by StarNinjas » Post

Sorry about the screenshot i don't know how to add'em.

Nice.
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Re: [Mod] Herobrine [1.0][mobs_herobrine]

by Christian_Soldier » Post

U add a screenshot by typing "[img](picture_link.)[/img]" without parentheses around the link.
plz see my map from The Stanley Parable. viewtopic.php?f=12&t=19944&p=0&e=0

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Re: [Mod] Herobrine [1.0][mobs_herobrine]

by StarNinjas » Post

Okay i will soon! thanks.
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Re: [Mod] Herobrine [1.0][mobs_herobrine]

by MCL » Post

Screenshots?
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Re: [Mod] Herobrine [1.0][mobs_herobrine]

by StarNinjas » Post

Okay hopefully soon ill add some and some updates:)
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Re: [Mod] Herobrine [1.0][mobs_herobrine]

by Nathan.S » Post

Right now this mob will never spawn, you should add some code for the spawning.

Code: Select all

mobs:spawn({
	name = "mobs_herobrine:herobrine",
	nodes = {"mod:node_name"},
	max_light = #,
	chance = #,
	max_height = #,
})
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Re: [Mod] Herobrine [1.0][mobs_herobrine]

by StarNinjas » Post

I do not want it to spawn, in new updates it will be craftable.
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Re: [Mod] Herobrine [1.0][mobs_herobrine]

by MCL » Post

Or maybe you could add a totem node which would spawn herobrine when lit. And also, please post a screenshot. I don't wanna download something if I don't know what it is.
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Re: [Mod] Herobrine [1.0][mobs_herobrine]

by StarNinjas » Post

EDIT: added Screenshot.
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Re: [Mod] Herobrine [1.0][mobs_herobrine]

by Christian_Soldier » Post

I can't see the screenshot.
plz see my map from The Stanley Parable. viewtopic.php?f=12&t=19944&p=0&e=0

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Re: [Mod] Herobrine [1.0][mobs_herobrine]

by StarNinjas » Post

yeah:( just look in the attachment.
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