[MOD] Petz (petz) [mobs_redo|mobkit] (v4.2.4)

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Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.13)

by runs » Sat Aug 31, 2019 10:42

CalebJ wrote:Petz sounds are heard worldwide, and especially the (extremely loud) whip sound. If you don't believe me, test it in my server ... can you fix this? Thanks in advance. :)


I think now is fixed.
 

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Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.14)

by Sokomine » Sat Aug 31, 2019 17:49

The bees look very nice. But also quite heavy. Are you sure they'll be able to fly?

As to petz in general: I did some horse-breeding and liked it a lot. But there're also some problems. It's impossible to distinguish the diffrent ponys when they are in some inventory. They all look the same and don't have a descriptive text. Information about their gender, their values (speed/backwards/acceleration), skin color and perhaps times bred would be helpful.

The formspec the ponies show on right-click is nice and informative. However, there's no way to tell how far the pregnancy/growing into adulthood has progressed. Leaving the area shortly seems to reset some timer. Such information would be very helpful. Also the amount of pregnancies a female had (there can only be up to 5?) would help. And all this information ought to be available to non-owners as well.

Selling ponies might be intresting. It's not a promising economic endeavour if your buyers can just start breeding further 10/10/10 after having bought a suitable female and male once. Castration would come to mind (they could be slightly faster then). Perhaps breeding success might rely on the breeder's experience of breeding that particular species more than on the parent's capabilites in order to make it more intresting. The ponies could also remember and display who bred (raised) them.

Chicken and ducks lay a huge amount of eggs. Perhaps a bit less would be better.

Time of life spend in wildness would also intrest me. It sometimes feels as if the poor mob spawns and is snatched right away with a lasso or net :-)

Animals could display their favorite food source (as this seems to vary from server to server) on right-click or when the player wields an analyzer.

It's a pity that ressources gained only on death (feather of ducks, leather of cows) are required to craft some of the things to enjoy other pets more fully (parrot stand, saddle, breeding meat-eating animals, probably more). While that is realistic, it conflicts highly with the expressed cuteness of the mobs in this mod (big head, names of young variants instead of adults, many -y added, tamagotchi mode, ...). Chicken, ducks and calves have a right to live as well!
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Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.14)

by runs » Sat Aug 31, 2019 22:42

Cool review. I take note of your suggestions.

- The bees are inspired by Minecraft ones, almost the same, kawaii and with little wings. But of course they will be small bugs.
- Solving the pregnancy reset is problematic when out of an area would require a lot of work, working on entities on unloaded areas. I will do, but with calm.

Sokomine wrote:The bees look very nice. But also quite heavy. Are you sure they'll be able to fly?

As to petz in general: I did some horse-breeding and liked it a lot. But there're also some problems. It's impossible to distinguish the diffrent ponys when they are in some inventory. They all look the same and don't have a descriptive text. Information about their gender, their values (speed/backwards/acceleration), skin color and perhaps times bred would be helpful.

The formspec the ponies show on right-click is nice and informative. However, there's no way to tell how far the pregnancy/growing into adulthood has progressed. Leaving the area shortly seems to reset some timer. Such information would be very helpful. Also the amount of pregnancies a female had (there can only be up to 5?) would help. And all this information ought to be available to non-owners as well.

Selling ponies might be intresting. It's not a promising economic endeavour if your buyers can just start breeding further 10/10/10 after having bought a suitable female and male once. Castration would come to mind (they could be slightly faster then). Perhaps breeding success might rely on the breeder's experience of breeding that particular species more than on the parent's capabilites in order to make it more intresting. The ponies could also remember and display who bred (raised) them.

Chicken and ducks lay a huge amount of eggs. Perhaps a bit less would be better.

Time of life spend in wildness would also intrest me. It sometimes feels as if the poor mob spawns and is snatched right away with a lasso or net :-)

Animals could display their favorite food source (as this seems to vary from server to server) on right-click or when the player wields an analyzer.

It's a pity that ressources gained only on death (feather of ducks, leather of cows) are required to craft some of the things to enjoy other pets more fully (parrot stand, saddle, breeding meat-eating animals, probably more). While that is realistic, it conflicts highly with the expressed cuteness of the mobs in this mod (big head, names of young variants instead of adults, many -y added, tamagotchi mode, ...). Chicken, ducks and calves have a right to live as well!
 

