[Mod] Luxury Decor [1.1.5] [luxury_decor]

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Andrey01
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[Mod] Luxury Decor [1.1.5] [luxury_decor]

by Andrey01 » Post

Image

Current mod version: 1.1.5 [25.08.19]
Description
This mod is intended to add large amount of various precious furniture elements, decorations of different course and exterior stuff. The mod title itself doesn`t say about all components are luxurious, because there is still simple style of the furniture. Just it says about the enrichment of diverse furniture (kitchen, bathroom, living room, bedroom, corridors, exterior and decorations) and each one with different styles! Currently the mod presents you a few sorts of chairs, tables. It also contains one style of kitchen, armchairs, sofas and footstools. Note, not all items are craftable, unfortunately.

Notice:the most furniture stuff are missing now and also there`s no any decorations and exterior that i planned to add in next releases.

Mod Features
  • Fine models and textures.
  • Kitchen cabinets can be visually opened and closed (sometimes it causes a bug when put items disappear on double opening)
  • A player can sit the chairs and sofas
  • Sofas and footstools will be connected between themselves if click it sideways
  • Many (not all) items are ensured with different functionability (opening/closing cabinets (also visually), bedsides, table lamps are able to be switched on/off and etc.)
Crafting & Cooking Recipes
+ Spoiler
TODO list
Here is a list with planned stuff below that considered to be added in next updates.
+ Spoiler
Version History
+ Spoiler
Version Compatibility
5.0.0 and up.

Mod Dependencies
default

Mod License
MIT

Browsing and downloads
Github repo: https://github.com/Andrey2470T/luxury_decor
ContentDB: https://content.minetest.net/packages/A ... ury_decor/

Gallery
A player is in the kitchen:
Image

A player has opened a drawer of the kitchen cabinet:
Image

Visually:
Image

A player has opened a fridge:
Image

Visually:
Image

A player is in the living room:
Image

A player is looking at the grand piano:
Image

A player is looking at the royal double bed:
Image
Last edited by Andrey01 on Sat Jul 18, 2020 14:05, edited 7 times in total.

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Andrey01
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Re: [Mod] Luxury Decor [1.1.1] [luxury_decor]

by Andrey01 » Post

[03.05.19] RECOVERED THE MOD TOPIC!!!
Updates 1.1.0/1.1.1!
Image
  • Added new chandeliers (royal brass, luxury steel, simple plastic), brass candlesticks, wall/ceiling lanterns and plastic desk lamp.
  • Added scissors, lampshade and kits of incandescent bulbs/lampshades.
  • Fixed textures overlayings of some chandeliers models.
  • Fixed glass wall lamp rotating when a player sets it. For now it`s directed correspondingly.
  • Removed .blend files from the git source.

theGoodNeighbor
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Re: [Mod] Luxury Decor [1.1.1] [luxury_decor]

by theGoodNeighbor » Post

Hi! I have benefited from this mod so much. Thank you.

One problem so far: I have found zinc ore in a cave, but I get a block of zinc ore when I mine it! Shouldn't I get zinc fragments instead? I cannot make zinc fragments from the ore either. :( Also, should the zinc ore really glow?

[EDIT] Like the glowing, this is not a real problem but it seems odd and perhaps should be fixed: the zinc ore can be mined without a tool selected/with one's bare hand.
I play on Android, v5.0.0.23.

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Andrey01
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Re: [Mod] Luxury Decor [1.1.1] [luxury_decor]

by Andrey01 » Post

theGoodNeighbor wrote:Hi! I have benefited from this mod so much. Thank you.

One problem so far: I have found zinc ore in a cave, but I get a block of zinc ore when I mine it! Shouldn't I get zinc fragments instead? I cannot make zinc fragments from the ore either. :( Also, should the zinc ore really glow?

[EDIT] Like the glowing, this is not a real problem but it seems odd and perhaps should be fixed: the zinc ore can be mined without a tool selected/with one's bare hand.
All those issues will be fixed soon in 1.1.2.

theGoodNeighbor
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Re: [Mod] Luxury Decor [1.1.1] [luxury_decor]

by theGoodNeighbor » Post

Andrey01 wrote:All those issues will be fixed soon in 1.1.2.
Great! Thanks. :)
I play on Android, v5.0.0.23.

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Re: [Mod] Luxury Decor [1.1.2] [luxury_decor]

by Andrey01 » Post

[25.08.19] BUGFIX RELEASE 1.1.2!
  • Long-awaited fixing of an error concerned to weird disappearance of items are being in any cabinet if the cabinet altered!
  • Oil bucket does put an oil source in a world and vice-versa, it can be picked up with a bucket.
  • Added random_dropped_items_amount(player, itemstack, max_items_amount) function that returns a random interval in a range from '1' to 'max_items_amount'.
  • Fixed world positions of each model of basic and intermediate cabinets not to be beyond the block area.

