[MOD] Brewing (Magic) (WIP) [v0.15.2]

What should be the next?

Poll ended at Thu Feb 07, 2019 19:49

Lycanthropy: Become a Werewolf
1
33%
The Crazy Gnome: Treasures, mushroom houses and other things.
2
67%
Cute unicorns
0
No votes
 
Total votes : 3

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runs
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Re: [MOD] Brewing (Magic) (WIP) [v0.4]

by runs » Fri Nov 16, 2018 23:46

v0.4
-Added: Magic Cross Amulet: Makes you invisible. [3d_armor required]
-Fixed crash when jumping potion was drunk.
 

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Re: [MOD] Brewing (Magic) (WIP) [v0.5]

by runs » Mon Nov 19, 2018 22:03

v0.5
-Fixed bug in the potion sound (it was a global var).
-Added: Blue Rose, Blue Rose Petals, Blue Dust, Blue Tear Crystal, Blue Tear Gem, Blue Star
-Armor: Blue Star Amulet: Speed up.
-Added: Lemmon, Lemmon Tree (only generated in mapgen v7), Lemmon Tree Sapling, Lemmon Tree Wood, Lemonade, Lemmon Pie Dough, Lemmon Pie.
-Now the Magic Armor has no speed up by default.
-License changed to GPLv3.
 

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Re: [MOD] Brewing (Magic) (WIP) [v0.6]

by runs » Sun Nov 25, 2018 23:15

v0.6
-Lily the Fairy added [Mobs Redo optional]: No spawns naturally, is invoked thru a Magic Ball.
-Stairs of Magic Block and Lemmon Tree Wood.
 

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Re: [MOD] Brewing (Magic) (WIP) [v0.7]

by runs » Thu Nov 29, 2018 22:06

v0.7:
-Right-Click on Lily to command her.
-Lily drops Lily's Wings.
-The Magic Ring teleports Lily to you.
 

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Re: [MOD] Brewing (Magic) (WIP) [v0.7]

by Stix » Fri Nov 30, 2018 20:13

I love the ideas introduced in this mod, but you might want to tweak lily's textures, as atm it looks pretty creepy :P.
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Re: [MOD] Brewing (Magic) (WIP) [v0.8]

by runs » Sat Dec 01, 2018 01:02

v0.8:
-Lily has an inventory (safe even on game restarts): You can use it to store things. But if Lily dies or her Crystal Ball is destroyed, those items will be destroyed too!!!
-Lily's health can be configured thru the mod config file.
-Lily can recover health with magic Donuts (right-click wielding a donut).
-Fixed Bug: Open the dialog with Lily even if you are not her owner.

v0.8.1:
-Lily less creepy.
-Lily's health inc to 30hp. Fixed health conf read.
Last edited by runs on Sat Dec 01, 2018 10:25, edited 6 times in total.
 

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Re: [MOD] Brewing (Magic) (WIP) [v0.7]

by runs » Sat Dec 01, 2018 01:04

Stix wrote:I love the ideas introduced in this mod, but you might want to tweak lily's textures, as atm it looks pretty creepy :P.


I know, my skills with textures are so poor... hahaha

I will try to put a remedy to this, making her more sweetie.
 

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Re: [MOD] Brewing (Magic) (WIP) [v0.8.1]

by runs » Sun Dec 02, 2018 20:08

v0.9:
- Started Herbalism: Fire Flower, Gerbera Daisy, Yellow Bell, Saffron Crocus,Lucky Club, Orange Mycena, Cortinarius Violaceus, Cork, Little Razor, Vial (empty), Crystal Jar (empty), Gerbera Oil, Fire Essence, Saffron Bag.
-Lily now drops her inventory when die.
-Tuning of the Magic Tools.
-Added 'api.txt' file.
-Added the 'brewing.get_cork' function (read api.txt)
 

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Re: [MOD] Brewing (Magic) (WIP) [v0.9]

by runs » Tue Dec 11, 2018 23:07

v0.10:
-Magic Blue Tear Wand: Freeze players and mobs with Ice Magic, and then you can escape!
-Herbalism: Mint, Mint Leaves, Mint Juice, Creosote Bush.
-Food: Fay Cake, Nymph Salad, Sugarcane, Sugarcane Sprout, Sugar, Unbaked Clay Bowl, Clay Bowl. (Compatible with Farming Redo, Crops and Food)
-Fixed crash when Lily was spawned with an egg and she died or her inventory was opened.
-Now Lemmon Tree is less common.
-Replace some 32x32 textures to 16x16 ones.
-Some minor fixes and tweaks.
 

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Re: [MOD] Brewing (Magic) (WIP) [v0.10]

by runs » Wed Dec 12, 2018 15:49

I have a lot of crazy ideas.
Vote in the poll of the first post!
 