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Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.14)

by Sokomine » Sat Aug 31, 2019 23:33

runs wrote:- Solving the pregnancy reset is problematic when out of an area would require a lot of work, working on entities on unloaded areas. I will do, but with calm.

It might be enough to just show the information. Players can then figure it out. Though it might still be bad for players who can't stay long enough next to their animals.
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Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.14)

by runs » Sun Sep 01, 2019 01:10

v3.3.15
- Now if you click on the bowl icon in your pet form, it will be shown what food your pet likes.
- Captured mobs show some info in the inventory: name, color, stats...
- You can get feathers using the Shears on feathered petz.
 

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Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.16)

by runs » Sun Sep 01, 2019 04:06

v3.3.17
- Fixed: Pregnant time was reseted when area unloaded. Now it reinit from the last pregnant time.
 

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Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.17)

by runs » Sun Sep 01, 2019 04:24

v3.3.18
- Now pregnant petz show the remain time in seconds to the birth.
 

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Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.18)

by Gundul » Sun Sep 01, 2019 11:06

With your newest version on github, we have crashes when camels want to give birth:

Code: Select all
2019-09-01 10:59:48: WARNING[Server]: Assignment to undeclared global "heightl" inside a function at /.minetest/mods/petz/mobkit/init.lua:453.
2019-09-01 10:59:48: WARNING[Server]: Assignment to undeclared global "heightr" inside a function at /.minetest/mods/petz/mobkit/init.lua:455.
2019-09-01 10:59:48: WARNING[Server]: Assignment to undeclared global "liq" inside a function at /.minetest/mods/petz/mobkit/init.lua:470.
2019-09-01 10:59:49: ACTION[Main]: Server: Shutting down
2019-09-01 10:59:49: ACTION[Main]: IRC: Disconnected.
2019-09-01 10:59:50: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'petz' in callback luaentity_Step(): ...//.minetest/mods/petz/petz/api/api_breed.lua:96: attempt to perform arithmetic on field 'max_speed_forward' (a nil value)
2019-09-01 10:59:50: ERROR[Main]: stack traceback:
2019-09-01 10:59:50: ERROR[Main]:       ...//.minetest/mods/petz/petz/api/api_breed.lua:96: in function 'pregnant_timer'
2019-09-01 10:59:50: ERROR[Main]:       ...me//.minetest/mods/petz/petz/api/api_on_step.lua:8: in function 'on_step'
2019-09-01 10:59:50: ERROR[Main]:       ...//.minetest/mods/petz/petz/petz/camel_mobkit.lua:110: in function <...//.minetest/mods/petz/petz/petz/camel_mobkit.lua:104>

---

2019-09-01 10:57:44: WARNING[Server]: Assignment to undeclared global "heightl" inside a function at /.minetest/mods/petz/mobkit/init.lua:453.
2019-09-01 10:57:44: WARNING[Server]: Assignment to undeclared global "heightr" inside a function at /.minetest/mods/petz/mobkit/init.lua:455.
2019-09-01 10:57:44: WARNING[Server]: Assignment to undeclared global "liq" inside a function at /.minetest/mods/petz/mobkit/init.lua:470.
2019-09-01 10:57:50: ACTION[Main]: Server: Shutting down
2019-09-01 10:57:50: ACTION[Main]: IRC: Disconnected.
2019-09-01 10:57:51: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'petz' in callback luaentity_Step(): ...//.minetest/mods/petz/petz/api/api_breed.lua:96: attempt to perform arithmetic on field 'max_speed_forward' (a nil value)
2019-09-01 10:57:51: ERROR[Main]: stack traceback:
2019-09-01 10:57:51: ERROR[Main]:       ...//.minetest/mods/petz/petz/api/api_breed.lua:96: in function 'pregnant_timer'
2019-09-01 10:57:51: ERROR[Main]:       ...me//.minetest/mods/petz/petz/api/api_on_step.lua:8: in function 'on_step'
2019-09-01 10:57:51: ERROR[Main]:       ...//.minetest/mods/petz/petz/petz/camel_mobkit.lua:110: in function <...//.minetest/mods/petz/petz/petz/camel_mobkit.lua:104>

