I think now is fixed.CalebJ wrote:Petz sounds are heard worldwide, and especially the (extremely loud) whip sound. If you don't believe me, test it in my server ... can you fix this? Thanks in advance. :)
[Mod] Petz [DEPRECATED] [petz]
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.13)
-
- Member
- Posts: 4289
- Joined: Sun Sep 09, 2012 17:31
- GitHub: Sokomine
- IRC: Sokomine
- In-game: Sokomine
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.14)
The bees look very nice. But also quite heavy. Are you sure they'll be able to fly?
As to petz in general: I did some horse-breeding and liked it a lot. But there're also some problems. It's impossible to distinguish the diffrent ponys when they are in some inventory. They all look the same and don't have a descriptive text. Information about their gender, their values (speed/backwards/acceleration), skin color and perhaps times bred would be helpful.
The formspec the ponies show on right-click is nice and informative. However, there's no way to tell how far the pregnancy/growing into adulthood has progressed. Leaving the area shortly seems to reset some timer. Such information would be very helpful. Also the amount of pregnancies a female had (there can only be up to 5?) would help. And all this information ought to be available to non-owners as well.
Selling ponies might be intresting. It's not a promising economic endeavour if your buyers can just start breeding further 10/10/10 after having bought a suitable female and male once. Castration would come to mind (they could be slightly faster then). Perhaps breeding success might rely on the breeder's experience of breeding that particular species more than on the parent's capabilites in order to make it more intresting. The ponies could also remember and display who bred (raised) them.
Chicken and ducks lay a huge amount of eggs. Perhaps a bit less would be better.
Time of life spend in wildness would also intrest me. It sometimes feels as if the poor mob spawns and is snatched right away with a lasso or net :-)
Animals could display their favorite food source (as this seems to vary from server to server) on right-click or when the player wields an analyzer.
It's a pity that ressources gained only on death (feather of ducks, leather of cows) are required to craft some of the things to enjoy other pets more fully (parrot stand, saddle, breeding meat-eating animals, probably more). While that is realistic, it conflicts highly with the expressed cuteness of the mobs in this mod (big head, names of young variants instead of adults, many -y added, tamagotchi mode, ...). Chicken, ducks and calves have a right to live as well!
As to petz in general: I did some horse-breeding and liked it a lot. But there're also some problems. It's impossible to distinguish the diffrent ponys when they are in some inventory. They all look the same and don't have a descriptive text. Information about their gender, their values (speed/backwards/acceleration), skin color and perhaps times bred would be helpful.
The formspec the ponies show on right-click is nice and informative. However, there's no way to tell how far the pregnancy/growing into adulthood has progressed. Leaving the area shortly seems to reset some timer. Such information would be very helpful. Also the amount of pregnancies a female had (there can only be up to 5?) would help. And all this information ought to be available to non-owners as well.
Selling ponies might be intresting. It's not a promising economic endeavour if your buyers can just start breeding further 10/10/10 after having bought a suitable female and male once. Castration would come to mind (they could be slightly faster then). Perhaps breeding success might rely on the breeder's experience of breeding that particular species more than on the parent's capabilites in order to make it more intresting. The ponies could also remember and display who bred (raised) them.
Chicken and ducks lay a huge amount of eggs. Perhaps a bit less would be better.
Time of life spend in wildness would also intrest me. It sometimes feels as if the poor mob spawns and is snatched right away with a lasso or net :-)
Animals could display their favorite food source (as this seems to vary from server to server) on right-click or when the player wields an analyzer.
It's a pity that ressources gained only on death (feather of ducks, leather of cows) are required to craft some of the things to enjoy other pets more fully (parrot stand, saddle, breeding meat-eating animals, probably more). While that is realistic, it conflicts highly with the expressed cuteness of the mobs in this mod (big head, names of young variants instead of adults, many -y added, tamagotchi mode, ...). Chicken, ducks and calves have a right to live as well!
A list of my mods can be found here.
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.14)
Cool review. I take note of your suggestions.
