Magnificent work. Heh, now I have to build something again :) Thx
[ModPack] Cool Trees [cool_trees] (z3)
- voxelproof
- Member
- Posts: 1087
- Joined: Sat Aug 05, 2017 08:13
- Location: Europe
Re: [ModPack] Cool Trees [cool_trees] (v4.2)
To miss the joy is to miss all. Robert Louis Stevenson
Re: [ModPack] Cool Trees [cool_trees] (v4.3)
BEAUTIFUL!!!!!! Thanks a lot..... and sorry for our radio silence....
Thanks again
Thanks again
Re: [ModPack] Cool Trees [cool_trees] (v4.2)
Thankzvoxelproof wrote: ↑Wed Nov 04, 2020 14:35Magnificent work. Heh, now I have to build something again :) Thx
Last edited by runs on Wed Nov 04, 2020 17:49, edited 1 time in total.
Re: [ModPack] Cool Trees [cool_trees] (v4.3)
v4.4
- Added Plum Tree
Now leaves with param2 = 0 !!!
- Added Plum Tree
Now leaves with param2 = 0 !!!
- Attachments
-
- plumtree.png (729.88 KiB) Viewed 1772 times
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- plumtree_items.png (52.5 KiB) Viewed 1772 times
Re: [ModPack] Cool Trees [cool_trees] (v4.4)
v4.5
- Changed the plum tree texture to another more cool.
- Changed the plum tree texture to another more cool.
Re: [ModPack] Cool Trees [cool_trees] (v4.5)
Hi.
There is missing line "depends = default" in mod.conf of larch tree.
Baobab directory has empty init file. Should be removed?
There is missing line "depends = default" in mod.conf of larch tree.
Baobab directory has empty init file. Should be removed?
cdb_3P0AYqjEIn68
Re: [ModPack] Cool Trees [cool_trees] (v4.5)
I make cools trees trunks look round.
Change is available in my fork of cool trees repository, branch round_trunks.
To activate round trunks, the settings parameter "cool_trees_round_trunk" has to be set to true via the Minetest settings menu, or by edition minetest.conf file.
If you want runs, feel free to merge this change into your repository.
Spoiler
To activate round trunks, the settings parameter "cool_trees_round_trunk" has to be set to true via the Minetest settings menu, or by edition minetest.conf file.
Code: Select all
cool_trees_round_trunk = true
- Attachments
-
- screenshot_20210114_144926.png (687.35 KiB) Viewed 1772 times
cdb_3P0AYqjEIn68
Re: [ModPack] Cool Trees [cool_trees] (v4.6)
It looks like the oak tree sapling grows immediately after placement.
Maybe, some remainder from oak testing.
Maybe, some remainder from oak testing.
cdb_3P0AYqjEIn68
Re: [ModPack] Cool Trees [cool_trees] (v4.6)
v4.7
- Fixed oak growth.
- Fixed oak growth.
Re: [ModPack] Cool Trees [cool_trees] (v4.7)
v4.8
- Bamboo climbable.
- Bamboo climbable.
Re: [ModPack] Cool Trees [cool_trees] (v4.8)
v4.9
- Palm model revamped.
- Palm model revamped.
- j0j0n4th4n
- Member
- Posts: 256
- Joined: Tue Jan 26, 2021 06:45
Re: [ModPack] Cool Trees [cool_trees] (v4.9)
Some of the item models are too round for the game, like the plum. Do you think you could make them more blocky?
cdb_894a100ddd76
Re: [ModPack] Cool Trees [cool_trees] (v4.9)
It follows the style of Minetest/Minecraft. Big fruits are blocky (pumpkins) but small ones no (apples).j0j0n4th4n wrote: ↑Wed Feb 03, 2021 02:14Some of the item models are too round for the game, like the plum. Do you think you could make them more blocky?
- sirrobzeroone
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- Posts: 593
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- GitHub: sirrobzeroone
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Re: [ModPack] Cool Trees [cool_trees] (v4.9)
Hi runs,
I'm just messing around with various tree mods to see if I can get the falling_tree_capitator to auto register tree's. I tried with cool trees and noticed the decorations when registered don't include a name field, so I cant tell which are trees and which easily, I'd have to skim down to the file path and try from there...which is a bit painful or sift through the schematic file and check each node group has tree=1
I'm happy to do a pull request and update the tree configs so they follow the decoration naming convention used by default - I noticed each tree is basically its own mod so as an example here is willow:
What this means is when registered instead of getting a random number string as its id it will get "willow:willow_tree", it makes sifting through decorations inside "minetest.registered_decorations" much easier.
