[Mod] Luxury Decor [1.1.3] [luxury_decor]

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Andrey01
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[Mod] Luxury Decor [1.1.3] [luxury_decor]

by Andrey01 » Fri May 03, 2019 19:00

Image

Current mod version: 1.1.3 [25.08.19]
Description
This mod is intended to add large amount of various precious furniture elements, decorations of different course and exterior stuff. The mod title itself doesn`t say about all components are luxurious, because there is still simple style of the furniture. Just it says about the enrichment of diverse furniture (kitchen, bathroom, living room, bedroom, corridors, exterior and decorations) and each one with different styles! Currently the mod presents you a few sorts of chairs, tables. It also contains one style of kitchen, armchairs, sofas and footstools. Note, not all items are craftable, unfortunately.

Notice:the most furniture stuff are missing now and also there`s no any decorations and exterior that i planned to add in next releases.

Mod Features
  • Fine models and textures.
  • Kitchen cabinets can be visually opened and closed (sometimes it causes a bug when put items disappear on double opening)
  • A player can sit the chairs and sofas
  • Sofas and footstools will be connected between themselves if click it sideways
  • Many (not all) items are ensured with different functionability (opening/closing cabinets (also visually), bedsides, table lamps are able to be switched on/off and etc.)

Crafting & Cooking Recipes
+ "List of crafting & cooking recipes"


TODO list
Here is a list with planned stuff below that considered to be added in next updates.

+ Spoiler


Version History
[27.08.19]Release 1.1.3 - Main: moved the sitting API to 'api' folder, scaled down lamps and chairs models.
[25.08.19]Release 1.1.2 - Main: fix of disappearance of items being inside any cabinet after opening/closing other departments.
[03.05.19]Release 1.1.0/1.1.1 - Added chandeliers, candlesticks and lanterns. Fixed textures overlaying of few chandeliers.
[31.03.19]Release 1.0.2 - Added crafting recipes for all items, added more crafting ingredients.
[27.03.19]Release 1.0.1 - The sofas connects correctly, the ones are disconnectable, fixed a problem with the sofas textures laying out.
[16.03.19]Release 1.0.0 - The mod is born

Version Compatibility
5.0.0 and up.

Mod Dependencies
default

Mod License
MIT

Browsing and downloads
Github repo: https://github.com/Andrey2470T/luxury_decor
ContentDB: https://content.minetest.net/packages/A ... ury_decor/

Gallery
A player is in the kitchen:
Image

A player has opened a drawer of the kitchen cabinet:
Image

Visually:
Image

A player has opened a fridge:
Image

Visually:
Image

A player is in the living room:
Image

A player is looking at the grand piano:
Image

A player is looking at the royal double bed:
Image
Last edited by Andrey01 on Thu Sep 05, 2019 11:43, edited 5 times in total.
 

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Re: [Mod] Luxury Decor [1.1.1] [luxury_decor]

by Andrey01 » Fri May 03, 2019 19:18

[03.05.19] RECOVERED THE MOD TOPIC!!!
Updates 1.1.0/1.1.1!
Image

  • Added new chandeliers (royal brass, luxury steel, simple plastic), brass candlesticks, wall/ceiling lanterns and plastic desk lamp.
  • Added scissors, lampshade and kits of incandescent bulbs/lampshades.
  • Fixed textures overlayings of some chandeliers models.
  • Fixed glass wall lamp rotating when a player sets it. For now it`s directed correspondingly.
  • Removed .blend files from the git source.
 

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Re: [Mod] Luxury Decor [1.1.1] [luxury_decor]

by theGoodNeighbor » Sun Jul 28, 2019 19:20

Hi! I have benefited from this mod so much. Thank you.

One problem so far: I have found zinc ore in a cave, but I get a block of zinc ore when I mine it! Shouldn't I get zinc fragments instead? I cannot make zinc fragments from the ore either. :( Also, should the zinc ore really glow?

[EDIT] Like the glowing, this is not a real problem but it seems odd and perhaps should be fixed: the zinc ore can be mined without a tool selected/with one's bare hand.
I play on Android, v5.0.0.23.
 

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Re: [Mod] Luxury Decor [1.1.1] [luxury_decor]

by Andrey01 » Mon Jul 29, 2019 16:06

theGoodNeighbor wrote:Hi! I have benefited from this mod so much. Thank you.

One problem so far: I have found zinc ore in a cave, but I get a block of zinc ore when I mine it! Shouldn't I get zinc fragments instead? I cannot make zinc fragments from the ore either. :( Also, should the zinc ore really glow?

[EDIT] Like the glowing, this is not a real problem but it seems odd and perhaps should be fixed: the zinc ore can be mined without a tool selected/with one's bare hand.

All those issues will be fixed soon in 1.1.2.
 

