[MOD] Brewing (v2.4) [REDONE!]

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runs
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Re: [MOD] Brewing (Magic) (WIP) [v0.15.2]

by runs » Post

Mana has more sense than stamina cos is a magic ite. I will implement.

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Re: [MOD] Brewing (Magic) (WIP) [v0.15.2]

by ThorfinnS » Post

OK. How about at least an option to leave it the old way? Otherwise, it's going to be a royal pain to have to go into the armor screen every time you want to avoid depleting mana, then back to that screen every time you want faster movement.

One of the projects my crew is working on (ambitious, I know) is a spellcasting system, and one of the advantages of crafting and using devices is they do not deplete mana, while casting the spell does.

Or maybe do something like holding the sprint key gives you the amulet's faster move while depleting mana? Ideally, something that would be generalizable -- the mod setup could specify whether it depletes mana, stamina, some user-defined bar, or none?

[EDIT]
It's not anywhere close to finished, but the idea is that when using devices, there's an item-specific pop-up bar (like breath) that shows how much power there is left in the item. Some will recover points over time, others will just remain where they are until recharged. If you would like to use that when it's done, I'm sure they would be thrilled.
[/EDIT]

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Re: [MOD] Brewing (Magic) (WIP) [v0.15.2]

by Imk » Post

in the client
2019-11-07 00:36:11: ERROR[Main]: generateImage(): Could not load image "brewing_magic_chestplate.png.png" while building texture; Creating a dummy image


brewing_magic_chestplate.png.png

There must be a misprint in the script somewhere
to the server.
/home/imk/minetest/mods/brewing/brewing/textures
brewing_magic_chestplate.png

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Re: [MOD] Brewing (Magic) (WIP) [v0.15.2]

by runs » Post

No error here, with last 3d_armor mod and in a server as client. You use a 5.2-dev, I think is related to that version.

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Re: [MOD] Brewing (Magic) (WIP) [v0.15.2]

by Imk » Post

Sounds are heard all over the world

Fury of Sun Sword
Black Pearl Anemon
Crystal Ball
...

Petz everything's fine.
Brewing wanted to reduce sound distance

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Re: [MOD] Brewing (Magic) (WIP) [v0.15.2]

by runs » Post

v0.15.3
-Fix: Sounds worldwide audible.

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Re: [MOD] Brewing (Magic) (WIP) [v0.15.3]

by Imk » Post

thank you

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Re: [MOD] Brewing (Magic) (WIP) [v0.15.3]

by runs » Post

v0.15.4
- The code of the razor tool was changed to support the new cool trees version.

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Re: [MOD] Brewing (Magic) (WIP) [v0.15.3]

by Imk » Post

Sounds worldwide audible.

can also be heard
checked today fury_sun_sword, magic_blue_tear_wand, magic_crystal_ball ...
Last edited by Imk on Tue Jan 28, 2020 22:59, edited 1 time in total.

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Re: [MOD] Brewing (Magic) (WIP) [v0.15.2]

by Imk » Post

Imk wrote:in the client
2019-11-07 00:36:11: ERROR[Main]: generateImage(): Could not load image "brewing_magic_chestplate.png.png" while building texture; Creating a dummy image


brewing_magic_chestplate.png.png

There must be a misprint in the script somewhere
to the server.
/home/imk/minetest/mods/brewing/brewing/textures
brewing_magic_chestplate.png
found out what it was writing.

Image

armour on the hanger looks like this.
3d_armor_stand:locked_armor_stand

3d_armor mod up-to-date
armour can be seen normally from other materials

reinstalled 3d_armor-version-0.4.13

Image
I guess we were the one with the problem. Must have updated badly.

problematic question removed by :)
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Re: [MOD] Brewing (Magic) (WIP) [v0.15.3]

by runs » Post

v0.15.5
- Fixed: magic sounds audible worldwide.

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Re: [MOD] Brewing (Magic) (WIP) [v0.15.5]

by Imk » Post

Code: Select all

2020-01-29 10:08:00: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'brewing' in callback item_OnPlace(): ...ome/imk/minetest/bin/../mods/brewing/brewing/api.lua:190: bad argument #-1 to 'sound_play' (userdata expected, got table)
2020-01-29 10:08:00: ERROR[Main]: stack traceback:
2020-01-29 10:08:00: ERROR[Main]:       [C]: in function 'sound_play'
2020-01-29 10:08:00: ERROR[Main]:       ...ome/imk/minetest/bin/../mods/brewing/brewing/api.lua:190: in function 'magic_sound'
2020-01-29 10:08:00: ERROR[Main]:       ...inetest/bin/../mods/brewing/brewing/crystal_ball.lua:39: in function 'on_rightclick'
2020-01-29 10:08:00: ERROR[Main]:       /home/imk/minetest/bin/../builtin/game/item.lua:417: in function </home/imk/minetest/bin/../builtin/game/item.lua:410>
2020-01-29 10:08:00: ERROR[Main]:       (tail call): ?
use of magic_crystal_ball