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Re: [Mod] Luxury Decor [1.1.2] [luxury_decor]

by Andrey01 » Post

[27.08.19] RELEASE 1.1.3!
  • Moved the sitting API to new 'api' folder and optimized also.
  • Added 'anim' field for 'seat' metadata table of each seat.
  • Now you can apply the only seat spot for a chair/sofa.
  • Scaled down luxury/plastic desk lamp, luxury chair with cushion and decorative chair.
  • Added a separate character sitting model with sitting animation. It`s made to avoid switching to standing animation when a player is left clicking during the sitting.

theGoodNeighbor
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Re: [Mod] Luxury Decor [1.1.3] [luxury_decor]

by theGoodNeighbor » Post

The update causes my game to crash. Here is what my debug.txt says:

Code: Select all

2019-08-31 18:40:44: WARNING[Main]: Node 'light_source' value exceeds maximum, limiting to maximum: illumination:light_full
2019-08-31 18:40:46: ERROR[Main]: ModError: Failed to load and run script from /storage/emulated/0/Minetest/mods/luxury_decor/init.lua:
2019-08-31 18:40:46: ERROR[Main]: /storage/emulated/0/Minetest/mods/luxury_decor/api/sitting.lua:94: nesting of [[...]] is deprecated near '['
2019-08-31 18:40:46: ERROR[Main]: stack traceback:
2019-08-31 18:40:46: ERROR[Main]: 	[C]: in function 'dofile'
2019-08-31 18:40:46: ERROR[Main]: 	...orage/emulated/0/Minetest/mods/luxury_decor/init.lua:4: in main chunk
2019-08-31 18:40:46: ERROR[Main]: Check debug.txt for details.
2019-08-31 18:40:46: ACTION[Main]: Server: Shutting down
I play on Android, v5.0.0.23.

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Re: [Mod] Luxury Decor [1.1.3] [luxury_decor]

by Andrey01 » Post

I've fixed the error and will commit when this issue is solved: viewtopic.php?f=6&t=23227

albert
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Re: [Mod] Luxury Decor [1.1.3] [luxury_decor]

by albert » Post

Hello!

Maybe I haven't see the new recipes, but when i activate this mod, I can't craft a stick.
I'm using MT 5.0.1 (Debian Buster) and i download this mod from the game (Content).
MT est un jeu où vous partez à travers le monde pour trouver un lapin et vous revenez à votre camp avec plein de ressources et sans lapin.

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Re: [Mod] Luxury Decor [1.1.3] [luxury_decor]

by Andrey01 » Post

albert wrote:Hello!

Maybe I haven't see the new recipes, but when i activate this mod, I can't craft a stick.
I'm using MT 5.0.1 (Debian Buster) and i download this mod from the game (Content).
What's a stick? Plank?

albert
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Re: [Mod] Luxury Decor [1.1.3] [luxury_decor]

by albert » Post

Thanks for reply.

It is when i want craft a stick from a plank (group wood). In my case: apple wood planks.

EDIT:
I just creat a new world with only this mod activate. I can "take" wood (apple), i can craft this wood to planks but I can't craft planks to stick.
MT est un jeu où vous partez à travers le monde pour trouver un lapin et vous revenez à votre camp avec plein de ressources et sans lapin.

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Andrey01
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Re: [Mod] Luxury Decor [1.1.3] [luxury_decor]

by Andrey01 » Post

albert wrote:Thanks for reply.

It is when i want craft a stick from a plank (group wood). In my case: apple wood planks.

EDIT:
I just creat a new world with only this mod activate. I can "take" wood (apple), i can craft this wood to planks but I can't craft planks to stick.
I'll add such possibility in 1.1.4.

albert
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Re: [Mod] Luxury Decor [1.1.3] [luxury_decor]

by albert » Post

Andrey01 wrote: I'll add such possibility in 1.1.4.
Oh! Ok. I just try with download from ContentDB (same problem). I'm looking from the version 1.1.4.
MT est un jeu où vous partez à travers le monde pour trouver un lapin et vous revenez à votre camp avec plein de ressources et sans lapin.

untiltoday
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Re: [Mod] Luxury Decor [1.1.3] [luxury_decor]

by untiltoday » Post

ContentDB's forum link points to viewtopic.php?t=22352 instead of this topic.

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Re: [Mod] Luxury Decor [1.1.3] [luxury_decor]

by Andrey01 » Post

untiltoday wrote:ContentDB's forum link points to viewtopic.php?t=22352 instead of this topic.
Fixed now. It has been using the old ID that was valid before the forum shutdown in April.

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Re: [Mod] Luxury Decor [1.1.4] [luxury_decor]

by Andrey01 » Post

[26.09.19] RELEASE 1.1.4!!!
I`ve finally fixed an issue relating to my git credentials after a password change. I`ve just got to push changes via SSH, as HTTP insisitly doesn`t work due to unknown reason. I added a sound of wood sawing when you craft some wooden items using saw in the crafting recipe. Also, fixed a bug when opening/closing fridge, just a mistake in the code.


  • Added wood sawing sound while crafting with saw usage.
  • Fixed an error causing due to '[[...]]' inside the comment.
  • Fridges dont cause any errors anymore.

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Re: [Mod] Luxury Decor [1.1.4] [luxury_decor]

by Andrey01 » Post

[18.07.20] RELEASE 1.1.5!
  • Added solid oil. Used for melting into oil source in the furnace.
  • Decreased alpha of oil source.
  • Optimized generation of ores.

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