[MOD] Brewing (v2.4) [REDONE!]

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runs
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Re: [MOD] Brewing (Magic) (WIP) [v0.15.8]

by runs » Post

v0.16
- Now recipes for potions are shapeless, it does not matter the ingredient order for each row (+ and -).
- Fix: Potion created even if not ingredients.

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Re: [MOD] Brewing (Magic) (WIP) [v0.16]

by Imk » Post

Thank you all right.

Image

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Re: [MOD] Brewing (Magic) (WIP) [v0.16]

by runs » Post

v0.17
- Fix: Regression crash with "grant" function.

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Re: [MOD] Brewing (Magic) (WIP) [v0.17]

by runs » Post

v0.18
- Fixed a type that caused crash in the 5.3-dev version.

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Re: [MOD] Brewing (Magic) (WIP) [v0.18]

by uwu » Post

This used to be on ContentDB but isn't anymore, why?

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Re: [MOD] Brewing (Magic) (WIP) [v0.18]

by runs » Post

uwu wrote:
Fri Jun 05, 2020 11:27
This used to be on ContentDB but isn't anymore, why?
I have to replace the non-free stuff.

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Re: [MOD] Brewing (Magic) (WIP) [v0.18]

by uwu » Post

Ah, iirc some assets were NC.

But the github repo doesn't mention any such license, there is the GPLv3 here
https://github.com/runsy/brewing/blob/m ... ng/LICENSE

and the Apache 2.0 here (without line breaks for some reason)
https://github.com/runsy/brewing/blob/m ... icense.txt

The OP only mentions GPLv3
viewtopic.php?p=334652#p334652

Which one of these applies for what?

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Re: [MOD] Brewing (Magic) (WIP) [v0.18]

by runs » Post

I have to redone on licenses.

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Re: [MOD] Brewing (v1.0) [REDONE!]

by runs » Post

v1.0

- Redone almost from scratch.
- Removed all the shitty stuff.
- Now all the media is OpenSource 100%.

To-Do:

- A recipe Book

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Re: [MOD] Brewing (v1.0) [REDONE!]

by runs » Post

v1.1

-Added a Recipe Book to consult the potion crafting.

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- Added the 'flowers' dependency.
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Re: [MOD] Brewing (v1.1) [REDONE!]

by runs » Post

v1.2

- Some minor fixes.

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Re: [MOD] Brewing (v1.2) [REDONE!]

by runs » Post

v1.3

- Changed the translation of "XXX Potion", cos in other languages (Spanish, French...) the adjetive goes after the noun (Potion XXX).

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Re: [MOD] Brewing (v1.3) [REDONE!]

by runs » Post

v1.4

- Fix: Now recipes are sahped to avoid inconsistences.
- Fix: Negative potions were created as unknown.
- luacheck cleaning.

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Re: [MOD] Brewing (v1.3) [REDONE!]

by runs » Post

runs wrote:
Fri Jul 31, 2020 14:12
v1.4

- Fix: Now recipes are shaped to avoid inconsistences.
- Fix: Negative potions were created as unknown.
- luacheck cleaning.

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Re: [MOD] Brewing (v1.3) [REDONE!]

by runs » Post

deleted

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Re: [MOD] Brewing (v1.4) [REDONE!]

by runs » Post

v2.0

- Now is mandatory the Player Physics API (playerphysics) mod. With this mod Brewing will be compatible with more mods that change the player physics (jump, speed,...)
- Change from "jumping" to "jump" the name of this type of potions. Sorry this is necessary.

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Re: [MOD] Brewing (v2.0) [REDONE!]

by runs » Post

v2.1

- Now the Book of Potions shows the duration time of each effect.
- Til now the time of all the effects was 300s. Now best adjusting of the time of effects:
--For Jump & Speed effects= 60s (lvl1), 30s (lvl2) and 15s (lvl3).
--For Health & Air effects= 15s (lvl1), 3s (lvl2) and 60s (lvl3).
--Note: "One Use Health" and "One Use Air" obviously have no time.

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Re: [MOD] Brewing (v2.1) [REDONE!]

by runs » Post

v2.2
- New Invisibility Potion. Shortly because invisibility can be too much of an improvement.
-- lvl1= 3s
-- lvl2= 6s
-- lvl3= 9s

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Re: [MOD] Brewing (v2.2) [REDONE!]

by runs » Post

v2.3

- Resist Fire Potion: The player resists Fire and Lava.
-- lvl1= 15s
-- lvl2= 30s
-- lvl3= 60s

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Re: [MOD] Brewing (v2.3) [REDONE!]

by Ghaydn » Post

Do you plan to re-add magic rose and it's related items? Speed amulet was really useful thing.
Nobody understands me... — вРН БШ ЯЙЮГЮКХ?

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Re: [MOD] Brewing (v2.3) [REDONE!]

by Ignaramico » Post

Nice, i was using the potions from the alchemy mod that comes with the Minetestextended game. but along with this it would good step up, could you add throw able battle/damage potions? like something that poisons enemy or create some kind of minor terrain modification like a fire starting potion

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Re: [MOD] Brewing (v2.3) [REDONE!]

by runs » Post

Ghaydn wrote:
Sat Sep 26, 2020 12:04
Do you plan to re-add magic rose and it's related items? Speed amulet was really useful thing.
Maybe as a module, yes.

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Re: [MOD] Brewing (v2.3) [REDONE!]

by runs » Post

Ignaramico wrote:
Sat Sep 26, 2020 21:43
Nice, i was using the potions from the alchemy mod that comes with the Minetestextended game. but along with this it would good step up, could you add throw able battle/damage potions? like something that poisons enemy or create some kind of minor terrain modification like a fire starting potion

Yes, good idea.

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Re: [MOD] Brewing (v2.3) [REDONE!]

by runs » Post

Changed the logo

Image

I am going to create a teleport pòtion. As in Morrowind. One potion saves the pos, a second potion teletransports. With time limit of course.

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Re: [MOD] Brewing (v2.3) [REDONE!]

by runs » Post

v2.4

- Added teleport potion. One potion saves the pos, the second one teleports the player (if not pos ocupied).

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