Esemics expands upon mese extensively and adds the magical counterpart of esem from the fractured subgame which it also expands on. With this modpack mese is a highly crystaline form of the element celeronium and so is esem. In the end each mese and esem will be able to interact with each other to produce a wide variety of effects from a massive (but not too massive) explosion to the creation of an extremely overpowered super pick that can dig almost everything faster than creative but it is a hard and laborious quest to obtain the precious materials needed to make it. It also brings mese to life! The mese monster from mobs redo is modified and now tamable, breedable, and harvestable. AND there is a monster for each mese type added by the modpack which each have their own strengths and are extremely difficult to kill! In addition to this, corrupt mese can be used to create a super powerful nuclear reactor made from a shell of mese.
This pack is a remake of a remake of the first mod i ever made mostly from scratch that I split into a pack and made major additions to it. There is still a very long way to go before this is even close to complete. In the end it will contain a fully functional esem based magic system and a versatile extension to mesecons. Mese and esem will react in spectacular ways as a sort of chemistry or alchemy like concept. Celeronium and guptonium will be used to further diversify these concepts. Eventually I will send a pull request for the Fractured game once I adapt its generation to the functions of the game.
License: GPL v3.0 or later
Dependancies:
mobs_redo
default
mesecons?
Github: https://github.com/puzzlecube/esemics
Download https://github.com/puzzlecube/esemics/a ... master.zip
Now for the screenshots (from my tablet as I am away from my computer but that hasn't stopped me)