- The bees are inspired by Minecraft ones, almost the same, kawaii and with little wings. But of course they will be small bugs.
- Solving the pregnancy reset is problematic when out of an area would require a lot of work, working on entities on unloaded areas. I will do, but with calm.
- The bees are inspired by Minecraft ones, almost the same, kawaii and with little wings. But of course they will be small bugs.
- Solving the pregnancy reset is problematic when out of an area would require a lot of work, working on entities on unloaded areas. I will do, but with calm.
Sokomine wrote:The bees look very nice. But also quite heavy. Are you sure they'll be able to fly?
As to petz in general: I did some horse-breeding and liked it a lot. But there're also some problems. It's impossible to distinguish the diffrent ponys when they are in some inventory. They all look the same and don't have a descriptive text. Information about their gender, their values (speed/backwards/acceleration), skin color and perhaps times bred would be helpful.
The formspec the ponies show on right-click is nice and informative. However, there's no way to tell how far the pregnancy/growing into adulthood has progressed. Leaving the area shortly seems to reset some timer. Such information would be very helpful. Also the amount of pregnancies a female had (there can only be up to 5?) would help. And all this information ought to be available to non-owners as well.
Selling ponies might be intresting. It's not a promising economic endeavour if your buyers can just start breeding further 10/10/10 after having bought a suitable female and male once. Castration would come to mind (they could be slightly faster then). Perhaps breeding success might rely on the breeder's experience of breeding that particular species more than on the parent's capabilites in order to make it more intresting. The ponies could also remember and display who bred (raised) them.
Chicken and ducks lay a huge amount of eggs. Perhaps a bit less would be better.
Time of life spend in wildness would also intrest me. It sometimes feels as if the poor mob spawns and is snatched right away with a lasso or net :-)
Animals could display their favorite food source (as this seems to vary from server to server) on right-click or when the player wields an analyzer.
It's a pity that ressources gained only on death (feather of ducks, leather of cows) are required to craft some of the things to enjoy other pets more fully (parrot stand, saddle, breeding meat-eating animals, probably more). While that is realistic, it conflicts highly with the expressed cuteness of the mobs in this mod (big head, names of young variants instead of adults, many -y added, tamagotchi mode, ...). Chicken, ducks and calves have a right to live as well!
-
- Member
- Posts: 4289
- Joined: Sun Sep 09, 2012 17:31
- GitHub: Sokomine
- IRC: Sokomine
- In-game: Sokomine
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.14)
It might be enough to just show the information. Players can then figure it out. Though it might still be bad for players who can't stay long enough next to their animals.runs wrote: - Solving the pregnancy reset is problematic when out of an area would require a lot of work, working on entities on unloaded areas. I will do, but with calm.
A list of my mods can be found here.
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.14)
v3.3.15
- Now if you click on the bowl icon in your pet form, it will be shown what food your pet likes.
- Captured mobs show some info in the inventory: name, color, stats...
- You can get feathers using the Shears on feathered petz.
- Now if you click on the bowl icon in your pet form, it will be shown what food your pet likes.
- Captured mobs show some info in the inventory: name, color, stats...
- You can get feathers using the Shears on feathered petz.
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.14)
v3.3.16
- Fixed: Pregnant icon for pandas missed.
- Fixed: Pregnant icon for pandas missed.
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.16)
v3.3.17
- Fixed: Pregnant time was reseted when area unloaded. Now it reinit from the last pregnant time.
- Fixed: Pregnant time was reseted when area unloaded. Now it reinit from the last pregnant time.
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.17)
v3.3.18
- Now pregnant petz show the remain time in seconds to the birth.
- Now pregnant petz show the remain time in seconds to the birth.
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.18)
With your newest version on github, we have crashes when camels want to give birth:
Code: Select all
2019-09-01 10:59:48: WARNING[Server]: Assignment to undeclared global "heightl" inside a function at /.minetest/mods/petz/mobkit/init.lua:453.
