[mod] Medic / healing guns [medicguns]

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Isja Krass
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Posts: 46
Joined: Sat Aug 18, 2018 19:30
In-game: init.lua
Location: {X=25.25, y=-400, z=478,8} Bavaria, Germany

[mod] Medic / healing guns [medicguns]

by Isja Krass » Post

+ Medic guns +

This mod adds medicguns to minetest:

- medic blaster: a small healing tool witch regenerates 2HP the second.
- medic rifle: a medic tool witch witch regenerates 5HP the second.
- instandly healer:a powerfull healing tool witch heals mobs and players immediately.
- healing fluid:need for cragting medic guns.

Image
Spoiler
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-= TODO =-
- make textures (done)
- init.lua (done)
- medic kit (in planning)
- craft recipes (done)
- shoot particle (in progress)

License: LGPL 3.0

Depends:
- default
- viewtopic.php?f=9&t=15173&hilit=ranged#p225446

Download
medicguns.rar
(81 KiB) Downloaded 70 times
known problems and bugs:
nothing yet. but if you find something tell me please.
Spoiler
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nothing yet...
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Last edited by Isja Krass on Sat Feb 16, 2019 20:40, edited 3 times in total.

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Hume2
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Re: [mod] Medic / healing guns [medicguns]

by Hume2 » Post

You forgot two things. Firstly, there's missing 'e' in the title. Secondly, you didn't specify the license.
If you lack the reality, go on a trip or find a job.

Isja Krass
Member
Posts: 46
Joined: Sat Aug 18, 2018 19:30
In-game: init.lua
Location: {X=25.25, y=-400, z=478,8} Bavaria, Germany

Re: [mod] Medic / healing guns [medicguns]

by Isja Krass » Post

Thanks for the hint

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Diamond knight
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Re: [mod] Medic / healing guns [medicguns]

by Diamond knight » Post

was this inspired by TF2's mediguns?

Isja Krass
Member
Posts: 46
Joined: Sat Aug 18, 2018 19:30
In-game: init.lua
Location: {X=25.25, y=-400, z=478,8} Bavaria, Germany

Re: [mod] Medic / healing guns [medicguns]

by Isja Krass » Post

a little bit. I do not play TF2 but I know it.

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