[mod] tides [tides]

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Diamond knight
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Location: Chilling in Constantinople
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Re: [mod] tides [tides]

by Diamond knight » Thu Dec 26, 2019 22:47

What would be the easiest way to mod this to where the tides go high when there is a storm, and low when it ends using the weather_pack mod. Making a post apocalyptic subgame with extreme weather and natural disasters.
 

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markthesmeagol
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Re: [mod] tides [tides]

by markthesmeagol » Mon Dec 30, 2019 23:18

At the mo, this mod is one node and two functions. Should be easy enough to understand and draw inspiration from. Feel free to rewrite it. I don't have the time or patience.
I am not very good at lua. I am learning though.
 

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