2019-09-01 10:59:48: WARNING[Server]: Assignment to undeclared global "heightr" inside a function at /.minetest/mods/petz/mobkit/init.lua:455.
2019-09-01 10:59:48: WARNING[Server]: Assignment to undeclared global "liq" inside a function at /.minetest/mods/petz/mobkit/init.lua:470.
2019-09-01 10:59:49: ACTION[Main]: Server: Shutting down
2019-09-01 10:59:49: ACTION[Main]: IRC: Disconnected.
2019-09-01 10:59:50: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'petz' in callback luaentity_Step(): ...//.minetest/mods/petz/petz/api/api_breed.lua:96: attempt to perform arithmetic on field 'max_speed_forward' (a nil value)
2019-09-01 10:59:50: ERROR[Main]: stack traceback:
2019-09-01 10:59:50: ERROR[Main]: ...//.minetest/mods/petz/petz/api/api_breed.lua:96: in function 'pregnant_timer'
2019-09-01 10:59:50: ERROR[Main]: ...me//.minetest/mods/petz/petz/api/api_on_step.lua:8: in function 'on_step'
2019-09-01 10:59:50: ERROR[Main]: ...//.minetest/mods/petz/petz/petz/camel_mobkit.lua:110: in function <...//.minetest/mods/petz/petz/petz/camel_mobkit.lua:104>
---
2019-09-01 10:57:44: WARNING[Server]: Assignment to undeclared global "heightl" inside a function at /.minetest/mods/petz/mobkit/init.lua:453.
2019-09-01 10:57:44: WARNING[Server]: Assignment to undeclared global "heightr" inside a function at /.minetest/mods/petz/mobkit/init.lua:455.
2019-09-01 10:57:44: WARNING[Server]: Assignment to undeclared global "liq" inside a function at /.minetest/mods/petz/mobkit/init.lua:470.
2019-09-01 10:57:50: ACTION[Main]: Server: Shutting down
2019-09-01 10:57:50: ACTION[Main]: IRC: Disconnected.
2019-09-01 10:57:51: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'petz' in callback luaentity_Step(): ...//.minetest/mods/petz/petz/api/api_breed.lua:96: attempt to perform arithmetic on field 'max_speed_forward' (a nil value)
2019-09-01 10:57:51: ERROR[Main]: stack traceback:
2019-09-01 10:57:51: ERROR[Main]: ...//.minetest/mods/petz/petz/api/api_breed.lua:96: in function 'pregnant_timer'
2019-09-01 10:57:51: ERROR[Main]: ...me//.minetest/mods/petz/petz/api/api_on_step.lua:8: in function 'on_step'
2019-09-01 10:57:51: ERROR[Main]: ...//.minetest/mods/petz/petz/petz/camel_mobkit.lua:110: in function <...//.minetest/mods/petz/petz/petz/camel_mobkit.lua:104>
---
2019-09-01 10:57:31: ACTION[Main]: Server: Shutting down
2019-09-01 10:57:31: ACTION[Main]: IRC: Disconnected.
