Mobkit - Entity API [mobkit][alpha]

Termos
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Re: Mobkit - Entity API [mobkit][alpha]

by Termos » Mon Sep 02, 2019 18:09

twoelk wrote:how about some jellyfish teaming up?

I'm not planning to do jellyfish atm, but it's definitely doable using mobkit, all it takes is a model and a couple of behavior functions, maybe someone else will?

Andrey01 wrote:Can I donwload dev version with those sharks?

I've been messing with the behaviors since, so dev version is in pieces atm. Turns out I'll be unable to work on this for a couple of weeks, all I can say is sharks are going to be included in the very next release, hopefully later this month.
 

Gundul
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Re: Mobkit - Entity API [mobkit][alpha]

by Gundul » Tue Sep 03, 2019 04:30

Termos wrote:Turns out I'll be unable to work on this for a couple of weeks, all I can say is sharks are going to be included in the very next release, hopefully later this month.


Nevermind, take your time. :)

I will be happy when I can add it to ZombieTest.
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Termos
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Re: Mobkit - Entity API [mobkit][alpha]

by Termos » Sun Sep 15, 2019 16:04

Difficult to say when I'll have some time to work on this, no release this time, but should anyone be interested in checking out, the dev version seems to work somewhat. Sharks are in.

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It's very crude and probably buggy as hell though.

By the way, does anyone know, in github, how to get rid of the branch suffix appended to the main folder name inside the download zip?
 

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Re: Mobkit - Entity API [mobkit][alpha]

by Lone_Wolf » Sun Sep 15, 2019 17:01

Termos wrote:By the way, does anyone know, in github, how to get rid of the branch suffix appended to the main folder name inside the download zip?

Nope, but if you set the name of the mod in its mod.conf that shouldn't matter too much
 

Kurtzmusch
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Re: Mobkit - Entity API [mobkit][alpha]

by Kurtzmusch » Sun Sep 15, 2019 17:30

you could drop those zip files and just work on a dev branch, leting people clone the stable master branch, once the dev is stable enough you can merge it, this makes it a lot easyer for people to update the mod with a git pull
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