[Mod] Ancient Runes [0.1.3] [ancientrunes]

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spixi
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Joined: Thu Nov 29, 2018 18:13
GitHub: spixi

[Mod] Ancient Runes [0.1.3] [ancientrunes]

by spixi » Post

Ancient Runes

Image

This mod adds the 24 runes of the Scandinavian runes alphabet (fuþark) to your Minetest game.

Burins
The burin is a new tool, which can be crafted with the following recipe:

Code: Select all

R     flint     R
      stick
      stick
where R is one of wood, stone, steel, bronze, mese or diamond. If the moreores plugin is installed, the silver and mithril burin become available, too.

Whenever you punch your burin against a stone node, there is a small probability to drop Iron Powder or Mese Powder. The likelihood of that drop depends on the node. Stone nodes with an iron lode drop a plenty of Iron Powder, while you will find lots of Mese Powder near mese deposits.

If you mix Iron Powder with Mese Powder, you get the magical Rune Powder, which allows you to craft 24 different Runes. These runes can be attached to Stone, Sandstone and Obsidian Blocks. Enjoy!

License
Code: Apache Commons 2.0
Textures: SIL Open Font License 1.1 and CC BY-SA 3.0 Unported

Dependencies
  • default
  • moreores [optional]
  • intllib [optional]
Supported languages
  • English
  • German (requires intllib)
  • Spanish (requires intllib. Thank you for Hamlet!)
Download
https://github.com/spixi/ancientrunes
Last edited by spixi on Tue Jan 01, 2019 19:30, edited 2 times in total.

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Hamlet
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Posts: 766
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IRC: H4mlet
In-game: Hamlet
Location: Lombardy, Italy

Re: [Mod] Ancient Runes [0.1.0] [ancientrunes]

by Hamlet » Post

Nice mod, runes could also be used to cast spells.

Example #1: a Thurisaz (thorn) rune could deal 1heart damage.
Example #2: eating a Raido (ride) rune (bread + rune) would make the player move faster for 10 seconds.
Example #3: a Kaunan (torch) rune could be used as fuel.
etc.

I've made the Italian .po, it's attached to this message (rename it to it_IT.po).
I've taken the liberty to modify the strings this way:

Rune Name - Rune Meaning - Letter
material

e.g.:

Berkanan - Birch - B
stone block
Attachments
it_IT.zip
(2.85 KiB) Downloaded 46 times
My repositories: Codeberg.org | My ContentDB's page

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Pyrollo
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Posts: 385
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GitHub: pyrollo
In-game: Naj
Location: Paris

Re: [Mod] Ancient Runes [0.1.0] [ancientrunes]

by Pyrollo » Post

It's funny, I implemented some runes in LATE demo
I opted for a kind of engraved rune stone.
[ Display Modpack ] - [ Digiterms ] - [ Crater MG ] - [ LATE ]

spixi
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Posts: 11
Joined: Thu Nov 29, 2018 18:13
GitHub: spixi

Re: [Mod] Ancient Runes [0.1.0] [ancientrunes]

by spixi » Post

Thank you for your feedback. I actually planned having some effects. Note that the runes have different costs, so they can be better balanced. This is the current list of rune recipes.

The format is name, rune, powder amount, latin letter, meaning.

Code: Select all

Fehu ᚠ 6 F cattle
x x x
x x  
x    

Ur ᚢ 6 U ox
x x  
x   x 
x   x

Thurisaz ᚦ 5 þ giant
x   
x x x
x    

Ansuz ᚨ 6 A æsir
x x  
x x x
x    

Raido ᚱ 6 R ride
x x  
x x  
x   x

Kaunan ᚲ 5 K torch
  x x
x     
  x x

Gyfu ᚷ 5 G gift
x   x
  x  
x   x

Wynn ᚹ 7 W joy
x x x
x x x
x    

Hagalaz ᚺ 8 H hail
x   x
x x x
x x x

Naudiz ᚾ 5 N need
x x  
  x  
  x x

Isaz ᛁ 3 I ice
  x  
  x  
  x  

Jera ᛃ 6 J year
x x  
x   x
  x x

Eihwaz ᛇ 5 Ï yew
  x x
  x  
x x  

Peorth ᛈ 7 P pear
x x x
x    
x x x

Algiz ᛉ 7 Z elk
x x x
x x x
  x  

Sowilo ᛊ 8 S sun
x x x 
  x x
x x x

Tiwaz ᛏ 5 T Tyr
x x x
  x 
  x  

Berkano ᛒ 8 B birch
x x x
x x  
x x x

Eihwaz ᛖ 7 E horse
x   x
x x x
x   x

Mannaz ᛗ 8 M man
x x x
x x x
x   x

Laguz ᛚ 6 L lake
x x
x   x
x  

Yngvi ᛜ 4 Ŋ Yngvi
  x  
x   x
  x  

Dagaz ᛞ 9 D day
x x x
x x x
x x x

Othala ᛟ 6 O heritage
  x  
x x x
x   x

u18398

Re: [Mod] Ancient Runes [0.1.0] [ancientrunes]

by u18398 » Post

Looks cool. Maybe that is something for Lilly :)


I will check that out this weekend.

u18398

Re: [Mod] Ancient Runes [0.1.0] [ancientrunes]

by u18398 » Post

Looks promising, only two things I noticed:

first is your rune_powder recipe:

Code: Select all

minetest.register_craft({
  type   = "shapeless",
  output = "ancientrunes:rune_powder 5",
  recipe = {"ancientrunes:iron_powder 4", "ancientrunes:mese_powder"}
})
That is not really working very well. It does not show up in craft guide of unified inventory like this.
I had to look in code to find it, beeing unable to craft any powder. Also after crafting rune_powder, 3 iron
dusts will stay in craft grid.

Then it would be nice if the rune could be applied by punching a node with it.

spixi
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Posts: 11
Joined: Thu Nov 29, 2018 18:13
GitHub: spixi

Re: [Mod] Ancient Runes [0.1.0] [ancientrunes]

by spixi » Post

Thank you for your feedback. I will have a look at the crafting recipe issue. In my very first draft you actually engraved the runes with your burin. The idea, that you can attach runes by punching nodes with the runes is nice and I will try to implement this during next week.

spixi
Member
Posts: 11
Joined: Thu Nov 29, 2018 18:13
GitHub: spixi

Re: [Mod] Ancient Runes [0.1.3] [ancientrunes]

by spixi » Post

@Gundul, please checkout my new version which fixes your reported issue and implements your feature request.

u18398

Re: [Mod] Ancient Runes [0.1.3] [ancientrunes]

by u18398 » Post

spixi wrote:@Gundul, please checkout my new version which fixes your reported issue and implements your feature request.
Thank you.Recipe works now and punshing nodes, too.

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