[MOD] Petz (petz) [mobs_redo|mobkit] (v5.12)

Santa Claus should be a killer or a friendly guy?

Poll runs till Tue Dec 10, 2019 19:57

Killer
4
57%
Friendly
3
43%
 
Total votes : 7

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Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.0.2)

by runs » Sat Aug 17, 2019 16:21

Gundul wrote:
runs wrote:Spinning Wheel
- Create a Spinning Wheel to get Silk Bobbins. Its a one node size item, so put on a node-table.
Image
- You need to put in the Spinning Wheel (right-click) 3 Silkworns Cocoons. Then a Silk Bobbin will be created. Right-click again to get the bobbin.


A little problem with the spinning wheel:
If no bobbin in your inventory no new bobbin will be added.
Only if you already own a bobbin, newly made are added to the existing one.


Yes I forget to explain:
- To craft a Spinning Wheel a previous bobbin has to be created by hand (3 sticks and 6 silkworm coccons)
- You have to note that making bobbins by hand is more expensive (the double) than in the spinning wheel.
- The first time your place a Spinning Wheel that bobbins is incorporated, only you have to add two more.

Well, I've done it this way to avoid conflicts with other wheel crafts on other mods.
Last edited by runs on Sat Aug 17, 2019 20:31, edited 1 time in total.
 

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Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.0)

by runs » Sat Aug 17, 2019 16:35

v3.0.1
- Fixed: No bobbin added to inventory if not one previously.
- Added instructions to add your own petz creations in the 'docs' folder. But warning: Petz is not an engine/API. It's a MOD. So I do not give support to you adding new petz, just play at your own.
Last edited by runs on Sat Aug 17, 2019 16:49, edited 1 time in total.
 

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Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v2.12.12)

by runs » Sat Aug 17, 2019 16:36

Gundul wrote:
runs wrote:Spinning Wheel
- Create a Spinning Wheel to get Silk Bobbins. Its a one node size item, so put on a node-table.
Image
- You need to put in the Spinning Wheel (right-click) 3 Silkworns Cocoons. Then a Silk Bobbin will be created. Right-click again to get the bobbin.


A little problem with the spinning wheel:
If no bobbin in your inventory no new bobbin will be added.
Only if you already own a bobbin, newly made are added to the existing one.
This will work until one stack is full, then again no new bobbins will appear in inv


I think I now understand you, and I think I fixed it :-D
 

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Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v2.12.12)

by Gundul » Sat Aug 17, 2019 16:53

runs wrote:
I think I now understand you, and I think I fixed it :-D


Sorry but there are still some bugs with spinning wheel :)

If you want that the first bobbin is made by hand, that is ok, but
spinning wheel code should check players inventory if one exists in inv, then add
one or reuse to work. Like now bobbins are lost if you do not own one.

If you rightclick the wheel while you have a bobbin in your hand, new bobbin is also lost
because not added. Only with empty hand or something else in it, it works.
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Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.0.1)

by Gundul » Sun Aug 18, 2019 08:13

runs wrote:v3.0.2
- Fixed errors with getting bobbins.


Thanks this works so far, only one bug left :)
When you rightclick spinning wheel with a full stack bobbins in your hand
no new stack is started, but bobbin is lost again.
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Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.0.2)

by runs » Sun Aug 18, 2019 09:27

v3.0.3
- Fixed: Bobbin lost when stack max reached.
- Bobbin stack max set to 25.
 

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Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.0.2)

by Gundul » Sun Aug 18, 2019 11:03

runs wrote:v3.0.3
- Fixed: Bobbin lost when stack max reached.
- Bobbin stack max set to 25.


When I put 3 cocoons in the spinning wheel it says bobbin is made.
then I keep on right clicking on it until get a whole stack of 25 bobbins,
then it stops.
If that is wanted it works :)
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Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.0.3)

by runs » Sun Aug 18, 2019 11:54

v3.1
Image
- [mobkit] Added chimp petz. But it does not climb trees as in mob_redo. I still have to work on its arboreal behaviour.

- Fixed: Get 25 bobbins in the spinning wheel.

- Now pet bowl not only get close the pet, also the pet is fed if in tamagochi mode.
 

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Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.0.2)

by runs » Sun Aug 18, 2019 11:55

Gundul wrote:
runs wrote:v3.0.3
- Fixed: Bobbin lost when stack max reached.
- Bobbin stack max set to 25.


When I put 3 cocoons in the spinning wheel it says bobbin is made.
then I keep on right clicking on it until get a whole stack of 25 bobbins,
then it stops.
If that is wanted it works :)


Noooo. I fixed again. This would be a cheat :-D.
But hmm... if maybe only 2-3 bobbins... there will be not a bad idea.
 