---

2019-09-01 10:57:31: ACTION[Main]: Server: Shutting down
2019-09-01 10:57:31: ACTION[Main]: IRC: Disconnected.
2019-09-01 10:57:32: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'petz' in callback luaentity_Step(): ...//.minetest/mods/petz/petz/api/api_breed.lua:96: attempt to perform arithmetic on field 'max_speed_forward' (a nil value)
2019-09-01 10:57:32: ERROR[Main]: stack traceback:
2019-09-01 10:57:32: ERROR[Main]:       ...//.minetest/mods/petz/petz/api/api_breed.lua:96: in function 'pregnant_timer'
2019-09-01 10:57:32: ERROR[Main]:       ...me//.minetest/mods/petz/petz/api/api_on_step.lua:8: in function 'on_step'
2019-09-01 10:57:32: ERROR[Main]:       ...//.minetest/mods/petz/petz/petz/camel_mobkit.lua:110: in function <...//.minetest/mods/petz/petz/petz/camel_mobkit.lua:104>


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Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.18)

by runs » Sun Sep 01, 2019 11:32

Gundul wrote:With your newest version on github, we have crashes when camels want to give birth:

Code: Select all
2019-09-01 10:59:48: WARNING[Server]: Assignment to undeclared global "heightl" inside a function at /.minetest/mods/petz/mobkit/init.lua:453.
2019-09-01 10:59:48: WARNING[Server]: Assignment to undeclared global "heightr" inside a function at /.minetest/mods/petz/mobkit/init.lua:455.
2019-09-01 10:59:48: WARNING[Server]: Assignment to undeclared global "liq" inside a function at /.minetest/mods/petz/mobkit/init.lua:470.
2019-09-01 10:59:49: ACTION[Main]: Server: Shutting down
2019-09-01 10:59:49: ACTION[Main]: IRC: Disconnected.
2019-09-01 10:59:50: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'petz' in callback luaentity_Step(): ...//.minetest/mods/petz/petz/api/api_breed.lua:96: attempt to perform arithmetic on field 'max_speed_forward' (a nil value)
2019-09-01 10:59:50: ERROR[Main]: stack traceback:
2019-09-01 10:59:50: ERROR[Main]:       ...//.minetest/mods/petz/petz/api/api_breed.lua:96: in function 'pregnant_timer'
2019-09-01 10:59:50: ERROR[Main]:       ...me//.minetest/mods/petz/petz/api/api_on_step.lua:8: in function 'on_step'
2019-09-01 10:59:50: ERROR[Main]:       ...//.minetest/mods/petz/petz/petz/camel_mobkit.lua:110: in function <...//.minetest/mods/petz/petz/petz/camel_mobkit.lua:104>

---

2019-09-01 10:57:44: WARNING[Server]: Assignment to undeclared global "heightl" inside a function at /.minetest/mods/petz/mobkit/init.lua:453.
2019-09-01 10:57:44: WARNING[Server]: Assignment to undeclared global "heightr" inside a function at /.minetest/mods/petz/mobkit/init.lua:455.
2019-09-01 10:57:44: WARNING[Server]: Assignment to undeclared global "liq" inside a function at /.minetest/mods/petz/mobkit/init.lua:470.
2019-09-01 10:57:50: ACTION[Main]: Server: Shutting down
2019-09-01 10:57:50: ACTION[Main]: IRC: Disconnected.
2019-09-01 10:57:51: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'petz' in callback luaentity_Step(): ...//.minetest/mods/petz/petz/api/api_breed.lua:96: attempt to perform arithmetic on field 'max_speed_forward' (a nil value)
2019-09-01 10:57:51: ERROR[Main]: stack traceback:
2019-09-01 10:57:51: ERROR[Main]:       ...//.minetest/mods/petz/petz/api/api_breed.lua:96: in function 'pregnant_timer'
2019-09-01 10:57:51: ERROR[Main]:       ...me//.minetest/mods/petz/petz/api/api_on_step.lua:8: in function 'on_step'
2019-09-01 10:57:51: ERROR[Main]:       ...//.minetest/mods/petz/petz/petz/camel_mobkit.lua:110: in function <...//.minetest/mods/petz/petz/petz/camel_mobkit.lua:104>

