[Mod] Interkom - Exchange stuff between servers [Interkom]

SteveGer
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Posts: 10
Joined: Tue Oct 09, 2018 14:17
In-game: onePlayer SteveG
Location: In the Valley

Re: [Mod] Exchange stuff between servers [Interkom]

by SteveGer » Post

Hey.

Just an Impression:

https://imgur.com/a/JlfIc94

Have Fun
Steve

Gundul
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Posts: 925
Joined: Thu Aug 27, 2015 10:55
GitHub: berengma
IRC: Gundul
Location: Europe/Asia

Re: [Mod] Exchange stuff between servers [Interkom]

by Gundul » Post

SteveGer wrote:Hey.

Just an Impression:
Ambitious project. Jungle server has 2960 nodes in player inventory.
Registered nodes even more.

That is one reason why interkom mod uses automatic detection when
stuff is send from one server to an other. Everything which is not registered
on target destinition will be send back to source with a notice.
My servers: Jungle, Lilly in the valley, ZombieTest

Gundul
Member
Posts: 925
Joined: Thu Aug 27, 2015 10:55
GitHub: berengma
IRC: Gundul
Location: Europe/Asia

Re: [Mod] Interkom - Exchange stuff between servers [Interko

by Gundul » Post

Update:

fixed issue with servers using dyndns.
interkom now checks if folder is still synchronized and player, command and server files are available.
If problems occur chat messages will be displayed but server will not crash.

Updated page 1 post.
My servers: Jungle, Lilly in the valley, ZombieTest

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