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Re: [Mod] Luxury Decor [1.1.1] [luxury_decor]

by theGoodNeighbor » Mon Jul 29, 2019 18:47

Andrey01 wrote:All those issues will be fixed soon in 1.1.2.


Great! Thanks. :)
I play on Android, v5.0.0.23.
 

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Re: [Mod] Luxury Decor [1.1.2] [luxury_decor]

by Andrey01 » Sun Aug 25, 2019 18:24

[25.08.19] BUGFIX RELEASE 1.1.2!

  • Long-awaited fixing of an error concerned to weird disappearance of items are being in any cabinet if the cabinet altered!
  • Oil bucket does put an oil source in a world and vice-versa, it can be picked up with a bucket.
  • Added random_dropped_items_amount(player, itemstack, max_items_amount) function that returns a random interval in a range from '1' to 'max_items_amount'.
  • Fixed world positions of each model of basic and intermediate cabinets not to be beyond the block area.
 

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Re: [Mod] Luxury Decor [1.1.2] [luxury_decor]

by Andrey01 » Tue Aug 27, 2019 19:39

[27.08.19] RELEASE 1.1.3!
  • Moved the sitting API to new 'api' folder and optimized also.
  • Added 'anim' field for 'seat' metadata table of each seat.
  • Now you can apply the only seat spot for a chair/sofa.
  • Scaled down luxury/plastic desk lamp, luxury chair with cushion and decorative chair.
  • Added a separate character sitting model with sitting animation. It`s made to avoid switching to standing animation when a player is left clicking during the sitting.
 

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Re: [Mod] Luxury Decor [1.1.3] [luxury_decor]

by theGoodNeighbor » Sun Sep 01, 2019 00:04

The update causes my game to crash. Here is what my debug.txt says:

Code: Select all
2019-08-31 18:40:44: WARNING[Main]: Node 'light_source' value exceeds maximum, limiting to maximum: illumination:light_full
2019-08-31 18:40:46: ERROR[Main]: ModError: Failed to load and run script from /storage/emulated/0/Minetest/mods/luxury_decor/init.lua:
2019-08-31 18:40:46: ERROR[Main]: /storage/emulated/0/Minetest/mods/luxury_decor/api/sitting.lua:94: nesting of [[...]] is deprecated near '['
2019-08-31 18:40:46: ERROR[Main]: stack traceback:
2019-08-31 18:40:46: ERROR[Main]:    [C]: in function 'dofile'
2019-08-31 18:40:46: ERROR[Main]:    ...orage/emulated/0/Minetest/mods/luxury_decor/init.lua:4: in main chunk
2019-08-31 18:40:46: ERROR[Main]: Check debug.txt for details.
2019-08-31 18:40:46: ACTION[Main]: Server: Shutting down
I play on Android, v5.0.0.23.
 

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albert
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Re: [Mod] Luxury Decor [1.1.3] [luxury_decor]

by albert » Sun Sep 08, 2019 06:59

Hello!

Maybe I haven't see the new recipes, but when i activate this mod, I can't craft a stick.
I'm using MT 5.0.1 (Debian Buster) and i download this mod from the game (Content).
 

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Re: [Mod] Luxury Decor [1.1.3] [luxury_decor]

by Andrey01 » Sun Sep 08, 2019 07:14

albert wrote:Hello!

Maybe I haven't see the new recipes, but when i activate this mod, I can't craft a stick.
I'm using MT 5.0.1 (Debian Buster) and i download this mod from the game (Content).

What's a stick? Plank?
 

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Re: [Mod] Luxury Decor [1.1.3] [luxury_decor]

by albert » Sun Sep 08, 2019 07:23

Thanks for reply.

It is when i want craft a stick from a plank (group wood). In my case: apple wood planks.

EDIT:
I just creat a new world with only this mod activate. I can "take" wood (apple), i can craft this wood to planks but I can't craft planks to stick.
 

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Re: [Mod] Luxury Decor [1.1.3] [luxury_decor]

by Andrey01 » Sun Sep 08, 2019 08:07

albert wrote:Thanks for reply.

It is when i want craft a stick from a plank (group wood). In my case: apple wood planks.

EDIT:
I just creat a new world with only this mod activate. I can "take" wood (apple), i can craft this wood to planks but I can't craft planks to stick.

I'll add such possibility in 1.1.4.
 

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Re: [Mod] Luxury Decor [1.1.3] [luxury_decor]

by albert » Sun Sep 08, 2019 08:12

Andrey01 wrote:I'll add such possibility in 1.1.4.

Oh! Ok. I just try with download from ContentDB (same problem). I'm looking from the version 1.1.4.
 

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Re: [Mod] Luxury Decor [1.1.3] [luxury_decor]

by Andrey01 » Fri Sep 13, 2019 09:18

untiltoday wrote:ContentDB's forum link points to viewtopic.php?t=22352 instead of this topic.

Fixed now. It has been using the old ID that was valid before the forum shutdown in April.
 


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