[Mod] Petz [DEPRECATED] [petz]

The next Petz will be...

Deer (Prince Of The Forest)
9
31%
Vulture (King of the Death)
9
31%
Armadillo (Master in the Defense)
11
38%
 
Total votes: 29

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Nathan.S
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Re: [MOD] Petz (petz) (v0.16.4)

by Nathan.S » Post

I think you might mean gender not genre.
runs wrote: -Ponies can be male or female. Check its genre right clicking on them.
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runs
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Re: [MOD] Petz (petz) (v0.16.4)

by runs » Post

Nathan.S wrote:I think you might mean gender not genre.
runs wrote: -Ponies can be male or female. Check its genre right clicking on them.
Oh, you mean well. In my native Spanish language, there is not 'genre' and 'gender', both are the same word :-), so my mistake.

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runs
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Re: [MOD] Petz (petz) (v0.17.3)

by runs » Post

v0.7.13
-Fix: No more jumping ponies when adulthood.

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uwu
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Re: [MOD] Petz (petz) (v0.17.3)

by uwu » Post

I can catch animals fine but when I try to set them free again, some of them just disappear instantly. What am I doing wrong? Tamagotchi mode is disabled.

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runs
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Re: [MOD] Petz (petz) (v0.17.3)

by runs » Post

uwu wrote:I can catch animals fine but when I try to set them free again, some of them just disappear instantly. What am I doing wrong? Tamagotchi mode is disabled.
What animal for example? Randonmly of the same type? Are they put in a protected node/area? I need a pattern to catch the bug.

The spawn egg is handled by mobs_redo. Another possibility is an error in the Tamagochi mode, but if disabled...

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runs
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Re: [MOD] Petz (petz) (v0.17.3)

by runs » Post

Well, I confirm that bug with naturally spawned mobs. I will investigate it.

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runs
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Re: [MOD] Petz (petz) (v0.17.3)

by runs » Post

v0.17.4
-Regression fixed: Lamb changed color to white when game restarts.
-Now lamb runaways a little and moaning when is shaved.

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runs
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Re: [MOD] Petz (petz) (v0.17.4)

by runs » Post

v0.17.5
-Fixed: Captured Mobs did disappear when put in the world.
-New capture mechanics:
To capture a pet (i.e. kitty) you have to own it. But to to capture a no pet (i.e. frog) you can capture it directely.
-To own a pet you have to tame it.
-To tame a pet you have to feed it with its favourite food 5 times. Or lash it in the case of the lion and grizzly.
-You cannot capture the pets of other players by default. To allow to rob pets change the setting 'rob_mobs' in 'petz.conf" file.
Last edited by runs on Wed May 22, 2019 21:17, edited 1 time in total.

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Re: [MOD] Petz (petz) (v0.17.6)

by runs » Post

v0.17.6
-Now piggy is a pet.
-Pony can be tamed.
-No pets can be captured without being tamed.

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uwu
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Re: [MOD] Petz (petz) (v0.17.6)

by uwu » Post

I downloaded 0.17.6 from ContentDB
https://content.minetest.net/packages/runs/petz/
but petz still disappear

Edit: it works now, not sure what I did wrong before.

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runs
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Re: [MOD] Petz (petz) (v0.17.6)

by runs » Post

uwu wrote:I downloaded 0.17.6 from ContentDB
https://content.minetest.net/packages/runs/petz/
but petz still disappear

Edit: it works now, not sure what I did wrong before.
Maybe with already old spawned mobs. With new spawned mobs I think the issue is solved.

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runs
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Re: [MOD] Petz (petz) (v0.18)

by runs » Post

v0.18
Image
-Added Tropical Fish
-Fix: No fish texture when a captured fish was put on a fishtank.

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StarNinjas
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Re: [MOD] Petz (petz) (v0.18)

by StarNinjas » Post

Hey runs look me and you are making fish that look the same LOL viewtopic.php?f=9&t=22373 I was also thinking of adding a butterfly fish( Tropical Fish ) Good luck.
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runs
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Re: [MOD] Petz (petz) (v0.18)

by runs » Post

StarNinjas wrote:Hey runs look me and you are making fish that look the same LOL viewtopic.php?f=9&t=22373 I was also thinking of adding a butterfly fish( Tropical Fish ) Good luck.
I see :-D

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Inocudom
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Re: [MOD] Petz (petz) (v0.18)

by Inocudom » Post

Image
The license that ye must obey is as follows:
Licence: CC BY SA
https://drive.google.com/open?id=1003vS ... rzZdPnHch-
I made two sounds for the cute little moth.
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CalebJ
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Re: [MOD] Petz (petz) (v0.18)

by CalebJ » Post

Wow. This is a simply incredible mod. I love the selective breeding of Ponies, its something I do IRL. :)
Here is a suggestion: add another animal with the breeding capability. For example, the Poison Dart Frog is commonly selectively bred, and there are literally hundreds of varieties today. But another animal like the Zebra ---> Quagga would be really cool too (see the Quagga Project's website). If you are interested in doing this, please PM me. I can help make the textures and give you a bit of inspiration.

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runs
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Re: [MOD] Petz (petz) (v0.18)

by runs » Post

Inocudom wrote:Image
The license that ye must obey is as follows:
Licence: CC BY SA
https://drive.google.com/open?id=1003vS ... rzZdPnHch-
I made two sounds for the cute little moth.
Cool!

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runs
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Re: [MOD] Petz (petz) (v0.18)

by runs » Post

CalebJ wrote:Wow. This is a simply incredible mod. I love the selective breeding of Ponies, its something I do IRL. :)
Here is a suggestion: add another animal with the breeding capability. For example, the Poison Dart Frog is commonly selectively bred, and there are literally hundreds of varieties today. But another animal like the Zebra ---> Quagga would be really cool too (see the Quagga Project's website). If you are interested in doing this, please PM me. I can help make the textures and give you a bit of inspiration.
I take note for future animals :-)

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runs
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Re: [MOD] Petz (petz) (v0.18.1)

by runs » Post

....
Last edited by runs on Sun Jun 16, 2019 11:52, edited 1 time in total.

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runs
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Re: [MOD] Petz (petz) (v0.18)

by runs » Post

v0.18.1:
-Fixed possible crash? when you give orders to a pet and dead?
-Fixed when you shave a lamb check for room in inventory, if not, drop the wool on the lamb pos.

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DarylSun
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Re: [MOD] Petz (petz) (v0.18.1)

by DarylSun » Post

Awww, this is such a cute mod! I love it! Thanks for this!

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runs
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Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v0.19)

by runs » Post

v0.19:
mobkit version to download available.

Remark:
-Only the following pets available: puppy, kitty, lamb, calf, piggy, chicken and ducky.
-You'll need mobkit.
-The same features that the mobs_redo version: tame, capture, feed, tamagochi, orders, eggs, etc.
-Plus exclusive behaviours, items and food for this version.

Termos
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Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v0.19)

by Termos » Post

runs wrote:v0.19:
mobkit version to download available.
Is the link ok? Looks like both links point to the same thing.

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Mantar
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Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v0.19)

by Mantar » Post

Lead dev of Exile, git repo: https://codeberg.org/Mantar/Exile

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runs
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Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v0.19)

by runs » Post

Sorry, link fixed.

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