[Mod]Hot Air Balloons [hot_air_balloons]

Post Reply
Eran
Member
Posts: 123
Joined: Fri May 03, 2019 16:46

[Mod]Hot Air Balloons [hot_air_balloons]

by Eran » Post

Now with support for MineClone2!

There are many ways to travel but few of them are silent. This mod adds one of the latter to minetest.

Controls
  • Up,down,left,right (default WASD): Accelerate the balloon in the corresponding direction.
  • Jump (default space): Rotate the balloon towards where you're looking.
  • Sneak (default shift): Lower balloon heat, making the balloon move down
  • Right click with coal lump: Increase balloon heat, making the balloon move up
  • Right click without coal: Mount/Dismount
Note: Fueling uses the value of the coal group multiplicatively. In minetest game the only working fuel item is coal lump but mods might add others.


Crafting:
Image

Screenshots:
Image

Image


Optional Dependencies:
Installed mods determine which crafting recipe is enabled.
Minetest Game reicpe:
  • default
  • bucket
MineClone 2 reicpe:
  • mcl_core
  • mcl_buckets
  • mcl_mobitems
I have not tested this mod with anything lower than MT 5.0.0 so it possibly won't work on lower versions.

License:
Code: LGPLv2.1
Media: CC-BY-SA 3.0

Source:
https://notabug.org/NetherEran/hot_air_balloons

Download:
https://notabug.org/NetherEran/hot_air_ ... ve/1.3.zip
Attachments
craft.png
(40.63 KiB) Not downloaded yet
screenshot_20190323_204131.jpg
(102.38 KiB) Not downloaded yet
screenshot_20190323_203641.jpg
(229.17 KiB) Not downloaded yet
Last edited by Eran on Tue Aug 06, 2019 17:52, edited 1 time in total.

Eran
Member
Posts: 123
Joined: Fri May 03, 2019 16:46

Re: [Mod]Hot Air Balloons [hot_air_balloons]

by Eran » Post

I added a crafting recipe for MineClone 2!

piet
Member
Posts: 40
Joined: Mon May 06, 2019 10:16
In-game: piet

Re: [Mod]Hot Air Balloons [hot_air_balloons]

by piet » Post

good mod!

piet
Member
Posts: 40
Joined: Mon May 06, 2019 10:16
In-game: piet

Re: [Mod]Hot Air Balloons [hot_air_balloons]

by piet » Post

but he works not

User avatar
Lone_Wolf
Member
Posts: 2421
Joined: Sun Apr 09, 2017 05:50
GitHub: LoneWolfHT
IRC: Lone_Wolf or LoneWolfHT
In-game: Lone_Wolf
Location: Not there, THERE!

Re: [Mod]Hot Air Balloons [hot_air_balloons]

by Lone_Wolf » Post

Love the mod! Deja Vu, anyone?

Eran
Member
Posts: 123
Joined: Fri May 03, 2019 16:46

Re: [Mod]Hot Air Balloons [hot_air_balloons]

by Eran » Post

piet wrote:but he works not
Can you be a bit more precise so I can find the problem and fix it?

theGoodNeighbor
Member
Posts: 10
Joined: Sun Jul 28, 2019 19:12

Re: [Mod]Hot Air Balloons [hot_air_balloons]

by theGoodNeighbor » Post

Eran wrote:
piet wrote:but he works not
Can you be a bit more precise so I can find the problem and fix it?
I have a serious problem with this mod, too. I can't tell you why, because I know nothing of modding, but, basically, having a balloon in-game makes the program crash when I try to load the game with the balloon in it. :( I can only open the game with this mod disabled.

I also have a personal issue with tbe recipe: Why a bucket of lava? Why something so rare and hard to find? Could you please change this to a more common fuel? And why do I need coal if the fuel source is built-in???

[EDIT] Oh, and I was playing with the mod in Android.
I play on Android, v5.0.0.23.

Red_King_Cyclops
Member
Posts: 315
Joined: Sun Jun 16, 2019 20:17
Location: Earth

Re: [Mod]Hot Air Balloons [hot_air_balloons]

by Red_King_Cyclops » Post

This mod is certainly an improvement over the old hot air balloon mod. This mod works well except for the player model. For some reason when I mounted a hot air ballon, my player model went down by one node permanently (even after dismounting). This problem affected me on a world with many other mods installed, but did not affect me on a world with the hot_air_balloons mod only.
My best mods: space_travel, time_travel, and rocket.

User avatar
Nathan.S
Member
Posts: 1052
Joined: Wed Sep 24, 2014 17:47
GitHub: NathanSalapat
IRC: NathanS21
In-game: NathanS21
Location: Bigsby Texas
Contact:

Re: [Mod]Hot Air Balloons [hot_air_balloons]

by Nathan.S » Post

Minetest 5.0 changed the player model offset, likely you have some old mod that is setting the player model back with the old offset, though I'm not sure why it would happen when mounting the hot air balloon with that other mod enabled, and not when you only had this mod enabled.
I record Minetest videos, Mod reviews, Modding tutorials, and Lets plays.
Check out my website, and brand new Minetest Modding Course

Eran
Member
Posts: 123
Joined: Fri May 03, 2019 16:46

Re: [Mod]Hot Air Balloons [hot_air_balloons]

by Eran » Post

@theGoodNeighbor
When the crash happens do you get an error message? If you do please post it so I can understand what happens. It's propably somehow related to the mechanism that lets balloons log off and back on together with players to prevent them from falling to their death. Might have to do with android aswell.

