Another problem, fish sometimes clips into the land, they move there and stuck forever.StarNinjas wrote:Cool! I will have to keep the fish amount somewhat low so the mod is not overcrowded. Anyways the box fish/puffer fish is in the plans as well as the tang, and the rays.
[Mod]Ocean [xocean][2.1]
- MyordasMineTest
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Re: [Mod]Ocean [xocean][2.1]
- StarNinjas
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Re: [Mod]Ocean [xocean][2.1]
Yes very tricky to fix, I have tried some things but noting has worked so far :|
- MyordasMineTest
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Re: [Mod]Ocean [xocean][2.1]
Also, I'm trying to create some sprites for fish. (only body design, not 3D)StarNinjas wrote:Yes very tricky to fix, I have tried some things but noting has worked so far :|
Here:
Braydenia:

Torifish:

Daniellia:

Jillianica:

Mikaelarasbora

Erinia

Ericichtys

Gavina

Phelanoichthys

Cadenia

Madisonicus

Rachelichthys

Adamica

Jaxonicus

Haley's Tetra

Jackson's Bream

Allifish

Raecarp

Brittanicus

Briannica

Brooklinichthys

Izzinia

Jairinia

Enzania

Kristineia

Jordania

Kendellia

Koastasina

Nooria

Some Prehistoric Fish:
Noraia

Olivinia

Sethar

Scottinia

Samuelia

Rnaichthys

Parisia

Shelbyia

I Public Domained this photos I created. You can modify whatever you wanted to. You can even not attribute me.
Look also every 1:00 PM or 5:00 PM (UTC +8) for more graphics.
I wish it helps for you.
Last edited by MyordasMineTest on Tue Dec 17, 2019 04:52, edited 4 times in total.
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Re: [Mod]Ocean [xocean][2.1]
Cool! If anyone knows of a blender artist that could help me with models, I would be grateful!
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Re: [Mod]Ocean [xocean][2.1]
I didn't know to make a 3D model but still I will make a lot of graphics in B/W so you can put colors and more aquatic diversity in MineTest. Everyday, I will make 4 or more fish models. I want also a freshwater fish mod tho.StarNinjas wrote:Cool! If anyone knows of a blender artist that could help me with models, I would be grateful!
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Re: [Mod]Ocean [xocean][2.1]
Great that will give me some ideas on it!
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Re: [Mod]Ocean [xocean][2.1]
So far, everything seems to be working. Thanks.
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Re: [Mod]Ocean [xocean][2.1]
No problem, thanks for the reports!
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Re: [Mod]Ocean [xocean][2.1]
May I ask how did you created those fish graphics like same as making skins?
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Re: [Mod]Ocean [xocean][2.1]
Starting at line 1727 there are the skins list for the first tropical fish:
To add more simply do this:
Obviously you would have to make textures for the new skins you add, to locate that just go to xoceans>textures.
Code: Select all
textures = {
{"mobs_fishy.png"},
{"mobs_fishy1.png"},
{"mobs_fishy2.png"},
{"mobs_fishy3.png"}
},
Code: Select all
textures = {
{"mobs_fishy.png"},
{"mobs_fishy1.png"},
{"mobs_fishy2.png"},
{"mobs_fishy3.png"},
{"mobs_fishy4.png"},
{"mobs_fishy5.png"},
{"mobs_fishy6.png"}
},
Re: [Mod]Ocean [xocean][2.1]
When I use xocean mod, i often see fish jumping out from water and wait forever on the coast.

- Attachments
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- screenshot_20200907_185704.png
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cdb_3P0AYqjEIn68
Re: [Mod]Ocean [xocean][2.1]
Xocean seems to be abandoned. You can add a check that removes the fish when speed is zero and it is in air. I did that before I decided to get rid of their fish altogether and move to water_life for maritime entities.
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Re: [Mod]Ocean [xocean][2.1]
I have slowed the working on it, currently am doing other projects. Hopefully when I work on it, I will try to fix this reported bug.
Re: [Mod]Ocean [xocean][2.1]
Some bugs and the fixes
Horn coral crashes the game. Easy fix skeleton_horn to horn_skeleton or reverse i forget.
There's xocean:default in the drop property resulting in unknown item
horn_block -> to horn_brown
One of the corals are unbreakable. The horn coral i think. The node drop prediction is wrong. I think thats all. I have fixed the problems on my end. Most were find and replace problems.
I love the land fish feature. I say keep it.
Horn coral crashes the game. Easy fix skeleton_horn to horn_skeleton or reverse i forget.
There's xocean:default in the drop property resulting in unknown item
horn_block -> to horn_brown
One of the corals are unbreakable. The horn coral i think. The node drop prediction is wrong. I think thats all. I have fixed the problems on my end. Most were find and replace problems.
I love the land fish feature. I say keep it.
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Re: [Mod]Ocean [xocean][2.1]
Do you have the latest version? I'm pretty sure I resolved the issue.
If there are still problems on the newest version then I'll fix it.
If there are still problems on the newest version then I'll fix it.
Re: [Mod]Ocean [xocean][2.1]
I'm using the lastest one on the content page.
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Re: [Mod]Ocean [xocean][2.1]
Okay, I'll try to update it on CDB.
Re: [Mod]Ocean [xocean][2.1]
2021-04-13 07:58:36: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'xocean' in callback node_on_dig(): Runtime error from mod 'xocean' in callback node_after_destruct(): "xocean:horn_skeleton" is not a registered node!
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