[ModPack] Cool Trees [cool_trees] (z3)

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voxelproof
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Re: [ModPack] Cool Trees [cool_trees] (v4.2)

by voxelproof » Post

runs wrote:
Tue Nov 03, 2020 22:17
v4.3

- A set of 6 new doors, from rustic to elegant.
Magnificent work. Heh, now I have to build something again :) Thx
To miss the joy is to miss all. Robert Louis Stevenson

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Codesound
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Re: [ModPack] Cool Trees [cool_trees] (v4.3)

by Codesound » Post

BEAUTIFUL!!!!!! Thanks a lot..... and sorry for our radio silence....

Thanks again

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runs
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Re: [ModPack] Cool Trees [cool_trees] (v4.2)

by runs » Post

voxelproof wrote:
Wed Nov 04, 2020 14:35
runs wrote:
Tue Nov 03, 2020 22:17
v4.3

- A set of 6 new doors, from rustic to elegant.
Magnificent work. Heh, now I have to build something again :) Thx
Thankz
Last edited by runs on Wed Nov 04, 2020 17:49, edited 1 time in total.

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runs
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Re: [ModPack] Cool Trees [cool_trees] (v4.3)

by runs » Post

Codesound wrote:
Wed Nov 04, 2020 16:41
BEAUTIFUL!!!!!! Thanks a lot..... and sorry for our radio silence....

Thanks again
Thankz

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Re: [ModPack] Cool Trees [cool_trees] (v4.3)

by runs » Post

v4.4

- Added Plum Tree

Image
Image

Now leaves with param2 = 0 !!!
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Re: [ModPack] Cool Trees [cool_trees] (v4.4)

by runs » Post

v4.5

- Changed the plum tree texture to another more cool.

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Re: [ModPack] Cool Trees [cool_trees] (v4.5)

by SFENCE » Post

Hi.

There is missing line "depends = default" in mod.conf of larch tree.

Baobab directory has empty init file. Should be removed?
cdb_3P0AYqjEIn68

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Re: [ModPack] Cool Trees [cool_trees] (v4.5)

by SFENCE » Post

I make cools trees trunks look round.
Spoiler
Image
Change is available in my fork of cool trees repository, branch round_trunks.
To activate round trunks, the settings parameter "cool_trees_round_trunk" has to be set to true via the Minetest settings menu, or by edition minetest.conf file.

Code: Select all

cool_trees_round_trunk = true
If you want runs, feel free to merge this change into your repository.
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runs
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Re: [ModPack] Cool Trees [cool_trees] (v4.5)

by runs » Post

SFENCE wrote:
Wed Jan 13, 2021 21:55
Hi.

There is missing line "depends = default" in mod.conf of larch tree.

Baobab directory has empty init file. Should be removed?
Yes and yes.

Fixed.

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Re: [ModPack] Cool Trees [cool_trees] (v4.6)

by SFENCE » Post

It looks like the oak tree sapling grows immediately after placement.
Maybe, some remainder from oak testing.
cdb_3P0AYqjEIn68

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runs
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Re: [ModPack] Cool Trees [cool_trees] (v4.6)

by runs » Post

v4.7

- Fixed oak growth.

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Re: [ModPack] Cool Trees [cool_trees] (v4.7)

by runs » Post

v4.8

- Bamboo climbable.

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Re: [ModPack] Cool Trees [cool_trees] (v4.8)

by runs » Post

v4.9

- Palm model revamped.

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Re: [ModPack] Cool Trees [cool_trees] (v4.9)

by j0j0n4th4n » Post

Some of the item models are too round for the game, like the plum. Do you think you could make them more blocky?
cdb_894a100ddd76

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runs
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Re: [ModPack] Cool Trees [cool_trees] (v4.9)

by runs » Post

j0j0n4th4n wrote:
Wed Feb 03, 2021 02:14
Some of the item models are too round for the game, like the plum. Do you think you could make them more blocky?
It follows the style of Minetest/Minecraft. Big fruits are blocky (pumpkins) but small ones no (apples).