Code: Select all

2020-01-29 09:56:29: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'brewing' in callback item_OnUse(): ...ome/imk/minetest/bin/../mods/brewing/brewing/api.lua:190: bad argument #-1 to 'sound_play' (userdata expected, got table)
2020-01-29 09:56:29: ERROR[Main]: stack traceback:
2020-01-29 09:56:29: ERROR[Main]:       [C]: in function 'sound_play'
2020-01-29 09:56:29: ERROR[Main]:       ...ome/imk/minetest/bin/../mods/brewing/brewing/api.lua:190: in function 'magic_sound'
2020-01-29 09:56:29: ERROR[Main]:       ...e/imk/minetest/bin/../mods/brewing/brewing/wands.lua:45: in function <...e/imk/minetest/bin/../mods/brewing/brewing/wands.lua:10>
magic_wand

Code: Select all

2020-01-29 20:23:45: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'moreores' in callback item_OnPlace(): ...ome/imk/minetest/bin/../mods/brewing/brewing/api.lua:190: bad argument #-1 to 'sound_play' (userdata expected, got table)
2020-01-29 20:23:45: ERROR[Main]: stack traceback:
2020-01-29 20:23:45: ERROR[Main]:       [C]: in function 'sound_play'
2020-01-29 20:23:45: ERROR[Main]:       ...ome/imk/minetest/bin/../mods/brewing/brewing/api.lua:190: in function 'magic_sound'
2020-01-29 20:23:45: ERROR[Main]:       ...inetest/bin/../mods/brewing/brewing/crystal_ball.lua:54: in function 'on_rightclick'
2020-01-29 20:23:45: ERROR[Main]:       /home/imk/minetest/bin/../builtin/game/item.lua:417: in function </home/imk/minetest/bin/../builtin/game/item.lua:410>
2020-01-29 20:23:45: ERROR[Main]:       (tail call): ?

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Re: [MOD] Brewing (Magic) (WIP) [v0.15.5]

by runs » Post

v0.15.6
-Fixed regression: Crash on some sounds.

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Re: [MOD] Brewing (Magic) (WIP) [v0.15.6]

by Imk » Post

v0.15.6
no сrash .
sounds can be heard far away (

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Re: [MOD] Brewing (Magic) (WIP) [v0.15.6]

by runs » Post

Imk wrote:v0.15.6
no сrash .
sounds can be heard far away (
Try the last version.

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Re: [MOD] Brewing (Magic) (WIP) [v0.15.6]

by runs » Post

v0.15.7
- Fix: Sounds hear far away.

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Re: [MOD] Brewing (Magic) (WIP) [v0.15.6]

by Imk » Post

runs wrote:v0.15.7
- Fix: Sounds hear far away.
v0.15.7 also
but no errors

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Re: [MOD] Brewing (Magic) (WIP) [v0.15.6]

by runs » Post

Imk wrote:
runs wrote:v0.15.7
- Fix: Sounds hear far away.
v0.15.7 also
but no errors
the distance of sounds is 8.

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Re: [MOD] Brewing (Magic) (WIP) [v0.15.7]

by Imk » Post

are you gonna try to fix the sounds again?

the really are far away audible
when there are many players noisily

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Re: [MOD] Brewing (Magic) (WIP) [v0.15.7]

by runs » Post

Imk wrote:are you gonna try to fix the sounds again?

the really are far away audible
when there are many players noisily
Try v0.15.8
Last edited by runs on Sat Feb 01, 2020 23:36, edited 1 time in total.

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Re: [MOD] Brewing (Magic) (WIP) [v0.15.7]

by runs » Post

v0.15.8
- Fix: Some annoying audible sounds worldwide.

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Re: [MOD] Brewing (Magic) (WIP) [v0.15.8]

by runs » Post

This was my first mod ever. :-O
It needs a lot of refactoring and tuning.

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Re: [MOD] Brewing (Magic) (WIP) [v0.15.8]

by Imk » Post

came out )))))))))))))))

fury_sun_sword except he's ruining the job like he used to.

everything else is perfect !!!

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Re: [MOD] Brewing (Magic) (WIP) [v0.15.8]

by runs » Post

v0.15.9
- Fix: fury_sun_sword sound.

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Re: [MOD] Brewing (Magic) (WIP) [v0.15.8]

by runs » Post

Imk wrote:came out )))))))))))))))

fury_sun_sword except he's ruining the job like he used to.

everything else is perfect !!!
check v0.15.9

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