[Mod] Clementine Tree (clementinetree)
[Mod] Clementine Tree (clementinetree)
I love clementines (a tangerine variety)!
Depends: default
Optional: stairs
License: GPLv3
Minetest version: 5.0+
The schematic is available in .mts and .lua format
Source Code
Download from DownGit
Depends: default
Optional: stairs
License: GPLv3
Minetest version: 5.0+
The schematic is available in .mts and .lua format
Source Code
Download from DownGit
Last edited by runs on Wed Feb 13, 2019 15:34, edited 6 times in total.
Re: [Mod] Clementine Tree (clementinetree)
Cool trees, i like it, but only a (noob)-question:
How can i download this tree-mods?
If i click on the link, i come to the repository, but there is nothing to download, only your full game with engine.
Greetings, Clyde.
How can i download this tree-mods?
If i click on the link, i come to the repository, but there is nothing to download, only your full game with engine.
Greetings, Clyde.
- Attachments
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- Scrshot.png (57.5 KiB) Viewed 1070 times
My Server: Welcome to Zeitsprung - deadsoft.org:49152 Jungle The next Gundul - jungle-tng.deadsoft.org:49152
- Hume2
- Member
- Posts: 710
- Joined: Tue Jun 19, 2018 08:24
- GitHub: Hume2
- In-game: Hume2
- Location: Czech Republic
Re: [Mod] Clementine Tree (clementinetree)
The problem is that the mod doesn't have its own repository. The link refers to a Minetest branch with an installed game that contains this mod.
@runs: An advice for you: Put your mod into a submodule, so you can update your mods independently. Submodule is a reference to an external repository which puts the content to your repository where you want. You can find more info at git help submodule.
@runs: An advice for you: Put your mod into a submodule, so you can update your mods independently. Submodule is a reference to an external repository which puts the content to your repository where you want. You can find more info at git help submodule.
If you lack the reality, go on a trip or find a job.
Re: [Mod] Clementine Tree (clementinetree)
Too much complicated (for me) hahaha. Now it can be downloaded from Gitdown.Hume2 wrote:The problem is that the mod doesn't have its own repository. The link refers to a Minetest branch with an installed game that contains this mod.
@runs: An advice for you: Put your mod into a submodule, so you can update your mods independently. Submodule is a reference to an external repository which puts the content to your repository where you want. You can find more info at git help submodule.
Re: [Mod] Clementine Tree (clementinetree)
It's a working solution ;-).
Thx, now i was able to download your trees.
Greetings, Clyde.
Thx, now i was able to download your trees.
Greetings, Clyde.
My Server: Welcome to Zeitsprung - deadsoft.org:49152 Jungle The next Gundul - jungle-tng.deadsoft.org:49152
Re: [Mod] Clementine Tree (clementinetree)
Hello runs,
i like your trees but i have some problems:
My config was:
Minetest 5.0.0 dev with the default game.
Added Mods are:
Moretrees
Biomes_Lib
Take a look:
The clementine and the cherry-tree starts to grow 1 Node above.
i like your trees but i have some problems:
My config was:
Minetest 5.0.0 dev with the default game.
Added Mods are:
Moretrees
Biomes_Lib
Take a look:
The clementine and the cherry-tree starts to grow 1 Node above.
My Server: Welcome to Zeitsprung - deadsoft.org:49152 Jungle The next Gundul - jungle-tng.deadsoft.org:49152
Re: [Mod] Clementine Tree (clementinetree)
The lemon-tree starts grow 1 node under the sapling.
Ok, maybe this is not a but, it's a feature ;-).
Greetings, Clyde.
My Server: Welcome to Zeitsprung - deadsoft.org:49152 Jungle The next Gundul - jungle-tng.deadsoft.org:49152
Re: [Mod] Clementine Tree (clementinetree)
Yes, it is an error. I've uploaded the fixes. Can you check it and then tell me if now is all OK?Clyde wrote:The magogany-tree starts grow 1 node + x and 1 node + z
The lemon-tree starts grow 1 node under the sapling.
Ok, maybe this is not a but, it's a feature ;-).
Greetings, Clyde.
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- Member
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- Joined: Sun Jun 08, 2014 05:24
- In-game: trainwrecktony
- Location: NJ USA
Re: [Mod] Clementine Tree (clementinetree)
nice trree textures. i reset my server map and added your cherry, clementine, and lemon (doh! i downloaded it early and got the typo lemmon version and even though i manually typied it out a dozen times to add registrations to other mod like moreblocks, mymeshnodes, etc)
one thing to also fix in code clemetine is not dropping leaves theres typo "clementinetree:_leaves"
drop = {
max_items = 1,
items = {
{items = {"clementinetree:sapling"}, rarity = 20},
{items = {"clementinetree:_leaves"}}
}
},
one thing to also fix in code clemetine is not dropping leaves theres typo "clementinetree:_leaves"
drop = {
max_items = 1,
items = {
{items = {"clementinetree:sapling"}, rarity = 20},
{items = {"clementinetree:_leaves"}}
}
},
Server Owner trainwrecktony.serveminecraft.net:30000 irc.freenode.net ##minetest-trainwrecktony
Re: [Mod] Clementine Tree (clementinetree)
Thanks, now that it is fixed too.trainwrecktony wrote:nice trree textures. i reset my server map and added your cherry, clementine, and lemon (doh! i downloaded it early and got the typo lemmon version and even though i manually typied it out a dozen times to add registrations to other mod like moreblocks, mymeshnodes, etc)
one thing to also fix in code clemetine is not dropping leaves theres typo "clementinetree:_leaves"
drop = {
max_items = 1,
items = {
{items = {"clementinetree:sapling"}, rarity = 20},
{items = {"clementinetree:_leaves"}}
}
},
Re: [Mod] Clementine Tree (clementinetree)
The trees do now all the same:
I use mapgen v7, but the generated trees are growing right and without a problem.