2019-09-01 10:57:32: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'petz' in callback luaentity_Step(): ...//.minetest/mods/petz/petz/api/api_breed.lua:96: attempt to perform arithmetic on field 'max_speed_forward' (a nil value)
2019-09-01 10:57:32: ERROR[Main]: stack traceback:
2019-09-01 10:57:32: ERROR[Main]: ...//.minetest/mods/petz/petz/api/api_breed.lua:96: in function 'pregnant_timer'
2019-09-01 10:57:32: ERROR[Main]: ...me//.minetest/mods/petz/petz/api/api_on_step.lua:8: in function 'on_step'
2019-09-01 10:57:32: ERROR[Main]: ...//.minetest/mods/petz/petz/petz/camel_mobkit.lua:110: in function <...//.minetest/mods/petz/petz/petz/camel_mobkit.lua:104>
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.18)
Yes, already pregnant mountable petz crashed with the new breed system. New pregnant female not.Gundul wrote:With your newest version on github, we have crashes when camels want to give birth:
Code: Select all
2019-09-01 10:59:48: WARNING[Server]: Assignment to undeclared global "heightl" inside a function at /.minetest/mods/petz/mobkit/init.lua:453. 2019-09-01 10:59:48: WARNING[Server]: Assignment to undeclared global "heightr" inside a function at /.minetest/mods/petz/mobkit/init.lua:455. 2019-09-01 10:59:48: WARNING[Server]: Assignment to undeclared global "liq" inside a function at /.minetest/mods/petz/mobkit/init.lua:470. 2019-09-01 10:59:49: ACTION[Main]: Server: Shutting down 2019-09-01 10:59:49: ACTION[Main]: IRC: Disconnected. 2019-09-01 10:59:50: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'petz' in callback luaentity_Step(): ...//.minetest/mods/petz/petz/api/api_breed.lua:96: attempt to perform arithmetic on field 'max_speed_forward' (a nil value) 2019-09-01 10:59:50: ERROR[Main]: stack traceback: 2019-09-01 10:59:50: ERROR[Main]: ...//.minetest/mods/petz/petz/api/api_breed.lua:96: in function 'pregnant_timer' 2019-09-01 10:59:50: ERROR[Main]: ...me//.minetest/mods/petz/petz/api/api_on_step.lua:8: in function 'on_step' 2019-09-01 10:59:50: ERROR[Main]: ...//.minetest/mods/petz/petz/petz/camel_mobkit.lua:110: in function <...//.minetest/mods/petz/petz/petz/camel_mobkit.lua:104> --- 2019-09-01 10:57:44: WARNING[Server]: Assignment to undeclared global "heightl" inside a function at /.minetest/mods/petz/mobkit/init.lua:453. 2019-09-01 10:57:44: WARNING[Server]: Assignment to undeclared global "heightr" inside a function at /.minetest/mods/petz/mobkit/init.lua:455. 2019-09-01 10:57:44: WARNING[Server]: Assignment to undeclared global "liq" inside a function at /.minetest/mods/petz/mobkit/init.lua:470. 2019-09-01 10:57:50: ACTION[Main]: Server: Shutting down 2019-09-01 10:57:50: ACTION[Main]: IRC: Disconnected. 2019-09-01 10:57:51: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'petz' in callback luaentity_Step(): ...//.minetest/mods/petz/petz/api/api_breed.lua:96: attempt to perform arithmetic on field 'max_speed_forward' (a nil value) 2019-09-01 10:57:51: ERROR[Main]: stack traceback: 2019-09-01 10:57:51: ERROR[Main]: ...//.minetest/mods/petz/petz/api/api_breed.lua:96: in function 'pregnant_timer' 2019-09-01 10:57:51: ERROR[Main]: ...me//.minetest/mods/petz/petz/api/api_on_step.lua:8: in function 'on_step' 2019-09-01 10:57:51: ERROR[Main]: ...//.minetest/mods/petz/petz/petz/camel_mobkit.lua:110: in function <...//.minetest/mods/petz/petz/petz/camel_mobkit.lua:104> --- 2019-09-01 10:57:31: ACTION[Main]: Server: Shutting down 2019-09-01 10:57:31: ACTION[Main]: IRC: Disconnected. 2019-09-01 10:57:32: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'petz' in callback luaentity_Step(): ...//.minetest/mods/petz/petz/api/api_breed.lua:96: attempt to perform arithmetic on field 'max_speed_forward' (a nil value) 2019-09-01 10:57:32: ERROR[Main]: stack traceback: 2019-09-01 10:57:32: ERROR[Main]: ...//.minetest/mods/petz/petz/api/api_breed.lua:96: in function 'pregnant_timer' 2019-09-01 10:57:32: ERROR[Main]: ...me//.minetest/mods/petz/petz/api/api_on_step.lua:8: in function 'on_step' 2019-09-01 10:57:32: ERROR[Main]: ...//.minetest/mods/petz/petz/petz/camel_mobkit.lua:110: in function <...//.minetest/mods/petz/petz/petz/camel_mobkit.lua:104>
I've reauploaded a workaroundto avoid it. Check it.