---

2019-09-01 10:57:31: ACTION[Main]: Server: Shutting down
2019-09-01 10:57:31: ACTION[Main]: IRC: Disconnected.
2019-09-01 10:57:32: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'petz' in callback luaentity_Step(): ...//.minetest/mods/petz/petz/api/api_breed.lua:96: attempt to perform arithmetic on field 'max_speed_forward' (a nil value)
2019-09-01 10:57:32: ERROR[Main]: stack traceback:
2019-09-01 10:57:32: ERROR[Main]:       ...//.minetest/mods/petz/petz/api/api_breed.lua:96: in function 'pregnant_timer'
2019-09-01 10:57:32: ERROR[Main]:       ...me//.minetest/mods/petz/petz/api/api_on_step.lua:8: in function 'on_step'
2019-09-01 10:57:32: ERROR[Main]:       ...//.minetest/mods/petz/petz/petz/camel_mobkit.lua:110: in function <...//.minetest/mods/petz/petz/petz/camel_mobkit.lua:104>




Yes, already pregnant mountable petz crashed with the new breed system. New pregnant female not.

I've reauploaded a workaroundto avoid it. Check it.
 

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Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.19)

by runs » Sun Sep 01, 2019 12:15

3.3.20
- Now the food bowl icon in form also shows the item to breed the breedable petz.
 

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Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.20)

by uwu » Sun Sep 15, 2019 16:59

What does this setting do?

>## Max number of mobs in abr
>max_mobs = 30
 

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Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.20)

by runs » Tue Sep 17, 2019 22:02

Imk wrote:the number of animals in your world


Not in the world, in the visible area, this is, in the abr (active block range).
 

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Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.20)

by Imk » Wed Sep 18, 2019 08:43

Runs don’t scare a person, the chunk even loaded or not is still in the game world (just kidding)

я представляю,что гугол переводчик за меня переводит ))

did the bee lose weight? :)
I really hoped that there would be a selection of bees and you just made a bumblebee
 

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Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.20)

by Imk » Thu Sep 19, 2019 05:37

Runs, сan you explain to the noob what is going on?
Code: Select all
2019-09-19 08:32:53: WARNING[Main]: Undeclared global variable "default_stone_sounds" accessed at ...me/imk/minetest/bin/../mods/petz/petz/misc/items.lua:27
2019-09-19 08:32:53: WARNING[Main]: Not registering alias, item with same name is already defined: petz:bucket_milk -> mobs:bucket_milk
2019-09-19 08:32:53: WARNING[Main]: Not registering alias, item with same name is already defined: petz:cheese -> mobs:cheese


That is, it warns that milk already exists and will not petz:bucket_milk.
Right?
why milk and cheese are needed if they are already in mobs.
This is in case there is no mod mobs?
And something there with no sounds where is the global variable?

Uwu check
petz.conf
64 line turtle_spawn = true
 

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Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.20)

by Imk » Sat Sep 21, 2019 08:55

Code: Select all
2019-09-21 02:37:42: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'petz' in callback luaentity_Step(): ...k/minetest/bin/../mods/petz/petz/misc/behaviours.lua:13: attempt to compare number with nil
2019-09-21 02:37:42: ERROR[Main]: stack traceback:
2019-09-21 02:37:42: ERROR[Main]:    ...k/minetest/bin/../mods/petz/petz/misc/behaviours.lua:13: in function 'brainfunc'
2019-09-21 02:37:42: ERROR[Main]:    /home/imk/minetest/bin/../mods/petz/mobkit/init.lua:1335: in function 'stepfunc'
2019


mobkit i only use for petz !