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Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.1)

by runs » Mon Aug 19, 2019 09:05

Coming soon
Hamster
Image
Last edited by runs on Tue Aug 20, 2019 03:46, edited 1 time in total.
 

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Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.1)

by runs » Tue Aug 20, 2019 03:37

v3.2
Hamster
Image
- It lives in deserts.
- 6 colors.
- Breed them.
- Mutation: Pink Hamster.
 

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Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.2)

by CalebJ » Tue Aug 20, 2019 03:58

Yay! Neat, pink hamster, that will be beloved by every young (girl) player of Minetest :-)
Should a Water buffalo be next? Just a suggestion :D
If you want realism, you're in the wrong place. Get off your mobile.
 

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Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.2.2)

by runs » Tue Aug 20, 2019 14:22

v3.2.2
- Now lion, grizzly & wolf do much more damage when attack.
 

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Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.2.2)

by Gundul » Wed Aug 21, 2019 17:08

Hi runs,

I think there is a little problem with tamed lions and grizzlies:

After some time you get a message in chat that lion/grizzly abandoned you. But that is all. You can come still close
to them, they won't attack you. Even if heart is 0% and they are hungry nothing will happen.

I do not even think I would dare to come near my wife if she is hungry, not to think about grizzly or lion :D

[edit]
I just got a message that one of my camels has abandoned me ???
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Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.2.2)

by runs » Wed Aug 21, 2019 20:44

Hi runs,

I think there is a little problem with tamed lions and grizzlies:

After some time you get a message in chat that lion/grizzly abandoned you. But that is all. You can come still close
to them, they won't attack you. Even if heart is 0% and they are hungry nothing will happen.

I do not even think I would dare to come near my wife if she is hungry, not to think about grizzly or lion :D


Old versions were so, they attacked. But after some refactored code... I have to fix that. :-D

[edit]I just got a message that one of my camels has abandoned me ???


Ponies and camels are pets. In tamagochi mode it is that way. You have fo fed them, don't hit them, brush them... Putting a pet bowl close to it automatically feed them and they will stay close to it, or increase the tamagochi time.
Anyway you always can re-tame them.
Last edited by runs on Wed Aug 21, 2019 21:10, edited 4 times in total.
 

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Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.2.2)

by runs » Wed Aug 21, 2019 20:59

v3.2.3
- Wild animals return to wild status (attack players) if they are abandoned by its owner.
 

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Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.2.3)

by runs » Wed Aug 21, 2019 21:04

I will create some hay troughs to automatically feed ponies and camels in tamagochi mode (a pet bowl is not suitable for big animals or farm ones :-D)
 

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Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.2.3)

by CalebJ » Thu Aug 22, 2019 03:31

I'd like for sleeping to be worked into the petz API. So that the sleeping is configurable by setting from 1 to 10 ... for example, Koala's sleep a lot of the day, but there is no way to make them sleep currently. Plus, what happens in the night time, if the petz don't sleep :-)

Just imagine all the animals sleeping on a prairie ... cows ... sheep ... and then the moths and bats are active :-D
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Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.2.3)

by Gundul » Thu Aug 22, 2019 17:24

runs wrote:I will create some hay troughs to automatically feed ponies and camels in tamagochi mode (a pet bowl is not suitable for big animals or farm ones :-D)


That is a very good idea :)

In the meanwhile I found out that I can use camel sperm on ponies to make them pregnant :D
But the child will still be a pony, no chimaera :) Maybe this works also vice versa, did not try yet.
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Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.2.3)

by runs » Thu Aug 22, 2019 21:17

CalebJ wrote:I'd like for sleeping to be worked into the petz API. So that the sleeping is configurable by setting from 1 to 10 ... for example, Koala's sleep a lot of the day, but there is no way to make them sleep currently. Plus, what happens in the night time, if the petz don't sleep :-)

Just imagine all the animals sleeping on a prairie ... cows ... sheep ... and then the moths and bats are active :-D


Good idea. Just yesterday I was thinking about it. To create a fox, that could sleep and rob things like the Minecraft one.

Now I am doing it for the puppy. :-) I've created the animation and the petz definitions of 'sleep_at_day', 'sleep_at_night' and 'sleep_ratio'. But now I'm still fighting against the mobkit priorities... :-(
Last edited by runs on Thu Aug 22, 2019 21:22, edited 4 times in total.
 

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Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.2.3)

by runs » Thu Aug 22, 2019 21:18

Gundul wrote:
runs wrote:I will create some hay troughs to automatically feed ponies and camels in tamagochi mode (a pet bowl is not suitable for big animals or farm ones :-D)


That is a very good idea :)

In the meanwhile I found out that I can use camel sperm on ponies to make them pregnant :D
But the child will still be a pony, no chimaera :) Maybe this works also vice versa, did not try yet.


Obviously it is a bug, I will fix it :-D
 

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