[MOD] Brewing (v2.4) [REDONE!]
Re: [MOD] Brewing (Magic) (WIP) [v0.15.2]
Mana has more sense than stamina cos is a magic ite. I will implement.
Re: [MOD] Brewing (Magic) (WIP) [v0.15.2]
OK. How about at least an option to leave it the old way? Otherwise, it's going to be a royal pain to have to go into the armor screen every time you want to avoid depleting mana, then back to that screen every time you want faster movement.
One of the projects my crew is working on (ambitious, I know) is a spellcasting system, and one of the advantages of crafting and using devices is they do not deplete mana, while casting the spell does.
Or maybe do something like holding the sprint key gives you the amulet's faster move while depleting mana? Ideally, something that would be generalizable -- the mod setup could specify whether it depletes mana, stamina, some user-defined bar, or none?
[EDIT]
It's not anywhere close to finished, but the idea is that when using devices, there's an item-specific pop-up bar (like breath) that shows how much power there is left in the item. Some will recover points over time, others will just remain where they are until recharged. If you would like to use that when it's done, I'm sure they would be thrilled.
[/EDIT]
One of the projects my crew is working on (ambitious, I know) is a spellcasting system, and one of the advantages of crafting and using devices is they do not deplete mana, while casting the spell does.
Or maybe do something like holding the sprint key gives you the amulet's faster move while depleting mana? Ideally, something that would be generalizable -- the mod setup could specify whether it depletes mana, stamina, some user-defined bar, or none?
[EDIT]
It's not anywhere close to finished, but the idea is that when using devices, there's an item-specific pop-up bar (like breath) that shows how much power there is left in the item. Some will recover points over time, others will just remain where they are until recharged. If you would like to use that when it's done, I'm sure they would be thrilled.
[/EDIT]
Re: [MOD] Brewing (Magic) (WIP) [v0.15.2]
in the client
2019-11-07 00:36:11: ERROR[Main]: generateImage(): Could not load image "brewing_magic_chestplate.png.png" while building texture; Creating a dummy image
brewing_magic_chestplate.png.png
There must be a misprint in the script somewhere
to the server.
/home/imk/minetest/mods/brewing/brewing/textures
brewing_magic_chestplate.png
2019-11-07 00:36:11: ERROR[Main]: generateImage(): Could not load image "brewing_magic_chestplate.png.png" while building texture; Creating a dummy image
brewing_magic_chestplate.png.png
There must be a misprint in the script somewhere
to the server.
/home/imk/minetest/mods/brewing/brewing/textures
brewing_magic_chestplate.png
Re: [MOD] Brewing (Magic) (WIP) [v0.15.2]
No error here, with last 3d_armor mod and in a server as client. You use a 5.2-dev, I think is related to that version.
Re: [MOD] Brewing (Magic) (WIP) [v0.15.2]
Sounds are heard all over the world
Fury of Sun Sword
Black Pearl Anemon
Crystal Ball
...
Petz everything's fine.
Brewing wanted to reduce sound distance
Fury of Sun Sword
Black Pearl Anemon
Crystal Ball
...
Petz everything's fine.
Brewing wanted to reduce sound distance
Re: [MOD] Brewing (Magic) (WIP) [v0.15.2]
v0.15.3
-Fix: Sounds worldwide audible.
-Fix: Sounds worldwide audible.
Re: [MOD] Brewing (Magic) (WIP) [v0.15.3]
v0.15.4
- The code of the razor tool was changed to support the new cool trees version.
- The code of the razor tool was changed to support the new cool trees version.
Re: [MOD] Brewing (Magic) (WIP) [v0.15.3]
Sounds worldwide audible.
can also be heard
checked today fury_sun_sword, magic_blue_tear_wand, magic_crystal_ball ...
can also be heard
checked today fury_sun_sword, magic_blue_tear_wand, magic_crystal_ball ...
Last edited by Imk on Tue Jan 28, 2020 22:59, edited 1 time in total.
Re: [MOD] Brewing (Magic) (WIP) [v0.15.2]
found out what it was writing.Imk wrote:in the client
2019-11-07 00:36:11: ERROR[Main]: generateImage(): Could not load image "brewing_magic_chestplate.png.png" while building texture; Creating a dummy image
brewing_magic_chestplate.png.png
There must be a misprint in the script somewhere
to the server.
/home/imk/minetest/mods/brewing/brewing/textures
brewing_magic_chestplate.png
armour on the hanger looks like this.
3d_armor_stand:locked_armor_stand
3d_armor mod up-to-date
armour can be seen normally from other materials
reinstalled 3d_armor-version-0.4.13
I guess we were the one with the problem. Must have updated badly.
problematic question removed by :)
- Attachments
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Re: [MOD] Brewing (Magic) (WIP) [v0.15.3]
v0.15.5
- Fixed: magic sounds audible worldwide.
- Fixed: magic sounds audible worldwide.
