[Mod] Interactive Physics (Sneak Peak) [physics]

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sorcerykid
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[Mod] Interactive Physics (Sneak Peak) [physics]

by sorcerykid » Tue Feb 19, 2019 00:29

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Interactive Physics Mod (Preview)
physics (by sorcerykid)

Last month I developed a completely Lua-driven physics simulator for Minetest based on a fork of my Athletics mod. The library handles quasi-realistic physical interactions between entities vs. players and nodes (including air and water) -- sufficient to suspend disbelief for purposes of gameplay (no pun intended) but also with minimal performance costs incurred. Besides the API, a control panel interface is available to override the physical properties of nodes and objects directly in-game.

Here's a video of what is in store!

Image
https://vimeo.com/318083845
Showcasing Interactive Physics Library in Minetest

The mod itself is essentially complete, aside from some refactoring. I expect to move onto the testing phase this coming weekend. But I'm still open to feature suggestions or feedback in the meantime :)
 

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Re: [Mod] Interactive Physics (Sneak Peak) [physics]

by TumeniNodes » Tue Feb 19, 2019 02:43

Very impressive!

This could be useful for projectile flight as well (arrows and spears) possibly even throwing axes and daggers, I think.
The possibilities are flooding the brain right now
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Re: [Mod] Interactive Physics (Sneak Peak) [physics]

by Devy » Tue Feb 19, 2019 06:44

Really great! I've been thinking about how cool some sports mods would be.

Is the code going to be posted here? Or should refer to the Athletics mod? Can you provide links? Testing will go faster if people can play with it!
 

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Re: [Mod] Interactive Physics (Sneak Peak) [physics]

by Hume2 » Tue Feb 19, 2019 17:16

Is it possible to apply the density to all entities, so players wouldn't be able to sink in lava?
If you lack the reality, go on a trip or find a job.
 

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