[ModPack] Cool Trees [cool_trees] (z3)

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runs
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Re: [ModPack] Cool Trees [cool_trees] (v3.8)

by runs » Post

v3.9
- Sapplings when grow, do not destroy nodes other than air in order to avoid griefing.

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Re: [ModPack] Cool Trees [cool_trees] (v3.9)

by Red_King_Cyclops » Post

Do ebony trees have persimmons in this mod?
Currently working on new mods.

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Re: [ModPack] Cool Trees [cool_trees] (v3.9)

by runs » Post

Red_King_Cyclops wrote:Do ebony trees have persimmons in this mod?
No. But good idea. I will implement.
Last edited by runs on Sat Nov 02, 2019 17:41, edited 1 time in total.

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Re: [ModPack] Cool Trees [cool_trees] (v3.9)

by runs » Post

v3.10
Image
- Added Persimmon Kaki to the Ebony Tree.

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Re: [ModPack] Cool Trees [cool_trees] (v3.10)

by runs » Post

v3.11
- Fixed regression of 3.9: Saplings not removed when the tree grows.

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Re: [ModPack] Cool Trees [cool_trees] (v3.11)

by ThorfinnS » Post

Not a huge deal, but I think coconut palms are (back to?) destroying the sand node the sapling is placed on, i.e., roots.

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Re: [ModPack] Cool Trees [cool_trees] (v3.11)

by runs » Post

v3.12

- Fixed: Palm root deleted.

Pomegranate
Delicious fruit to harvest in the savannah.
Image
Image

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Re: [ModPack] Cool Trees [cool_trees] (v3.12)

by ThorfinnS » Post

Very nice! I was trying to come up with SOMETHING other than bread for those savanna starts.

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Re: [ModPack] Cool Trees [cool_trees] (v3.12)

by ThorfinnS » Post

Decoration is on "default:dirt_with_grass"? Or could you have that under savanna in 5.0?

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Re: [ModPack] Cool Trees [cool_trees] (v3.12)

by MyordasMineTest » Post

What about acai, dates, crabwood, panama hat plant, round-leaf fountain palm, baobab, balsam poplar, sycamore, buckeye, nightshade, pecan, red mulberry, guava, American holly, eucalyptus, joshua tree, nagi podocarp, fir, cedar, spruce and casuarina.

This game needs more trees and diversity.

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Re: [ModPack] Cool Trees [cool_trees] (v3.12)

by runs » Post

v3.13
- Pomegranate appears on "default:dry_dirt" blocks.

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Re: [ModPack] Cool Trees [cool_trees] (v3.12)

by runs » Post

MyordasMineTest wrote:What about acai, dates, crabwood, panama hat plant, round-leaf fountain palm, baobab, balsam poplar, sycamore, buckeye, nightshade, pecan, red mulberry, guava, American holly, eucalyptus, joshua tree, nagi podocarp, fir, cedar, spruce and casuarina.

This game needs more trees and diversity.
There is already a lot of mods that add trees.

I will do the holly tree. It is Christmas time! :-D

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Re: [ModPack] Cool Trees [cool_trees] (v3.13)

by runs » Post

v3.14
- Solved definitely the stack up of trunks. The code for my cork mod was removed and translated to brewing.

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Re: [ModPack] Cool Trees [cool_trees] (v3.15)

by runs » Post

v3.15

Weeping Willow

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Image

Savanna shore.

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Re: [ModPack] Cool Trees [cool_trees] (v3.15)

by Chrysolite Azalea » Post

Thank you very much! I wonder, how long does it take to grow the tree from sapling?
cdb_JQUaRqvA1Vho

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Re: [ModPack] Cool Trees [cool_trees] (v3.15)

by runs » Post

Chrysolite Azalea wrote:
Sat May 16, 2020 07:06
Thank you very much! I wonder, how long does it take to grow the tree from sapling?
Random: Between 2400-4800 s

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Re: [ModPack] Cool Trees [cool_trees] (v3.15)

by Chrysolite Azalea » Post

runs wrote:
Sat May 16, 2020 12:31
Chrysolite Azalea wrote:
Sat May 16, 2020 07:06
Thank you very much! I wonder, how long does it take to grow the tree from sapling?
Random: Between 2400-4800 s
Thank you!
cdb_JQUaRqvA1Vho

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Re: [ModPack] Cool Trees [cool_trees] (v3.15)

by ThorfinnS » Post

Pomegranate places a dry grass off one corner of the trunk when it matures. And the thread reminds me, still haven't encountered a weeping willow. I'll have to look around a bit more.

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Re: [ModPack] Cool Trees [cool_trees] (v3.15)

by Codesound » Post

I missed the latest updates of this mod .... more and more beautiful!
thank you again!

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Re: [ModPack] Cool Trees [cool_trees] (v3.15)

by ThorfinnS » Post

A thought. Liana and creepers and the like would make nice crossover addition to your ropes mod.

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runs
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Re: [ModPack] Cool Trees [cool_trees] (v3.15)

by runs » Post

v3.16

- Fixed: Willow did not spawned.

- Added Bald Cypress.

Image

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Re: [ModPack] Cool Trees [cool_trees] (v3.16)

by runs » Post

v3.17

- Fixed: Pomegranate put a dry grass when grew.

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Re: [ModPack] Cool Trees [cool_trees] (v3.15)

by runs » Post

ThorfinnS wrote:
Sun May 24, 2020 20:15
A thought. Liana and creepers and the like would make nice crossover addition to your ropes mod.
Do you mean climbing?

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Re: [ModPack] Cool Trees [cool_trees] (v3.17)

by ThorfinnS » Post

We use 6 to make 1 rope section. But realized ropes is by runsy, not runs. Never mind. :)

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Re: [ModPack] Cool Trees [cool_trees] (v3.17)

by uwu » Post

Error message when starting the game with cool_trees modpack enabled:

Code: Select all

ERROR[Main]: mod "palm" has unsatisfied dependencies:  "bonemeal"
palm depends on bonemeal so it should be listed as a dependency in ContentDB.

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