I chose the lava bucket so it's not cheap but once you have found lava you can make a ton of balloons. It's fairly easy to change recipes though so I can make you a version that uses something else.
And why do I need coal if the fuel source is built-in???
The lava is ballast, not fuel xD

@Red_King_Cyclops
Does it happen with any other mounts? When attaching an object to another the child seems to inherit some visual properties of the parent. Maybe that's what's messing things up. The fact that it only seems to happen on a heavily modded map makes me think that it's not all my fault though.

theGoodNeighbor
Member
Posts: 10
Joined: Sun Jul 28, 2019 19:12

Re: [Mod]Hot Air Balloons [hot_air_balloons]

by theGoodNeighbor » Post

"When the crash happens do you get an error message?"

I only get the standard Android message that says the app crashed and which asks if I want to send a report to the app's developer. I can include a message requesting the info be sent to you. What's your e-mail?
I play on Android, v5.0.0.23.

Eran
Member
Posts: 123
Joined: Fri May 03, 2019 16:46

Re: [Mod]Hot Air Balloons [hot_air_balloons]

by Eran » Post

It's nethereran@hotmail.com.
I should mention that I haven't tested this mod with anything lower than MT 5.0.0. The cause of the crash might be version related.

theGoodNeighbor
Member
Posts: 10
Joined: Sun Jul 28, 2019 19:12

Re: [Mod]Hot Air Balloons [hot_air_balloons]

by theGoodNeighbor » Post

Sent.
I play on Android, v5.0.0.23.

User avatar
acidzebra
Member
Posts: 75
Joined: Sun Sep 10, 2017 09:11

Re: [Mod]Hot Air Balloons [hot_air_balloons]

by acidzebra » Post

theGoodNeighbor wrote:Sent.
it works fine on the latest Mac/Win/Linux versions, it's an artifact of whatever Android client you are using.

Great mod btw! Majestic and slow travel as you sail over the heads of ground-bound peasants.

User avatar
Minix
Member
Posts: 32
Joined: Thu Nov 12, 2020 13:51
In-game: Minix

Re: [Mod]Hot Air Balloons [hot_air_balloons]

by Minix » Post

Hi, I like this mod a lot for transportation haha. I'm having a problem where the balloon randomly disappears mid-air making you fall and die. I'm running minetest 5.3.0 stable with some other mods, the only log was:

Code: Select all

2020-11-25 01:47:57: ACTION[Server]: Server: Player moved too fast: V=-9.05011, H=1998.85; resetting position.
2020-11-25 01:47:57: WARNING[Server]: PlayerSAO::step() id=2 is attached to nonexistent parent. This is a bug.
I haven't investigated much about it, but it seems like when the server lags a bit it thinks the player moved too fast and deletes the balloon entity or something like that, I will have to do more testing.

User avatar
voxelproof
Member
Posts: 1073
Joined: Sat Aug 05, 2017 08:13
Location: Europe

Re: [Mod]Hot Air Balloons [hot_air_balloons]

by voxelproof » Post

Minix wrote:
Wed Nov 25, 2020 02:06
I haven't investigated much about it, but it seems like when the server lags a bit it thinks the player moved too fast and deletes the balloon entity or something like that, I will have to do more testing.
You are probably right, similar incidents I've witnessed a few times while using default boat - it casts off player's character so to speak leaving him in the water and blatantly sailing away. And as I noticed it happens only when the GPU is busy processing huge landscapes with a wide range of view set.
To miss the joy is to miss all. Robert Louis Stevenson

User avatar
Minix
Member
Posts: 32
Joined: Thu Nov 12, 2020 13:51
In-game: Minix

Re: [Mod]Hot Air Balloons [hot_air_balloons]

by Minix » Post

You are probably right, similar incidents I've witnessed a few times while using default boat - it casts off player's character so to speak leaving him in the water and blatantly sailing away. And as I noticed it happens only when the GPU is busy processing huge landscapes with a wide range of view set.
Yeah now that I remember, the same thing happened to me in the same server with boats but it is a lot less common, whereas with the hot air balloon I can't fly for more than 15 minutes without falling off the balloon, however, in another server I had with minetest 5.3.0 and less mods it didn't happen, I will have to test with a server that only has the hot air balloon mod and see if it happens there, I think it's just because of server lag.

medienfux
New member
Posts: 6
Joined: Thu Dec 31, 2020 03:03
GitHub: medienfux gGmbH
IRC: medienfux gGmbH
In-game: medienfux

Re: [Mod]Hot Air Balloons [hot_air_balloons]

by medienfux » Post

I really love this mod and its a lot of fun using it.
Is there a posibility to dye the balloons in a later update ... so that we can fly with colorful balloons in the sky?
this would be soooo great.

Ignaramico
Member
Posts: 72
Joined: Fri Sep 04, 2020 21:23
GitHub: ignaramico

Re: [Mod]Hot Air Balloons [hot_air_balloons]

by Ignaramico » Post

medienfux wrote:
Tue Jan 05, 2021 02:09
I really love this mod and its a lot of fun using it.
Is there a posibility to dye the balloons in a later update ... so that we can fly with colorful balloons in the sky?
this would be soooo great.
since idk if this mod is going to be updated, you can try viewtopic.php?f=11&t=20485

since you can put your own textures to make the boat more personal.

it kinda gets lagged too like this mod, but so far it isnt as bad as with hot air balloons, with it if i get to laggy sometimes the balloon keeps getting upwards with only one carbon xD

medienfux
New member
Posts: 6
Joined: Thu Dec 31, 2020 03:03
GitHub: medienfux gGmbH
IRC: medienfux gGmbH
In-game: medienfux

Re: [Mod]Hot Air Balloons [hot_air_balloons]

by medienfux » Post

thanks @Ignaramico ... this is quite cool ... but I am really into the balloons :D

Post Reply

Who is online

Users browsing this forum: No registered users and 11 guests