[mod] Randomized Map-specific Ores [unique_ores]

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Piezo_
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[mod] Randomized Map-specific Ores [unique_ores]

by Piezo_ » Thu Jan 10, 2019 07:39

Less than 30 hours after the release of instant_ores, I'm back with another mod that puts the aforementioned mod's power to good use, doing something very ...unique.

Namely, unique_ores

Image

This odd little mod uses the power of the instant_ores mod and perlin noise to generate two custom ores for each map (based on the seed), that have unique appearances, names and properties!

You could say it gives a little 'soul' to each different seed. The souls that people signed away to me when they used instant_ores in their mods! MUAHAHAHA! (Just kidding, I'm pretty sure the GNU GPL forbids requiring someone's soul as payment in exchange for the right to redistribute)

Do your worlds all feel the same?
Do you find yourself longing for something unexpected?
Want to add some new flavor to every seed?
Then give this mod a try!

Technical details
Depends: instant_ores
License: GNU GPLv3+
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Re: [mod] Randomized Map-specific Ores [unique_ores]

by Piezo_ » Thu Jan 10, 2019 08:09

Challenge: The first person to reply with a seed that generates "Byzantine" or "Magnizium" wins 99 mese blocks on my server!

Rules: Be nice, and play fair, or the challenge is off.

NOTE: This mod has been updated to solve an issue where the same two ores are generated too often. Don't worry about figuring out the mod version, both are 'fair game'.
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Re: [mod] Randomized Map-specific Ores [unique_ores]

by texmex » Thu Jan 10, 2019 16:43

I very much like the idea of seed-based variations in gameplay as this imply. Cool!
 

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Re: [mod] Randomized Map-specific Ores [unique_ores]

by Skamiz Kazzarch » Thu Jan 10, 2019 19:22

Wait wait what?
uhhh, I was just writing my post with the seeds for both ores individualy and one for both at once and was about to upload my code for finding them, when I noticed the "Be nice, and play fair" line. What does that mean? Does it mean I can't use a code solution? :( How am I supposed to know what you consider fair?
Pls, less ambigiousnes.

Also good mod, adding it to my worlds now.
 

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Re: [mod] Randomized Map-specific Ores [unique_ores]

by Piezo_ » Thu Jan 10, 2019 20:03

Skamiz Kazzarch wrote:Wait wait what?
uhhh, I was just writing my post with the seeds for both ores individualy and one for both at once and was about to upload my code for finding them, when I noticed the "Be nice, and play fair" line. What does that mean? Does it mean I can't use a code solution? :( How am I supposed to know what you consider fair?
Pls, less ambigiousnes.

Also good mod, adding it to my worlds now.


Seeing as I can't prevent people from using a code solution (or tell if someone has done so), there's not much I can say or do to stop you, so it seems the contest was easier (and less fun) than I thought.

Yes, your solution is still valid, and your seeds (if you post them) will still win the contest for one or both ores if you choose (unless someone else posts a seed that works before you).
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Re: [mod] Randomized Map-specific Ores [unique_ores]

by Skamiz Kazzarch » Thu Jan 10, 2019 20:53

Well, you could have prevented, me at least, very easily. Just tell me not to.
I did it purely for the fun of it. Seeing as I never have, nor necesarily intend to, join your server.
Just to prove that I have, in fact, the solution:
Code: Select all
Magnizium 332
Byzantine 49
both      25608

But I will withhold the code I used until someone else, comes with thier own solution, so feel free to give them the reward.
 

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Re: [mod] Randomized Map-specific Ores [unique_ores]

by Piezo_ » Thu Jan 10, 2019 21:13

Skamiz Kazzarch wrote:But I will withhold the code I used until someone else, comes with thier own solution, so feel free to give them the reward.


Will do!

(You could just PM me the code if you want)
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