[MOD] Brewing (v2.4) [REDONE!]
Re: [MOD] Brewing (Magic) (WIP) [v0.15.8]
v0.16
- Now recipes for potions are shapeless, it does not matter the ingredient order for each row (+ and -).
- Fix: Potion created even if not ingredients.
- Now recipes for potions are shapeless, it does not matter the ingredient order for each row (+ and -).
- Fix: Potion created even if not ingredients.
Re: [MOD] Brewing (Magic) (WIP) [v0.16]
v0.17
- Fix: Regression crash with "grant" function.
- Fix: Regression crash with "grant" function.
Re: [MOD] Brewing (Magic) (WIP) [v0.17]
v0.18
- Fixed a type that caused crash in the 5.3-dev version.
- Fixed a type that caused crash in the 5.3-dev version.
Re: [MOD] Brewing (Magic) (WIP) [v0.18]
This used to be on ContentDB but isn't anymore, why?
Re: [MOD] Brewing (Magic) (WIP) [v0.18]
Ah, iirc some assets were NC.
But the github repo doesn't mention any such license, there is the GPLv3 here
https://github.com/runsy/brewing/blob/m ... ng/LICENSE
and the Apache 2.0 here (without line breaks for some reason)
https://github.com/runsy/brewing/blob/m ... icense.txt
The OP only mentions GPLv3
viewtopic.php?p=334652#p334652
Which one of these applies for what?
But the github repo doesn't mention any such license, there is the GPLv3 here
https://github.com/runsy/brewing/blob/m ... ng/LICENSE
and the Apache 2.0 here (without line breaks for some reason)
https://github.com/runsy/brewing/blob/m ... icense.txt
The OP only mentions GPLv3
viewtopic.php?p=334652#p334652
Which one of these applies for what?
Re: [MOD] Brewing (Magic) (WIP) [v0.18]
I have to redone on licenses.
Re: [MOD] Brewing (v1.0) [REDONE!]
v1.0
- Redone almost from scratch.
- Removed all the shitty stuff.
- Now all the media is OpenSource 100%.
To-Do:
- A recipe Book
- Redone almost from scratch.
- Removed all the shitty stuff.
- Now all the media is OpenSource 100%.
To-Do:
- A recipe Book
Re: [MOD] Brewing (v1.0) [REDONE!]
v1.1
-Added a Recipe Book to consult the potion crafting.
- Added the 'flowers' dependency.
-Added a Recipe Book to consult the potion crafting.
- Added the 'flowers' dependency.
- Attachments
-
- recipe_book.png (134.25 KiB) Viewed 1326 times
Re: [MOD] Brewing (v1.1) [REDONE!]
v1.2
- Some minor fixes.
- Some minor fixes.
Re: [MOD] Brewing (v1.2) [REDONE!]
v1.3
- Changed the translation of "XXX Potion", cos in other languages (Spanish, French...) the adjetive goes after the noun (Potion XXX).
- Changed the translation of "XXX Potion", cos in other languages (Spanish, French...) the adjetive goes after the noun (Potion XXX).
Re: [MOD] Brewing (v1.3) [REDONE!]
v1.4
- Fix: Now recipes are sahped to avoid inconsistences.
- Fix: Negative potions were created as unknown.
- luacheck cleaning.
- Fix: Now recipes are sahped to avoid inconsistences.
- Fix: Negative potions were created as unknown.
- luacheck cleaning.
Re: [MOD] Brewing (v1.4) [REDONE!]
v2.0
- Now is mandatory the Player Physics API (playerphysics) mod. With this mod Brewing will be compatible with more mods that change the player physics (jump, speed,...)
- Change from "jumping" to "jump" the name of this type of potions. Sorry this is necessary.
- Now is mandatory the Player Physics API (playerphysics) mod. With this mod Brewing will be compatible with more mods that change the player physics (jump, speed,...)
- Change from "jumping" to "jump" the name of this type of potions. Sorry this is necessary.
Re: [MOD] Brewing (v2.0) [REDONE!]
v2.1
- Now the Book of Potions shows the duration time of each effect.
- Til now the time of all the effects was 300s. Now best adjusting of the time of effects:
--For Jump & Speed effects= 60s (lvl1), 30s (lvl2) and 15s (lvl3).
--For Health & Air effects= 15s (lvl1), 3s (lvl2) and 60s (lvl3).
--Note: "One Use Health" and "One Use Air" obviously have no time.
- Now the Book of Potions shows the duration time of each effect.
- Til now the time of all the effects was 300s. Now best adjusting of the time of effects:
--For Jump & Speed effects= 60s (lvl1), 30s (lvl2) and 15s (lvl3).
--For Health & Air effects= 15s (lvl1), 3s (lvl2) and 60s (lvl3).
--Note: "One Use Health" and "One Use Air" obviously have no time.
Re: [MOD] Brewing (v2.1) [REDONE!]
v2.2
- New Invisibility Potion. Shortly because invisibility can be too much of an improvement.
-- lvl1= 3s
-- lvl2= 6s
-- lvl3= 9s
- New Invisibility Potion. Shortly because invisibility can be too much of an improvement.
-- lvl1= 3s
-- lvl2= 6s
-- lvl3= 9s
Re: [MOD] Brewing (v2.2) [REDONE!]
v2.3
- Resist Fire Potion: The player resists Fire and Lava.
-- lvl1= 15s
-- lvl2= 30s
-- lvl3= 60s
- Resist Fire Potion: The player resists Fire and Lava.
-- lvl1= 15s
-- lvl2= 30s
-- lvl3= 60s
Re: [MOD] Brewing (v2.3) [REDONE!]
Do you plan to re-add magic rose and it's related items? Speed amulet was really useful thing.
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Re: [MOD] Brewing (v2.3) [REDONE!]
Nice, i was using the potions from the alchemy mod that comes with the Minetestextended game. but along with this it would good step up, could you add throw able battle/damage potions? like something that poisons enemy or create some kind of minor terrain modification like a fire starting potion
Re: [MOD] Brewing (v2.3) [REDONE!]
Ignaramico wrote: ↑Sat Sep 26, 2020 21:43Nice, i was using the potions from the alchemy mod that comes with the Minetestextended game. but along with this it would good step up, could you add throw able battle/damage potions? like something that poisons enemy or create some kind of minor terrain modification like a fire starting potion
Yes, good idea.
Re: [MOD] Brewing (v2.3) [REDONE!]
Changed the logo
I am going to create a teleport pòtion. As in Morrowind. One potion saves the pos, a second potion teletransports. With time limit of course.
I am going to create a teleport pòtion. As in Morrowind. One potion saves the pos, a second potion teletransports. With time limit of course.
Re: [MOD] Brewing (v2.3) [REDONE!]
v2.4
- Added teleport potion. One potion saves the pos, the second one teleports the player (if not pos ocupied).
- Added teleport potion. One potion saves the pos, the second one teleports the player (if not pos ocupied).
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