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.19)
3.3.20
- Now the food bowl icon in form also shows the item to breed the breedable petz.
- Now the food bowl icon in form also shows the item to breed the breedable petz.
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.13)
Is a bumblebee or a bee overeating with honey?runs wrote:Bees!
Coming soon.
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.20)
What does this setting do?
>## Max number of mobs in abr
>max_mobs = 30
>## Max number of mobs in abr
>max_mobs = 30
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.20)
the number of animals in your world
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.20)
Not in the world, in the visible area, this is, in the abr (active block range).Imk wrote:the number of animals in your world
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.20)
Runs don’t scare a person, the chunk even loaded or not is still in the game world (just kidding)
я представляю,что гугол переводчик за меня переводит ))
did the bee lose weight? :)
I really hoped that there would be a selection of bees and you just made a bumblebee
я представляю,что гугол переводчик за меня переводит ))
did the bee lose weight? :)
I really hoped that there would be a selection of bees and you just made a bumblebee
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.20)
alright, thanks
when is the turtle coming back?
when is the turtle coming back?
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.20)
Runs, сan you explain to the noob what is going on?
That is, it warns that milk already exists and will not petz:bucket_milk.
Right?
why milk and cheese are needed if they are already in mobs.
This is in case there is no mod mobs?
And something there with no sounds where is the global variable?
Uwu check
petz.conf
64 line turtle_spawn = true
Code: Select all
2019-09-19 08:32:53: WARNING[Main]: Undeclared global variable "default_stone_sounds" accessed at ...me/imk/minetest/bin/../mods/petz/petz/misc/items.lua:27
2019-09-19 08:32:53: WARNING[Main]: Not registering alias, item with same name is already defined: petz:bucket_milk -> mobs:bucket_milk
2019-09-19 08:32:53: WARNING[Main]: Not registering alias, item with same name is already defined: petz:cheese -> mobs:cheese
Right?
why milk and cheese are needed if they are already in mobs.
This is in case there is no mod mobs?
And something there with no sounds where is the global variable?
Uwu check
petz.conf
64 line turtle_spawn = true
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.20)
Code: Select all
2019-09-21 02:37:42: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'petz' in callback luaentity_Step(): ...k/minetest/bin/../mods/petz/petz/misc/behaviours.lua:13: attempt to compare number with nil
2019-09-21 02:37:42: ERROR[Main]: stack traceback:
2019-09-21 02:37:42: ERROR[Main]: ...k/minetest/bin/../mods/petz/petz/misc/behaviours.lua:13: in function 'brainfunc'
2019-09-21 02:37:42: ERROR[Main]: /home/imk/minetest/bin/../mods/petz/mobkit/init.lua:1335: in function 'stepfunc'
2019
Code: Select all
2019-09-21 15:07:05: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'petz' in callback luaentity_Step(): ...k/minetest/bin/../mods/petz/petz/misc/behaviours.lua:13: attempt to compare number with nil
2019-09-21 15:07:05: ERROR[Main]: stack traceback:
2019-09-21 15:07:05: ERROR[Main]: ...k/minetest/bin/../mods/petz/petz/misc/behaviours.lua:13: in function 'brainfunc'
2019-09-21 15:07:05: ERROR[Main]: /home/imk/minetest/bin/../mods/petz/mobkit/init.lua:1335: in function 'stepfunc'
2019-09-21 15:07:05: ERROR[Main]: ...k/minetest/bin/../mods/petz/petz/petz/bat_mobkit.lua:80: in function <...k/minetest/bin/../mods/petz/petz/petz/bat_mobkit.lua:79>
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.20)
v3.4
- Fixed: Crash when check if it has to die at daylight.
- Added dolphins.
- Fixed: Crash when check if it has to die at daylight.
