[Modpack] Esemics tech and magic [esemics]

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puzzlecube
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[Modpack] Esemics tech and magic [esemics]

by puzzlecube » Post

Who loves mese?

Esemics expands upon mese extensively and adds the magical counterpart of esem from the fractured subgame which it also expands on. With this modpack mese is a highly crystaline form of the element celeronium and so is esem. In the end each mese and esem will be able to interact with each other to produce a wide variety of effects from a massive (but not too massive) explosion to the creation of an extremely overpowered super pick that can dig almost everything faster than creative but it is a hard and laborious quest to obtain the precious materials needed to make it. It also brings mese to life! The mese monster from mobs redo is modified and now tamable, breedable, and harvestable. AND there is a monster for each mese type added by the modpack which each have their own strengths and are extremely difficult to kill! In addition to this, corrupt mese can be used to create a super powerful nuclear reactor made from a shell of mese.

This pack is a remake of a remake of the first mod i ever made mostly from scratch that I split into a pack and made major additions to it. There is still a very long way to go before this is even close to complete. In the end it will contain a fully functional esem based magic system and a versatile extension to mesecons. Mese and esem will react in spectacular ways as a sort of chemistry or alchemy like concept. Celeronium and guptonium will be used to further diversify these concepts. Eventually I will send a pull request for the Fractured game once I adapt its generation to the functions of the game.

License: GPL v3.0 or later

Dependancies:
mobs_redo
default
mesecons?

Github: https://github.com/puzzlecube/esemics
Download https://github.com/puzzlecube/esemics/a ... master.zip

Now for the screenshots (from my tablet as I am away from my computer but that hasn't stopped me)
Spoiler
Image
Someone call the coast guard! There are some beached mesemarine monsters!
Someone call the coast guard! There are some beached mesemarine monsters!
esemics3.jpg (424.83 KiB) Viewed 223 times
Image
The legendary esem pickaxe!
The legendary esem pickaxe!
esemics2.jpg (437.08 KiB) Viewed 223 times
Image
They are decorative too!
They are decorative too!
esemics1.jpg (436.23 KiB) Viewed 223 times
Would you believe this came from an autistic guy with low vision? Believe it.
Check this out![url]https:github.com/puzzlecube[/url]
I also make models for 3d printing!

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Lone_Wolf
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Re: [Modpack] Esemics tech and magic [esemics]

by Lone_Wolf » Post

This looks cool. The pick might be better with less particles around it though.
puzzlecube wrote:Who loves mese?
Meee!! :P
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puzzlecube
Member
Posts: 24
Joined: Fri Oct 19, 2018 14:49
GitHub: puzzlecube
IRC: puzzlecube
In-game: puzzlecube KluppingOnion

Re: [Modpack] Esemics tech and magic [esemics]

by puzzlecube » Post

Thanks! I have removed the particles from the pickaxe texture and fixed misspelling in its name and description. I wish we could do at least semi-opaque wield images. I did leave some bits, now fully opaque, at the top where the head meets the rod just to keep the supercharged feel.
Would you believe this came from an autistic guy with low vision? Believe it.
Check this out![url]https:github.com/puzzlecube[/url]
I also make models for 3d printing!

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