[mod] Watermill (watermill)

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AspireMint
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[mod] Watermill (watermill)

by AspireMint » Sat Oct 20, 2018 19:05

Watermill

Animated watermill node :-)

Screenshots:
Image
(GIF: https://i.imgur.com/55Bsv92.gif (4.7 MB))

or use it like on this screenshot:
https://i.imgur.com/VIX69i7.jpg
(author: Sky_Fall_II, server: Hometown server)

Recipe:
Code: Select all
'default:stick', 'default:wood', 'default:stick'
'default:wood', 'default:steel_ingot', 'default:wood'
'default:stick', 'default:wood', 'default:stick'


Download:
https://github.com/AspireMint/watermill ... master.zip

Dependencies:
default
mesecon?

License:
CC by SA 3.0
Last edited by AspireMint on Mon Oct 22, 2018 16:20, edited 2 times in total.
 

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TheReaperKing
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Re: [mod] Watermill (watermill)

by TheReaperKing » Sun Oct 21, 2018 04:04

I love this! Great work!!
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Re: [mod] Watermill (watermill)

by TheReaperKing » Sun Oct 21, 2018 17:12

I think it is neat items like this that make the game feel more than just "blocks", and not like another similar game. I love how much character it gives to the house. Maybe it could even work with mesecons to power stuff?
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Re: [mod] Watermill (watermill)

by neoh4x0r » Sun Oct 21, 2018 17:39

TheReaperKing wrote:I think it is neat items like this that make the game feel more than just "blocks", and not like another similar game. I love how much character it gives to the house. Maybe it could even work with mesecons to power stuff?


If you want water-power, the Technic mod has a hydro-electric generator that will produce power from water running over it, but it is not animated and must be placed under the water (instead of on top of it).
 

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Re: [mod] Watermill (watermill)

by TheReaperKing » Sun Oct 21, 2018 17:54

Maybe we are talking about the same thing but I think mesecons itself has a hydroelectric dam! Really neat stuff :) It might not be that hard to sync the waterwheel and mesecons mod together, I was just thinking it might be kinda cool if the waterwheel had a real function.
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Re: [mod] Watermill (watermill)

by Chem871 » Mon Oct 22, 2018 12:31

The waterwheel could be hooked up to a grinder, so people could grind wheat or barley into flour.
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Re: [mod] Watermill (watermill)

by AspireMint » Mon Oct 22, 2018 13:45

Done. But looks like github is broken now. Cannot log in, i will upload later.

So what will be in new update:
- any liquid can trigger watermill (lavamill muhehehe)
- rotation of watermill depends on liquid flow direction
- yeah, works with mesecons (https://github.com/minetest-mods/mesecons)
 

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Re: [mod] Watermill (watermill)

by AspireMint » Mon Oct 22, 2018 16:19

uploaded, and other new things:

- added watermill bearing
- obstacles detection
- can be used without abm
 

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Re: [mod] Watermill (watermill)

by Chiantos » Mon Oct 22, 2018 16:47

hello, Have you think Add this for boat ? Boat Mill (ship Mill) ? Good Day .... Hahahha.
 

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Re: [mod] Watermill (watermill)

by TheReaperKing » Mon Oct 22, 2018 21:34

AspireMint I think you opened Pandora's box! Who would have known it would be a waterwheel that would do it haha.

Now I have images of this:
Image

Ha I've seen this one in person:
Image

Love all this creativity. I wonder if there is a mod to make smoke come out of the chimney of the mill.
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Re: [mod] Watermill (watermill)

by TheReaperKing » Tue Oct 23, 2018 15:58

I love the screenshot. I imagine that is valleys mapgen because of the nice river. What a serene setting. I think smoke coming out of the chimney is the only thing missing, or maybe some people farming the field.
Resources on happiness and life management - http://MikesHappyPlace.com
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Re: [mod] Watermill (watermill)

by dawgdoc » Thu Oct 25, 2018 05:38

Chibi ghost wrote:I can use the smoke from BBQ

There is also LazyJ's fork of the Fake Fire mod which has chimney tops. It is from 2014, there could be some bugs with MT 0.4.17.x due to it's age.
 

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Re: [mod] Watermill (watermill)

by Sokomine » Wed Jan 02, 2019 22:15

Very nice! A rotating watermill fits very nicely into the game. Ought to go fine with my windmill mod. Perhaps we really ought to power mills that way :-) (grinding cobble to sand for better building materials, grinding wheat to more flour than with the normal craft receipe...)
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