- Added dolphins.
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.20)
When the aquatic behaviour of mobkit would be finished.uwu wrote:alright, thanks
when is the turtle coming back?
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.20)
1) Yes.Imk wrote:Runs, сan you explain to the noob what is going on?That is, it warns that milk already exists and will not petz:bucket_milk.Code: Select all
2019-09-19 08:32:53: WARNING[Main]: Undeclared global variable "default_stone_sounds" accessed at ...me/imk/minetest/bin/../mods/petz/petz/misc/items.lua:27 2019-09-19 08:32:53: WARNING[Main]: Not registering alias, item with same name is already defined: petz:bucket_milk -> mobs:bucket_milk 2019-09-19 08:32:53: WARNING[Main]: Not registering alias, item with same name is already defined: petz:cheese -> mobs:cheese
Right?
why milk and cheese are needed if they are already in mobs.
This is in case there is no mod mobs?
And something there with no sounds where is the global variable?
Uwu check
petz.conf
64 line turtle_spawn = true
2) Milk and cheese exist cos mobs_redo could not be installed.
3) Never mind, turtle is not implemented yet, so turtle_spawn has not effect.
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.4)
I asked this just for communication.
But what to do with a serious mistake that crashes the server about once an hour?
viewtopic.php?p=357577#p357577
3 days no stability. Before I turn off your mod, kill in the vicinity of mobs and start again. Now it did not help.
I had to disconnect the mod for a day and the server worked on this field normally.
You understand, the players will devour me, so I pick you like a fashion designer. The replicas have already crawled, turn it off completely, which I don’t want to do yet.
It can be done if the team is not difficult. While the mod is under development. Kill all mobs of untamed mobs. Admin servers would benefit from this command.
eg:
/kill_pet
I put 3.4 :)
I just remember I remember water, turtles used to swim before, because I concluded that it was disabled.
But what to do with a serious mistake that crashes the server about once an hour?
viewtopic.php?p=357577#p357577
or is it it?- Fixed: Crash when check if it has to die at daylight.
3 days no stability. Before I turn off your mod, kill in the vicinity of mobs and start again. Now it did not help.
I had to disconnect the mod for a day and the server worked on this field normally.
You understand, the players will devour me, so I pick you like a fashion designer. The replicas have already crawled, turn it off completely, which I don’t want to do yet.
It can be done if the team is not difficult. While the mod is under development. Kill all mobs of untamed mobs. Admin servers would benefit from this command.
eg:
/kill_pet
I put 3.4 :)
thanks I will know if disabled in your config means not implemented.3) Never mind, turtle is not implemented yet, so turtle_spawn has not effect.
I just remember I remember water, turtles used to swim before, because I concluded that it was disabled.
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.4)
Yes, check the last version, I think it is solved. I think it was related to moths, or, do you use your own created petz?Imk wrote:I asked this just for communication.
But what to do with a serious mistake that crashes the server about once an hour?
viewtopic.php?p=357577#p357577or is it it?- Fixed: Crash when check if it has to die at daylight.
3 days no stability. Before I turn off your mod, kill in the vicinity of mobs and start again. Now it did not help.
I had to disconnect the mod for a day and the server worked on this field normally.
You understand, the players will devour me, so I pick you like a fashion designer. The replicas have already crawled, turn it off completely, which I don’t want to do yet.
It can be done if the team is not difficult. While the mod is under development. Kill all mobs of untamed mobs. Admin servers would benefit from this command.
eg:
/kill_pet
I put 3.4 :)thanks I will know if disabled in your config means not implemented.3) Never mind, turtle is not implemented yet, so turtle_spawn has not effect.
I just remember I remember water, turtles used to swim before, because I concluded that it was disabled.
Petz is a WIP mod. If I would stop the development, the mod would be stable quickly. But I prefer to add some mobs, features, refactoring the code a lot = instability
If you want stability grab a working version you know is stable and keep on it and do not update.
Who is online
Users browsing this forum: No registered users and 26 guests