[mod] Nettles and Other Weed [1.0.2] [nettle]

Post Reply
User avatar
Hume2
Member
Posts: 710
Joined: Tue Jun 19, 2018 08:24
GitHub: Hume2
In-game: Hume2
Location: Czech Republic

[mod] Nettles and Other Weed [1.0.2] [nettle]

by Hume2 » Post

Nettles and Other Weed
Hello everyone!


Warning: Applying the mod to an already existing world might cause rapid growth of weed. Make sure that no weed will grow in important areas of your world.
Image

This mod makes weed spawning on griefed plots. The weed spawns sparsely on naturally generated terrain too, mainly at cliff edges. If the plot is griefed, nettles and other weed spawn much more frequently. Finally, owners of junky plots will get a revenge!

Nettles and carduus cause 1 damage per second. Cleavers slow down player's movement. Impatiens don't harm the player as such, it only doesn't look well. Scotch broom acts like a solid block. Giant hogweed causes 2 damage and hurts the players on punch. Other than that, all these plants can be used as fuel and burn 3 seconds each, scotch broom burns 6 seconds.

More screenshots:
Spoiler
Image
nettles spawned on default terrain

Image
cleavers and impatiens spawned in a darker area
License: MIT

Dependencies
  • default
Download
Attachments
screenshot_20190309_124706.jpg
screenshot_20190309_124706.jpg (114.28 KiB) Viewed 794 times
screenshot_20190308_195420.jpg
screenshot_20190308_195420.jpg (67.44 KiB) Viewed 794 times
screenshot_20190308_201003.jpg
screenshot_20190308_201003.jpg (38.76 KiB) Viewed 794 times
Last edited by Hume2 on Tue Nov 03, 2020 08:39, edited 7 times in total.
If you lack the reality, go on a trip or find a job.

sofar
Developer
Posts: 2146
Joined: Fri Jan 16, 2015 07:31
GitHub: sofar
IRC: sofar
In-game: sofar

Re: [WIP] Nettles and Other Weed [nettle]

by sofar » Post

Please, *please* add "scotch broom" to this mod. kthx.

User avatar
Hume2
Member
Posts: 710
Joined: Tue Jun 19, 2018 08:24
GitHub: Hume2
In-game: Hume2
Location: Czech Republic

Re: [WIP] Nettles and Other Weed [nettle]

by Hume2 » Post

sofar wrote:Please, *please* add "scotch broom" to this mod. kthx.
Thanks for idea. I've just added it.
If you lack the reality, go on a trip or find a job.

Kroukuk
Member
Posts: 53
Joined: Tue Feb 27, 2018 18:08
In-game: Kroukuk

Re: [WIP] Nettles and Other Weed [nettle]

by Kroukuk » Post

These look very pretty :D

User avatar
cx384
Member
Posts: 654
Joined: Wed Apr 23, 2014 09:38
GitHub: cx384
IRC: cx384

Re: [WIP] Nettles and Other Weed [nettle]

by cx384 » Post

Nettles, impatiens, cleavers, carduus, scotch broom and giant hogweed!
No problem for me as long as there are no sunflowers. :D

Nevertheless, something like antipest for this mod would be great.
Can your read this?

User avatar
Imk
Member
Posts: 490
Joined: Mon Nov 05, 2018 19:15
In-game: Imk
Location: Crimea, Russia
Contact:

Re: [mod] Nettles and Other Weed [1.0] [nettle]

by Imk » Post

This hell server with such settings lags. put an interval of about 8 minutes and test 90 chance)

User avatar
Hume2
Member
Posts: 710
Joined: Tue Jun 19, 2018 08:24
GitHub: Hume2
In-game: Hume2
Location: Czech Republic

Re: [mod] Nettles and Other Weed [1.0.1] [nettle]

by Hume2 » Post

I've just noticed that the forum crash affected this thread too. For those people who didn't see whole this conversation, the problems seem to be already fixed.
If you lack the reality, go on a trip or find a job.

u18398

Re: [WIP] Nettles and Other Weed [nettle]

by u18398 » Post

cx384 wrote:Nettles, impatiens, cleavers, carduus, scotch broom and giant hogweed!
No problem for me as long as there are no sunflowers. :D

Nevertheless, something like antipest for this mod would be great.
I wrote that before, but forum crash deleted it I guess.
Antipest mod now supports this mod and helps you cleaning up.

User avatar
Hume2
Member
Posts: 710
Joined: Tue Jun 19, 2018 08:24
GitHub: Hume2
In-game: Hume2
Location: Czech Republic

Re: [mod] Nettles and Other Weed [1.0.2] [nettle]

by Hume2 » Post

I noticed that I have a few commits in master which aren't in any release. I'm releasing 1.0.2 now. The weeds are now in group oddly_breakable_by_hand and some of them have a new model.
If you lack the reality, go on a trip or find a job.

Post Reply

Who is online

Users browsing this forum: Google [Bot] and 15 guests