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[mod] Nettles and Other Weed [1.0.2] [nettle]

Posted: Fri Mar 08, 2019 19:59
by Hume2
Nettles and Other Weed
Hello everyone!


Warning: Applying the mod to an already existing world might cause rapid growth of weed. Make sure that no weed will grow in important areas of your world.
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This mod makes weed spawning on griefed plots. The weed spawns sparsely on naturally generated terrain too, mainly at cliff edges. If the plot is griefed, nettles and other weed spawn much more frequently. Finally, owners of junky plots will get a revenge!

Nettles and carduus cause 1 damage per second. Cleavers slow down player's movement. Impatiens don't harm the player as such, it only doesn't look well. Scotch broom acts like a solid block. Giant hogweed causes 2 damage and hurts the players on punch. Other than that, all these plants can be used as fuel and burn 3 seconds each, scotch broom burns 6 seconds.

More screenshots:
Spoiler
Image
nettles spawned on default terrain

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cleavers and impatiens spawned in a darker area
License: MIT

Dependencies
  • default
Download

Re: [WIP] Nettles and Other Weed [nettle]

Posted: Fri Mar 08, 2019 21:51
by sofar
Please, *please* add "scotch broom" to this mod. kthx.

Re: [WIP] Nettles and Other Weed [nettle]

Posted: Sat Mar 09, 2019 09:41
by Hume2
sofar wrote:Please, *please* add "scotch broom" to this mod. kthx.
Thanks for idea. I've just added it.

Re: [WIP] Nettles and Other Weed [nettle]

Posted: Sat Mar 09, 2019 10:48
by Kroukuk
These look very pretty :D

Re: [WIP] Nettles and Other Weed [nettle]

Posted: Sat Mar 09, 2019 12:48
by cx384
Nettles, impatiens, cleavers, carduus, scotch broom and giant hogweed!
No problem for me as long as there are no sunflowers. :D

Nevertheless, something like antipest for this mod would be great.

Re: [mod] Nettles and Other Weed [1.0] [nettle]

Posted: Wed Mar 13, 2019 00:31
by Imk
This hell server with such settings lags. put an interval of about 8 minutes and test 90 chance)

Re: [mod] Nettles and Other Weed [1.0.1] [nettle]

Posted: Sun May 26, 2019 08:28
by Hume2
I've just noticed that the forum crash affected this thread too. For those people who didn't see whole this conversation, the problems seem to be already fixed.

Re: [WIP] Nettles and Other Weed [nettle]

Posted: Sun May 26, 2019 15:18
by u18398
cx384 wrote:Nettles, impatiens, cleavers, carduus, scotch broom and giant hogweed!
No problem for me as long as there are no sunflowers. :D

Nevertheless, something like antipest for this mod would be great.
I wrote that before, but forum crash deleted it I guess.
Antipest mod now supports this mod and helps you cleaning up.

Re: [mod] Nettles and Other Weed [1.0.2] [nettle]

Posted: Tue Nov 03, 2020 08:44
by Hume2
I noticed that I have a few commits in master which aren't in any release. I'm releasing 1.0.2 now. The weeds are now in group oddly_breakable_by_hand and some of them have a new model.