Code: Select all
2019-09-21 15:07:05: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'petz' in callback luaentity_Step(): ...k/minetest/bin/../mods/petz/petz/misc/behaviours.lua:13: attempt to compare number with nil
2019-09-21 15:07:05: ERROR[Main]: stack traceback:
2019-09-21 15:07:05: ERROR[Main]:    ...k/minetest/bin/../mods/petz/petz/misc/behaviours.lua:13: in function 'brainfunc'
2019-09-21 15:07:05: ERROR[Main]:    /home/imk/minetest/bin/../mods/petz/mobkit/init.lua:1335: in function 'stepfunc'
2019-09-21 15:07:05: ERROR[Main]:    ...k/minetest/bin/../mods/petz/petz/petz/bat_mobkit.lua:80: in function <...k/minetest/bin/../mods/petz/petz/petz/bat_mobkit.lua:79>
 

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Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.20)

by runs » Sun Sep 22, 2019 14:46

v3.4
- Fixed: Crash when check if it has to die at daylight.
Image
- Added dolphins.
 

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Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.20)

by runs » Sun Sep 22, 2019 14:50

uwu wrote:alright, thanks

when is the turtle coming back?


When the aquatic behaviour of mobkit would be finished.
 

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Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.20)

by runs » Sun Sep 22, 2019 15:04

Imk wrote:Runs, сan you explain to the noob what is going on?
Code: Select all
2019-09-19 08:32:53: WARNING[Main]: Undeclared global variable "default_stone_sounds" accessed at ...me/imk/minetest/bin/../mods/petz/petz/misc/items.lua:27
2019-09-19 08:32:53: WARNING[Main]: Not registering alias, item with same name is already defined: petz:bucket_milk -> mobs:bucket_milk
2019-09-19 08:32:53: WARNING[Main]: Not registering alias, item with same name is already defined: petz:cheese -> mobs:cheese


That is, it warns that milk already exists and will not petz:bucket_milk.
Right?
why milk and cheese are needed if they are already in mobs.
This is in case there is no mod mobs?
And something there with no sounds where is the global variable?

Uwu check
petz.conf
64 line turtle_spawn = true


1) Yes.
2) Milk and cheese exist cos mobs_redo could not be installed.
3) Never mind, turtle is not implemented yet, so turtle_spawn has not effect.
 

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Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.4)

by Imk » Mon Sep 23, 2019 02:21

I asked this just for communication.
But what to do with a serious mistake that crashes the server about once an hour?
viewtopic.php?p=357577#p357577
- Fixed: Crash when check if it has to die at daylight.

or is it it?

3 days no stability. Before I turn off your mod, kill in the vicinity of mobs and start again. Now it did not help.

I had to disconnect the mod for a day and the server worked on this field normally.

You understand, the players will devour me, so I pick you like a fashion designer. The replicas have already crawled, turn it off completely, which I don’t want to do yet.

It can be done if the team is not difficult. While the mod is under development. Kill all mobs of untamed mobs. Admin servers would benefit from this command.
eg:
/kill_pet


I put 3.4 :)
3) Never mind, turtle is not implemented yet, so turtle_spawn has not effect.

thanks I will know if disabled in your config means not implemented.
I just remember I remember water, turtles used to swim before, because I concluded that it was disabled.
 

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Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.4)

by runs » Mon Sep 23, 2019 19:37

Imk wrote:I asked this just for communication.
But what to do with a serious mistake that crashes the server about once an hour?
viewtopic.php?p=357577#p357577
- Fixed: Crash when check if it has to die at daylight.

or is it it?

3 days no stability. Before I turn off your mod, kill in the vicinity of mobs and start again. Now it did not help.

I had to disconnect the mod for a day and the server worked on this field normally.

You understand, the players will devour me, so I pick you like a fashion designer. The replicas have already crawled, turn it off completely, which I don’t want to do yet.

It can be done if the team is not difficult. While the mod is under development. Kill all mobs of untamed mobs. Admin servers would benefit from this command.
eg:
/kill_pet


I put 3.4 :)
3) Never mind, turtle is not implemented yet, so turtle_spawn has not effect.

thanks I will know if disabled in your config means not implemented.
I just remember I remember water, turtles used to swim before, because I concluded that it was disabled.


Yes, check the last version, I think it is solved. I think it was related to moths, or, do you use your own created petz?

Petz is a WIP mod. If I would stop the development, the mod would be stable quickly. But I prefer to add some mobs, features, refactoring the code a lot = instability

If you want stability grab a working version you know is stable and keep on it and do not update.
 

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