[ModPack] Cool Trees [cool_trees] (z3)
Re: [ModPack] Cool Trees [cool_trees] (v3.17)
v3.18
- Fixed the palm dependencies.
- Fixed the palm dependencies.
-
- Member
- Posts: 66
- Joined: Sat May 26, 2018 11:25
- GitHub: sbrl
- Location: Nowhere, Everywhere, and Somewhere inbetween
- Contact:
Re: [ModPack] Cool Trees [cool_trees] (v3.18)
Oh wow! This is so cool! Can't wait to check it out :D
-
- Member
- Posts: 79
- Joined: Sun May 03, 2020 05:38
- GitHub: ChrysoliteAzalea
Re: [ModPack] Cool Trees [cool_trees] (v3.18)
I'd like to suggest all trees to be generated in v6 and floatlands. I've done it in my fork and I've created a pull request.
cdb_JQUaRqvA1Vho
- thunderdog1138
- Member
- Posts: 68
- Joined: Sun Dec 08, 2019 00:45
- GitHub: thunderdog1138
- In-game: thunderdog
- Location: Venator-class Star Destroyer in the Xanadu System
Re: [ModPack] Cool Trees [cool_trees] (v3.18)
Thanks for creating this mod. 16x16 versions of the Mahogany Tree textures will be used in the next version of my Star Wars game for the Gnarlwood tree.
Check out my Star Wars subgame.
Re: [ModPack] Cool Trees [cool_trees] (v3.18)
v3.19
- Fixed: Leaves overlap in v5.4-dev.
- Fixed: Leaves overlap in v5.4-dev.
Re: [ModPack] Cool Trees [cool_trees] (v3.19)
v3.20
- Improved Bald Cypress to being more "swampy": Schematic Redone. Bigger. Dry Branches. Hanging Lianas.
- Improved Bald Cypress to being more "swampy": Schematic Redone. Bigger. Dry Branches. Hanging Lianas.
- Attachments
-
- items.png (42.43 KiB) Viewed 2140 times
-
- baldy_cypress.png (569.54 KiB) Viewed 2140 times
Re: [ModPack] Cool Trees [cool_trees] (v3.19)
v3.20
- Willow and baldcypress now have larger basement, 1 node more that goes underground, this is better for a suitable fitting on the terrain steps and if close water.
- Willow and baldcypress now have larger basement, 1 node more that goes underground, this is better for a suitable fitting on the terrain steps and if close water.
Re: [ModPack] Cool Trees [cool_trees] (v3.20)
v3.21
- Added Maple Tree.
- Added Maple Tree.
- Attachments
-
- maple.png (902.37 KiB) Viewed 2140 times
-
- maple_items.png (28.71 KiB) Viewed 2140 times
Re: [ModPack] Cool Trees [cool_trees] (v3.20)
I already have the mahagony tree mod installed. Is this modpack a drop-in replacement?
This one: https://content.minetest.net/packages/runs/mahogany/
This one: https://content.minetest.net/packages/runs/mahogany/
Whatever I say is CC0
Re: [ModPack] Cool Trees [cool_trees] (v3.20)
This is outdated. I would like to remove it, but I can not. So use the mod inside cool trees better.
Re: [ModPack] Cool Trees [cool_trees] (v3.20)
Hello,
Sorry, I'm new to minetest.
Congratulation for the Mod, is very cool!
I'm trying this Mod but I have three problems:
- When I remove the trunk of some trees the leaves remain in the sky and do not fall on the ground like other trees (so if I need to cut the chestnut and plant a new tree it take a lot of time).
- The fruit (lemon, clementine, chestnut, pomegrenade and coconut) don't respawn. When I collect the fruit I need to remove the tree and plant a new sapling.
- I don't understand how to obtain cherries. All the cherries tree are without fruits.
Sorry, I'm new to minetest.
Congratulation for the Mod, is very cool!
I'm trying this Mod but I have three problems:
- When I remove the trunk of some trees the leaves remain in the sky and do not fall on the ground like other trees (so if I need to cut the chestnut and plant a new tree it take a lot of time).
- The fruit (lemon, clementine, chestnut, pomegrenade and coconut) don't respawn. When I collect the fruit I need to remove the tree and plant a new sapling.
- I don't understand how to obtain cherries. All the cherries tree are without fruits.
Re: [ModPack] Cool Trees [cool_trees] (v3.20)
1) Which ones?Puffas wrote: ↑Fri Sep 25, 2020 11:23Hello,
Sorry, I'm new to minetest.
Congratulation for the Mod, is very cool!
I'm trying this Mod but I have three problems:
- When I remove the trunk of some trees the leaves remain in the sky and do not fall on the ground like other trees (so if I need to cut the chestnut and plant a new tree it take a lot of time).
- The fruit (lemon, clementine, chestnut, pomegrenade and coconut) don't respawn. When I collect the fruit I need to remove the tree and plant a new sapling.
- I don't understand how to obtain cherries. All the cherries tree are without fruits.
2) You're right. Maybe I will implement a respawn function.
2) The Cherry is the only fruit that respawns, after some time the leaves turn into cherries. Await and tell me.
