[Mod] Nodes for Pixelart based on palettes [pixelart]

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Linuxdirk
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[Mod] Nodes for Pixelart based on palettes [pixelart]

by Linuxdirk » Fri May 03, 2019 14:56

Pixelart is a mod adding nodes grouped in color palettes to Minetest

Image

Using the mod


The mod operates in two ways. In creative mode a player can take pixel (nodes) from the palette and place them in the world without any cost. For doing so the player needs to open the inventory and switch to the “Pixelart” tab and select one of the available palettes. Alternatively a custom Unified Inventory page or a node are available.

Image

When the world does not run in creative mode taking pixels costs a base node. The name of the base node is shown to the player via a chat line. When a player has one of the defined base node taking out one pixel (node) from the palette is possible.

In both cases the player needs at least one free inventory slot where the node can be placed in.

Palettes


The built-in palettes all use Silver Sandstone as base node (default:silver_sandstone) when not in creative mode. All palettes are carefully created using original sources. Feel free to suggest interesting palettes for implementation.

The mod also allows using custom palettes on a per-world basis. Those custom palettes take precedence over the built-in palettes when having the same name as them. This allows overriding built-in palettes as well as removing them from the palettes list (see readme for more details).

Mod Meta


License: GPLv3 for code, CC-BY-SA for media
Dependencies: default (Minetest >= 5.0.0)
Download latest version: pixelart-master.zip
Source/issues/etc.: GitLab
Translations: English (default) and German
 

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