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Re: [ModPack] Cool Trees [cool_trees] (v4.9)

by sirrobzeroone » Post

Hi runs,
I'm just messing around with various tree mods to see if I can get the falling_tree_capitator to auto register tree's. I tried with cool trees and noticed the decorations when registered don't include a name field, so I cant tell which are trees and which easily, I'd have to skim down to the file path and try from there...which is a bit painful or sift through the schematic file and check each node group has tree=1

I'm happy to do a pull request and update the tree configs so they follow the decoration naming convention used by default - I noticed each tree is basically its own mod so as an example here is willow:

Code: Select all

minetest.register_decoration({
		name = "willow:willow_tree",
		deco_type = "schematic",
		place_on = {"default:dirt"},
		sidelen = 16,
		noise_params = {.....
What this means is when registered instead of getting a random number string as its id it will get "willow:willow_tree", it makes sifting through decorations inside "minetest.registered_decorations" much easier.

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runs
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Re: [ModPack] Cool Trees [cool_trees] (v4.9)

by runs » Post

sirrobzeroone wrote:
Mon Mar 08, 2021 20:58
Hi runs,
I'm just messing around with various tree mods to see if I can get the falling_tree_capitator to auto register tree's. I tried with cool trees and noticed the decorations when registered don't include a name field, so I cant tell which are trees and which easily, I'd have to skim down to the file path and try from there...which is a bit painful or sift through the schematic file and check each node group has tree=1

I'm happy to do a pull request and update the tree configs so they follow the decoration naming convention used by default - I noticed each tree is basically its own mod so as an example here is willow:

Code: Select all

minetest.register_decoration({
		name = "willow:willow_tree",
		deco_type = "schematic",
		place_on = {"default:dirt"},
		sidelen = 16,
		noise_params = {.....
What this means is when registered instead of getting a random number string as its id it will get "willow:willow_tree", it makes sifting through decorations inside "minetest.registered_decorations" much easier.
Do the PR

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Re: [ModPack] Cool Trees [cool_trees] (v4.9)

by sirrobzeroone » Post

runs wrote:
Mon Mar 08, 2021 21:54
sirrobzeroone wrote:
Mon Mar 08, 2021 20:58
I'm happy to do a pull request
Do the PR
All done:

https://github.com/runsy/cool_trees/pull/14

I cant tell any difference in game wouldnt expect to but output when checking the registered decs now has modname:decoration_name. The only one I didint call a tree was pineapple after doing extensive reading (5 seconds on google) I named it shrub - pineapple:pineapple_shrub.

leave a comment if you want any changes and Ill make the edit :).

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daret
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Re: [ModPack] Cool Trees [cool_trees] (v4.9)

by daret » Post

sirrobzeroone wrote:
Mon Mar 08, 2021 20:58
Hi runs,
I'm just messing around with various tree mods to see if I can get the falling_tree_capitator to auto register tree's.
Tree capitator - I'm looking forward to try it :)
Hope it will work with cool trees.

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runs
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Re: [ModPack] Cool Trees [cool_trees] (v4.9)

by runs » Post

v4.10
- Put a name to the decorations, thanks to sirrobzeroone.

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Re: [ModPack] Cool Trees [cool_trees] (v4.9)

by sirrobzeroone » Post

daret wrote:
Tue Mar 09, 2021 08:06
Tree capitator - I'm looking forward to try it :)
Hope it will work with cool trees.
Give this version a try Daret - https://github.com/sirrobzeroone/fallin ... es/tag/0.4

Should work with the latest 4.10 version of cooltrees, however treat as experimental :)

Thanks Runs that made supporting cool_trees way easier :)

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Re: [ModPack] Cool Trees [cool_trees] (v4.10)

by runs » Post

v4.11 (thanks to sfence)

- "Moreblocks Mod" support for the other all trees than bamboo.
- Fix description mismatch in holly tree stairs.

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Re: [ModPack] Cool Trees [cool_trees] (v4.11)

by runs » Post

v4.12

- Changed the param2 from "1" to "0" value for leaves and fruits.

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Re: [ModPack] Cool Trees [cool_trees] (v4.12)

by runs » Post

v4.13 (thanks to "sfence")

- Add fences, fence rails, and fence gates for all the woods.

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Re: [ModPack] Cool Trees [cool_trees] (v4.13)

by runs » Post

v4.14

- Fix: "Register leafdecay for Cherry Blossom Leaves"

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