No, awards is still not implemented so had to be not loaded. Fixed.Bread wrote:I like this mod(Mobkit Version).
I am playing with awards mod. I have seen this error.
I think awards should be in optional_depends in mod.conf. It works when I do it.Code: Select all
ModError: Failed to load and run script from U:\minetest\minetest-5.1.0-d77ea76-win64\bin\..\mods\petz\petz\init.lua: ....1.0-d77ea76-win64\bin\..\mods\petz\petz/misc/awards.lua:1: attempt to index global 'awards' (a nil value) stack traceback: ....1.0-d77ea76-win64\bin\..\mods\petz\petz/misc/awards.lua:1: in main chunk ...etest-5.1.0-d77ea76-win64\bin\..\mods\petz\petz\init.lua:46: in main chunk
[Mod] Petz [DEPRECATED] [petz]
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.0)
- rubenwardy
- Moderator
- Posts: 6978
- Joined: Tue Jun 12, 2012 18:11
- GitHub: rubenwardy
- IRC: rubenwardy
- In-game: rubenwardy
- Location: Bristol, United Kingdom
- Contact:
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.0)
The error is because the mod doesn't soft depend on awards, so awards isn't loaded first. However, given that there's only a single awards it's probably best to disable awards support for nowruns wrote:v4.1
- Fix: Remove awards.
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.0)
Ah, OK. I will work in awards soon.rubenwardy wrote:The error is because the mod doesn't soft depend on awards, so awards isn't loaded first. However, given that there's only a single awards it's probably best to disable awards support for nowruns wrote:v4.1
- Fix: Remove awards.
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.1)
v4.1.1
Fix thanks to fluxionary
- Fix order of operations for computing baby pony stats. The stats for a baby horse were half the father's stats +/- 1
Fix thanks to fluxionary
- Fix order of operations for computing baby pony stats. The stats for a baby horse were half the father's stats +/- 1
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.1.1)
v4.1.2
- 'Sperm' word changed to 'germ' to match the ContentDB terms of use and in aim to being more children friendly.
- 'Sperm' word changed to 'germ' to match the ContentDB terms of use and in aim to being more children friendly.
- Linuxdirk
- Member
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Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.1.2)
"Sperm" and "germ" describe two completely different things. Sperm also is the scientifically correct term.
Maybe use "seed" to make it PG0 friendly. Still a wrong term but better than "germ". Or a slightly more general term like "fertilization fluid". But you totally wont get the same result from sperm and germs :)
Maybe use "seed" to make it PG0 friendly. Still a wrong term but better than "germ". Or a slightly more general term like "fertilization fluid". But you totally wont get the same result from sperm and germs :)
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.1.2)
v4.1.3
- 'Germ' word changed to 'Seed'. :-D
- 'Germ' word changed to 'Seed'. :-D
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.1.2)
Germ is not only a pathogen but the origin of something.Linuxdirk wrote:"Sperm" and "germ" describe two completely different things. Sperm also is the scientifically correct term.
Maybe use "seed" to make it PG0 friendly. Still a wrong term but better than "germ". Or a slightly more general term like "fertilization fluid". But you totally wont get the same result from sperm and germs :)
But you are right, it is better 'seed' :-D
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.1.3)
v4.1.4
- Updated to mobkit version 191008
- Updated to mobkit version 191008
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.1.4)
v4.1.5
Fixed regression: No swin animations. Now swin animations are defined as "def" as in mobkit.
Fixed regression: No swin animations. Now swin animations are defined as "def" as in mobkit.
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.1.5)
Cooming soon...
Downloads in ContentDB.
A new mob to celebrate.
Downloads in ContentDB.
A new mob to celebrate.
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.1.5)
nice and awesome mob package!runs wrote:Cooming soon...
Downloads in ContentDB.
A new mob to celebrate.
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.1.5)
v4.1.6
- Improved/recoded the fly behaviour, now less intensive.
- No more flying backwards.
- Flying mobs now recover from water.
- Improved/recoded the fly behaviour, now less intensive.
- No more flying backwards.
- Flying mobs now recover from water.
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.2)
v4.2
Toucan
-It lives in the jungle.
-It eats apples.
-Tamable. You can put it in a bird stand.
-API: Recoded the load of the settings. Now in a 'for' loop automatically.
Toucan
-It lives in the jungle.
-It eats apples.
-Tamable. You can put it in a bird stand.
-API: Recoded the load of the settings. Now in a 'for' loop automatically.
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.2)
Had no problems until I clicked the "update" button today. Now your mod is broken and says there needs to be an init file in textures.
"Failed to load and run script from .......petz/textures/init.lua
no such file or directory...
Any fix for this? Was this a mistake or?
"Failed to load and run script from .......petz/textures/init.lua
no such file or directory...
Any fix for this? Was this a mistake or?
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.2)
Code: Select all
2019-10-14 15:12:14: ERROR[Server]: LuaEntity name "petz:bee" not defined
I have not touched any code(Mobkit Version).