Re: [ModPack] Cool Trees [cool_trees] (v3.20)
1) Lemontree, cherrytree, mahogany, clementinetree, ebony, chestnut, larch, maple, baldcypress, pomegrenade, jacaranda and willow don't fall on the ground. Palm, birch and bamboo are ok.
2) That will be very cool!
3) For the cherry, nothing to do, I was 3 days (game days) in front of two cherry trees but I see anything :(
I'm using Minetest 5.3.0 in v7 world
2) That will be very cool!
3) For the cherry, nothing to do, I was 3 days (game days) in front of two cherry trees but I see anything :(
I'm using Minetest 5.3.0 in v7 world
Re: [ModPack] Cool Trees [cool_trees] (v3.20)
Just saw the willow. Wow, is that pretty! Great job!
Re: [ModPack] Cool Trees [cool_trees] (v3.20)
I believe that in Minecraft the leaves decay. But no they being cut by shears and then put into world for the player to create constructions. I will do this same feature too, is cool.Puffas wrote: ↑Wed Sep 30, 2020 19:201) Lemontree, cherrytree, mahogany, clementinetree, ebony, chestnut, larch, maple, baldcypress, pomegrenade, jacaranda and willow don't fall on the ground. Palm, birch and bamboo are ok.
2) That will be very cool!
3) For the cherry, nothing to do, I was 3 days (game days) in front of two cherry trees but I see anything :(
I'm using Minetest 5.3.0 in v7 world
Re: [ModPack] Cool Trees [cool_trees] (v3.20)
v3.21
- Now cherrytrees with cherries. New cherries can grow in the trees = Farming Production.
- Now cherrytrees with cherries. New cherries can grow in the trees = Farming Production.
Re: [ModPack] Cool Trees [cool_trees] (v3.21)
v4.0
- Fixed: Cherries growth.
- Added new Oak and Holly Tree trees.
Note: Now some old trees require Temperate Rainforest Biome: Birch, Chestnut and Maple.
Well, before they were added to Grassland Biome. Now they have their proper biome, leaving the Grasslands tree-free. Anyway you always can change the code to fit your desires.
- Fixed: Cherries growth.
- Added new Oak and Holly Tree trees.
Note: Now some old trees require Temperate Rainforest Biome: Birch, Chestnut and Maple.
Well, before they were added to Grassland Biome. Now they have their proper biome, leaving the Grasslands tree-free. Anyway you always can change the code to fit your desires.
- Attachments
-
- oak_nodes.png (35.79 KiB) Viewed 2140 times
-
- oak.png (523.9 KiB) Viewed 2140 times
Last edited by runs on Sun Oct 25, 2020 13:34, edited 1 time in total.
Re: [ModPack] Cool Trees [cool_trees] (v4.0)
This is the hollytree:
- Attachments
-
- hollytree.png (678.94 KiB) Viewed 2140 times
-
- hollytree_nodes.png (27.06 KiB) Viewed 2140 times
- VanessaE
- Moderator
- Posts: 4655
- Joined: Sun Apr 01, 2012 12:38
- GitHub: VanessaE
- IRC: VanessaE
- In-game: VanessaE
- Location: Western NC
- Contact:
Re: [ModPack] Cool Trees [cool_trees] (v4.0)
This rainf dependency breaks servers that don't want, or have, the biomes that that mod creates.
This should fix it, making rainf optional. Also fixed a few places where that mod wasn't in the dependency list at all:
https://github.com/runsy/cool_trees/pull/10
This should fix it, making rainf optional. Also fixed a few places where that mod wasn't in the dependency list at all:
https://github.com/runsy/cool_trees/pull/10
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
Re: [ModPack] Cool Trees [cool_trees] (v4.0)
Merged.VanessaE wrote: ↑Sun Nov 01, 2020 19:32This rainf dependency breaks servers that don't want, or have, the biomes that that mod creates.
This should fix it, making rainf optional. Also fixed a few places where that mod wasn't in the dependency list at all:
https://github.com/runsy/cool_trees/pull/10
The rainf and swampz dependencies was because of cool_trees getting larger from time to time. New trees were put on existing MTG default biomes = Density too big. My solution was put them on the Grassland biome, but lately was Treeland, LOL :-D.
So new versions of cool trees can be used with the default MTG game, but better in servers and tweaking the biomes/tree density.
Re: [ModPack] Cool Trees [cool_trees] (v4.0)
v4.2
- Fixed regression: The tropical trees reverted to the old version working well.
- Now the temperate trees (chestnut, oak, maple, hollytree and birch) will grown in the Grassland biome as before if the temperate_rainforest mod is not present. So it is fully compatible with MTG vanilla as always.
- Fixed regression: The tropical trees reverted to the old version working well.
- Now the temperate trees (chestnut, oak, maple, hollytree and birch) will grown in the Grassland biome as before if the temperate_rainforest mod is not present. So it is fully compatible with MTG vanilla as always.
Re: [ModPack] Cool Trees [cool_trees] (v4.2)
I will add a set of doors soon too. :-)
Re: [ModPack] Cool Trees [cool_trees] (v4.2)
v4.3
- A set of 6 new doors, from rustic to elegant.
- A set of 6 new doors, from rustic to elegant.
- Attachments
-
- doors.png (440.96 KiB) Viewed 2140 times
Who is online
Users browsing this forum: No registered users and 17 guests