Re: [MOD] Brewing (Magic) (WIP) [v0.15.5]
Code: Select all
2020-01-29 10:08:00: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'brewing' in callback item_OnPlace(): ...ome/imk/minetest/bin/../mods/brewing/brewing/api.lua:190: bad argument #-1 to 'sound_play' (userdata expected, got table)
2020-01-29 10:08:00: ERROR[Main]: stack traceback:
2020-01-29 10:08:00: ERROR[Main]: [C]: in function 'sound_play'
2020-01-29 10:08:00: ERROR[Main]: ...ome/imk/minetest/bin/../mods/brewing/brewing/api.lua:190: in function 'magic_sound'
2020-01-29 10:08:00: ERROR[Main]: ...inetest/bin/../mods/brewing/brewing/crystal_ball.lua:39: in function 'on_rightclick'
2020-01-29 10:08:00: ERROR[Main]: /home/imk/minetest/bin/../builtin/game/item.lua:417: in function </home/imk/minetest/bin/../builtin/game/item.lua:410>
2020-01-29 10:08:00: ERROR[Main]: (tail call): ?
Code: Select all
2020-01-29 09:56:29: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'brewing' in callback item_OnUse(): ...ome/imk/minetest/bin/../mods/brewing/brewing/api.lua:190: bad argument #-1 to 'sound_play' (userdata expected, got table)
2020-01-29 09:56:29: ERROR[Main]: stack traceback:
2020-01-29 09:56:29: ERROR[Main]: [C]: in function 'sound_play'
2020-01-29 09:56:29: ERROR[Main]: ...ome/imk/minetest/bin/../mods/brewing/brewing/api.lua:190: in function 'magic_sound'
2020-01-29 09:56:29: ERROR[Main]: ...e/imk/minetest/bin/../mods/brewing/brewing/wands.lua:45: in function <...e/imk/minetest/bin/../mods/brewing/brewing/wands.lua:10>
Code: Select all
2020-01-29 20:23:45: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'moreores' in callback item_OnPlace(): ...ome/imk/minetest/bin/../mods/brewing/brewing/api.lua:190: bad argument #-1 to 'sound_play' (userdata expected, got table)
2020-01-29 20:23:45: ERROR[Main]: stack traceback:
2020-01-29 20:23:45: ERROR[Main]: [C]: in function 'sound_play'
2020-01-29 20:23:45: ERROR[Main]: ...ome/imk/minetest/bin/../mods/brewing/brewing/api.lua:190: in function 'magic_sound'
2020-01-29 20:23:45: ERROR[Main]: ...inetest/bin/../mods/brewing/brewing/crystal_ball.lua:54: in function 'on_rightclick'
2020-01-29 20:23:45: ERROR[Main]: /home/imk/minetest/bin/../builtin/game/item.lua:417: in function </home/imk/minetest/bin/../builtin/game/item.lua:410>
2020-01-29 20:23:45: ERROR[Main]: (tail call): ?
Re: [MOD] Brewing (Magic) (WIP) [v0.15.5]
v0.15.6
-Fixed regression: Crash on some sounds.
-Fixed regression: Crash on some sounds.
Re: [MOD] Brewing (Magic) (WIP) [v0.15.6]
v0.15.6
no сrash .
sounds can be heard far away (
no сrash .
sounds can be heard far away (
Re: [MOD] Brewing (Magic) (WIP) [v0.15.6]
Try the last version.Imk wrote:v0.15.6
no сrash .
sounds can be heard far away (
Re: [MOD] Brewing (Magic) (WIP) [v0.15.6]
v0.15.7
- Fix: Sounds hear far away.
- Fix: Sounds hear far away.
Re: [MOD] Brewing (Magic) (WIP) [v0.15.6]
v0.15.7 alsoruns wrote:v0.15.7
- Fix: Sounds hear far away.
but no errors
Re: [MOD] Brewing (Magic) (WIP) [v0.15.6]
the distance of sounds is 8.Imk wrote:v0.15.7 alsoruns wrote:v0.15.7
- Fix: Sounds hear far away.
but no errors
Re: [MOD] Brewing (Magic) (WIP) [v0.15.7]
are you gonna try to fix the sounds again?
the really are far away audible
when there are many players noisily
the really are far away audible
when there are many players noisily
Re: [MOD] Brewing (Magic) (WIP) [v0.15.7]
Try v0.15.8Imk wrote:are you gonna try to fix the sounds again?
the really are far away audible
when there are many players noisily
Last edited by runs on Sat Feb 01, 2020 23:36, edited 1 time in total.
Re: [MOD] Brewing (Magic) (WIP) [v0.15.7]
v0.15.8
- Fix: Some annoying audible sounds worldwide.
- Fix: Some annoying audible sounds worldwide.
Re: [MOD] Brewing (Magic) (WIP) [v0.15.8]
This was my first mod ever. :-O
It needs a lot of refactoring and tuning.
It needs a lot of refactoring and tuning.
Re: [MOD] Brewing (Magic) (WIP) [v0.15.8]
came out )))))))))))))))
fury_sun_sword except he's ruining the job like he used to.
everything else is perfect !!!
fury_sun_sword except he's ruining the job like he used to.
everything else is perfect !!!
Re: [MOD] Brewing (Magic) (WIP) [v0.15.8]
v0.15.9
- Fix: fury_sun_sword sound.
- Fix: fury_sun_sword sound.
Re: [MOD] Brewing (Magic) (WIP) [v0.15.8]
check v0.15.9Imk wrote:came out )))))))))))))))
fury_sun_sword except he's ruining the job like he used to.
everything else is perfect !!!
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