- Attachments
-
- petzbee.png (302.16 KiB) Viewed 872 times
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.2)
Its rare open petz.conf and check that "bee_spawn = false". Or maybe an old version spawned some bees (I remember that setting true by error). So kill them.Bread wrote:This error has been shown. And unknown entity is there in this world.Code: Select all
2019-10-14 15:12:14: ERROR[Server]: LuaEntity name "petz:bee" not defined
I have not touched any code(Mobkit Version).
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.2)
Stronk wrote:Had no problems until I clicked the "update" button today. Now your mod is broken and says there needs to be an init file in textures.
"Failed to load and run script from .......petz/textures/init.lua
no such file or directory...
Any fix for this? Was this a mistake or?
Updated from ContentDB?
Android? PC?
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.2)
I just downloaded Petz v4.2 Modpack and copied them into mods folder manualy, created a new world(v6) and only enabled Petz Modpack. However it happens again.runs wrote:Its rare open petz.conf and check that "bee_spawn = false". Or maybe an old version spawned some bees (I remember that setting true by error). So kill them.
Code: Select all
2019-10-14 18:25:01: ERROR[Server]: LuaEntity name "petz:bee" not defined
Here is the Spawn Mobs section in the petz.conf.
Code: Select all
##Spawn Mobs?
kitty_spawn = true
puppy_spawn = true
ducky_spawn = true
beaver_spawn = true
lamb_spawn = true
lion_spawn = true
calf_spawn = true
panda_spawn = true
frog_spawn = true
grizzly_spawn = true
pony_spawn = true
parrot_spawn= true
chicken_spawn = true
chimp_spawn = true
pigeon_spawn = true
turtle_spawn = true
clownfish_spawn = true
tropicalfish_spawn = true
wolf_spawn = true
elephant_spawn = true
elephant_female_spawn = true
moth_spawn = true
camel_spawn = true
bat_spawn = true
silkworm_spawn = true
chimp_spawn = true
hamster_spawn = true
dolphin_spawn = true
toucan_spawn = true
bee_spawn = false
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.2)
PC and I clicked the "update" button from inside the game contentDB menu. I think the above person might have the same issue. I didn't realize it had been disabled and I was seeing that error being spammed everywhere. Checked and re-enabled.. Instant crash every time I start the server with it enabled now.runs wrote:Stronk wrote:Had no problems until I clicked the "update" button today. Now your mod is broken and says there needs to be an init file in textures.
"Failed to load and run script from .......petz/textures/init.lua
no such file or directory...
Any fix for this? Was this a mistake or?
Updated from ContentDB?
Android? PC?
Edit: I see that they are JUST using the Petz mod. I did the same thing. Only mod running is Petz and it crashes instantly just the same.
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.2.1)
v4.2.1
- Removed the bee references till released.
- Removed the bee references till released.
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.2)
Check the aast version, please.Bread wrote:I just downloaded Petz v4.2 Modpack and copied them into mods folder manualy, created a new world(v6) and only enabled Petz Modpack. However it happens again.runs wrote:Its rare open petz.conf and check that "bee_spawn = false". Or maybe an old version spawned some bees (I remember that setting true by error). So kill them.My PC is Windwos10 64bit. It is singleplayer game.Code: Select all
2019-10-14 18:25:01: ERROR[Server]: LuaEntity name "petz:bee" not defined
Here is the Spawn Mobs section in the petz.conf.Code: Select all
##Spawn Mobs? kitty_spawn = true puppy_spawn = true ducky_spawn = true beaver_spawn = true lamb_spawn = true lion_spawn = true calf_spawn = true panda_spawn = true frog_spawn = true grizzly_spawn = true pony_spawn = true parrot_spawn= true chicken_spawn = true chimp_spawn = true pigeon_spawn = true turtle_spawn = true clownfish_spawn = true tropicalfish_spawn = true wolf_spawn = true elephant_spawn = true elephant_female_spawn = true moth_spawn = true camel_spawn = true bat_spawn = true silkworm_spawn = true chimp_spawn = true hamster_spawn = true dolphin_spawn = true toucan_spawn = true bee_spawn = false
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.2)
Check the last version, please.Stronk wrote:PC and I clicked the "update" button from inside the game contentDB menu. I think the above person might have the same issue. I didn't realize it had been disabled and I was seeing that error being spammed everywhere. Checked and re-enabled.. Instant crash every time I start the server with it enabled now.runs wrote:Stronk wrote:Had no problems until I clicked the "update" button today. Now your mod is broken and says there needs to be an init file in textures.
"Failed to load and run script from .......petz/textures/init.lua
no such file or directory...
Any fix for this? Was this a mistake or?
Updated from ContentDB?
Android? PC?
Edit: I see that they are JUST using the Petz mod. I did the same thing. Only mod running is Petz and it crashes instantly just the same.
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.2.1)
How would I do that?
Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.2.2)
Thanks. But other error has shown.runs wrote:Check the aast version, please.
Code: Select all
2019-10-14 23:09:39: ERROR[Server]: LuaEntity name "petz:piggy" not defined
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