But if you plant a tree, they start grow 2 node next to x and 2 node next to z from the sapling.
Except the mahoganytree grows now 3 node next to x and 3 nodes next to z from the sapling.
Greetings, Clyde.
I use mapgen v7, but the generated trees are growing right and without a problem.
But if you plant a tree, they start grow 2 node next to x and 2 node next to z from the sapling.
Except the mahoganytree grows now 3 node next to x and 3 nodes next to z from the sapling.
Greetings, Clyde.
- Attachments
-
- treeshot.jpg (233.34 KiB) Viewed 1070 times
My Server: Welcome to Zeitsprung - deadsoft.org:49152 Jungle The next Gundul - jungle-tng.deadsoft.org:49152
Re: [Mod] Clementine Tree (clementinetree)
I fix that offset and now it could be fixed. I've checked:Clyde wrote:The trees do now all the same:
I use mapgen v7, but the generated trees are growing right and without a problem.
But if you plant a tree, they start grow 2 node next to x and 2 node next to z from the sapling.
Except the mahoganytree grows now 3 node next to x and 3 nodes next to z from the sapling.
Greetings, Clyde.
Thanks for inform about bugs!
Re: [Mod] Clementine Tree (clementinetree)
Hello runs,
Bugreport:
Clementinetree
Mahoganytree
Lemontree
Check the schematics, you use there always the cherrytree-schematics.
Only Mahoganytree has trouble with the coordinates:
Greetings, Clyde.
Bugreport:
Clementinetree
Mahoganytree
Lemontree
Check the schematics, you use there always the cherrytree-schematics.
Only Mahoganytree has trouble with the coordinates:
Greetings, Clyde.
My Server: Welcome to Zeitsprung - deadsoft.org:49152 Jungle The next Gundul - jungle-tng.deadsoft.org:49152
Re: [Mod] Clementine Tree (clementinetree)
Yes, you're right. I reuploaded a new *I hope* fixed version.Clyde wrote:Hello runs,
Bugreport:
Clementinetree
Mahoganytree
Lemontree
Check the schematics, you use there always the cherrytree-schematics.
Only Mahoganytree has trouble with the coordinates:
Greetings, Clyde.
I checked carefully. Please confirm me that finally works.
Re: [Mod] Clementine Tree (clementinetree)
Next Bugreport:
Take a look on the lemontree:trunk
on_rightclick ....
There is an old function for cork, that let crash a server, if the mod isn't there.
If you replace it with on of the other on_rightclick-functions from cherry, clementine or. mahogany, then the trees works well and without problems.
Greetings, Clyde.
Take a look on the lemontree:trunk
on_rightclick ....
There is an old function for cork, that let crash a server, if the mod isn't there.
If you replace it with on of the other on_rightclick-functions from cherry, clementine or. mahogany, then the trees works well and without problems.
Greetings, Clyde.
My Server: Welcome to Zeitsprung - deadsoft.org:49152 Jungle The next Gundul - jungle-tng.deadsoft.org:49152
Re: [Mod] Clementine Tree (clementinetree)
Hey guy, you was right. Fixed the cork issue.Clyde wrote:Next Bugreport:
Take a look on the lemontree:trunk
on_rightclick ....
There is an old function for cork, that let crash a server, if the mod isn't there.
If you replace it with on of the other on_rightclick-functions from cherry, clementine or. mahogany, then the trees works well and without problems.
Greetings, Clyde.
Re: [Mod] Clementine Tree (clementinetree)
New fixed version:
-Added the missed local variable to avoid the trees being spawned in a v6 mapgen:
-Added the missed local variable to avoid the trees being spawned in a v6 mapgen:
Code: Select all
local mg_name = minetest.get_mapgen_setting("mg_name")
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- Member
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Re: [Mod] Clementine Tree (clementinetree)
Does this conflict with other mods such as moretrees?
cdb_0fe92910bef0
Re: [Mod] Clementine Tree (clementinetree)
No. It is independent. It uses schematics to place the trees.mzs.112000 wrote:Does this conflict with other mods such as moretrees?
Re: [Mod] Clementine Tree (clementinetree)
Off topic, but what texture pack is that, runs?
Re: [Mod] Clementine Tree (clementinetree)
It is a mix for my private use, from here and there. I'm updating for the v5.0 version.ThorfinnS wrote:Off topic, but what texture pack is that, runs?
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