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Re: [MOD] Brewing (Magic) (WIP) [v0.10]

by RSLRedstonier » Wed Dec 12, 2018 19:26

Really cool. Ik some people here disapprove of mc ports but usually, they are really great. Also, ik the textures aren't yours but its still really cool to see items with those textures.
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https://forum.minetest.net/viewtopic.php?f=9&t=17568
 

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Re: [MOD] Brewing (Magic) (WIP) [v0.10]

by runs » Wed Dec 12, 2018 21:37

RSLRedstonier wrote:Really cool. Ik some people here disapprove of mc ports but usually, they are really great. Also, ik the textures aren't yours but its still really cool to see items with those textures.


It's not a port. :-)
 

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Re: [MOD] Brewing (Magic) (WIP) [v0.10]

by runs » Tue Dec 18, 2018 17:14

Well, I need help to make the icon textures, to replace the non-free licences.

I've made a lot of replacements, but low quality. I.e. the Blender characters are of mine, also its textures.
 

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Re: [MOD] Brewing (Magic) (WIP) [v0.10]

by runs » Tue Dec 18, 2018 17:24

A draw, so I will make both: Siren mob and Fury of the Sun sword.
 

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Re: [MOD] Brewing (Magic) (WIP) [v0.10]

by runs » Fri Dec 28, 2018 19:46

Version 0.11:

-Fixed crash on server when you froze a player with the Blue Tear Wand.
-Now freezing causes damage too.
-Siren Mob.
-Black Pearl Anemon Mob.
-Decos in the ocean: Pearl Oyster & Anemon. (Only for v5.0-dev and up)
-Food: Siren's Soup.
-Items: Pearl, Black Pearl, Anemon, Turtle Shell.
-Support for the Mana Mod. Now the magic food adds mana and Magic Wands consume mana. Configurable via settings.
-Some little fixes and tweaks.
 

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Re: [MOD] Brewing (Magic) (WIP) [v0.11]

by izzyb » Sun Jan 06, 2019 22:43

Is there a git repository? Zip files are a pain to update...
 

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Re: [MOD] Brewing (Magic) (WIP) [v0.12]

by runs » Tue Jan 29, 2019 12:29

v0.12:
-Possible crash with sirens and unknown node fixed.
-Added Mandragora and Star Anise.
-The 21 potions with positive effects were redo and added. See 'potions.lua' for the ingredients.
-In 5.0-dev versions Brewing uses the new translation system (.tr files).
 

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Re: [MOD] Brewing (Magic) (WIP) [v0.13]

by runs » Thu Jan 31, 2019 19:39

v0.13
-Fury of Sun Sword: Untie the power of the sun! It only works when daylight (not during the night). You have to await 7 seconds (configurable) for the next charge.
-Added two new plants: Calla Flower & Lavender.
Last edited by runs on Thu Jan 31, 2019 19:58, edited 1 time in total.
 

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Re: [MOD] Brewing (Magic) (WIP) [v0.14]

by runs » Wed Feb 13, 2019 17:29

v0.14 WARNING: It's a big update and redoes. The old saved game probably have problems.
-Support for v5.0 only. After now it will not work on prior versions, sorry.
-Now is a Modpack = Modular
-Lily now dies if her owner abandon the game (in multiplayer mode only)
-Added Clementine, Cherry, Mahogany Tree Sets: Tree, Fruit, Wood, Stairs, Jam, Lollipop...
-Added Azalea Flower (pink) and Gliophorus Viridis mushroom (green)
-Added Lunar Meteor block. It spawns rarely on deserts.
-'Lemmon' to 'Lemon' changed. This breaks the prior lemon set, sorry.
-Some minor tweaks and fixes.
 

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Re: [MOD] Brewing (Magic) (WIP) [v0.14]

by runs » Wed Mar 06, 2019 13:24

-Added the release v0.14 to ContentDB (suitable for Minetest 5.0+) (pending to approval)
 

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Re: [MOD] Brewing (Magic) (WIP) [v0.15]

by ThorfinnS » Mon May 13, 2019 18:12

How about a potion that lets you return to your bed/spawn point? Like Wings of Escape mod in a bottle.
 

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Re: [MOD] Brewing (Magic) (WIP) [v0.15]

by ThorfinnS » Mon Jul 08, 2019 01:45

Code: Select all
2019-07-07 20:21:28: WARNING[Main]: Undeclared global variable "mg_name" accessed at C:\games\mt\mt510-38b\bin\..\mods\brewing\meteor\init.lua:15
2019-07-07 20:21:28: WARNING[Main]: Node 'light_source' value exceeds maximum, limiting to maximum: meteorite:lunar_meteor_hot


Note: I am running 5.1...
 

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