I'm just messing around with various tree mods to see if I can get the falling_tree_capitator to auto register tree's. I tried with cool trees and noticed the decorations when registered don't include a name field, so I cant tell which are trees and which easily, I'd have to skim down to the file path and try from there...which is a bit painful or sift through the schematic file and check each node group has tree=1
I'm happy to do a pull request and update the tree configs so they follow the decoration naming convention used by default - I noticed each tree is basically its own mod so as an example here is willow:
Code: Select all
minetest.register_decoration({
name = "willow:willow_tree",
deco_type = "schematic",
place_on = {"default:dirt"},
sidelen = 16,
noise_params = {.....
Re: [ModPack] Cool Trees [cool_trees] (v4.9)
Do the PRsirrobzeroone wrote: ↑Mon Mar 08, 2021 20:58Hi runs,
I'm just messing around with various tree mods to see if I can get the falling_tree_capitator to auto register tree's. I tried with cool trees and noticed the decorations when registered don't include a name field, so I cant tell which are trees and which easily, I'd have to skim down to the file path and try from there...which is a bit painful or sift through the schematic file and check each node group has tree=1
I'm happy to do a pull request and update the tree configs so they follow the decoration naming convention used by default - I noticed each tree is basically its own mod so as an example here is willow:
What this means is when registered instead of getting a random number string as its id it will get "willow:willow_tree", it makes sifting through decorations inside "minetest.registered_decorations" much easier.Code: Select all
minetest.register_decoration({ name = "willow:willow_tree", deco_type = "schematic", place_on = {"default:dirt"}, sidelen = 16, noise_params = {.....
- sirrobzeroone
- Member
- Posts: 593
- Joined: Mon Jul 16, 2018 07:56
- GitHub: sirrobzeroone
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Re: [ModPack] Cool Trees [cool_trees] (v4.9)
All done:
https://github.com/runsy/cool_trees/pull/14
I cant tell any difference in game wouldnt expect to but output when checking the registered decs now has modname:decoration_name. The only one I didint call a tree was pineapple after doing extensive reading (5 seconds on google) I named it shrub - pineapple:pineapple_shrub.
leave a comment if you want any changes and Ill make the edit :).
Re: [ModPack] Cool Trees [cool_trees] (v4.9)
Tree capitator - I'm looking forward to try it :)sirrobzeroone wrote: ↑Mon Mar 08, 2021 20:58Hi runs,
I'm just messing around with various tree mods to see if I can get the falling_tree_capitator to auto register tree's.
Hope it will work with cool trees.
Re: [ModPack] Cool Trees [cool_trees] (v4.9)
v4.10
- Put a name to the decorations, thanks to sirrobzeroone.
- Put a name to the decorations, thanks to sirrobzeroone.
- sirrobzeroone
- Member
- Posts: 593
- Joined: Mon Jul 16, 2018 07:56
- GitHub: sirrobzeroone
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Re: [ModPack] Cool Trees [cool_trees] (v4.9)
Give this version a try Daret - https://github.com/sirrobzeroone/fallin ... es/tag/0.4
Should work with the latest 4.10 version of cooltrees, however treat as experimental :)
Thanks Runs that made supporting cool_trees way easier :)
Re: [ModPack] Cool Trees [cool_trees] (v4.10)
v4.11 (thanks to sfence)
- "Moreblocks Mod" support for the other all trees than bamboo.
- Fix description mismatch in holly tree stairs.
- "Moreblocks Mod" support for the other all trees than bamboo.
- Fix description mismatch in holly tree stairs.
Re: [ModPack] Cool Trees [cool_trees] (v4.11)
v4.12
- Changed the param2 from "1" to "0" value for leaves and fruits.
- Changed the param2 from "1" to "0" value for leaves and fruits.
Re: [ModPack] Cool Trees [cool_trees] (v4.12)
v4.13 (thanks to "sfence")
- Add fences, fence rails, and fence gates for all the woods.
- Add fences, fence rails, and fence gates for all the woods.
Re: [ModPack] Cool Trees [cool_trees] (v4.13)
v4.14
- Fix: "Register leafdecay for Cherry Blossom Leaves"
- Fix: "Register leafdecay for Cherry Blossom Leaves"
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