[Mod]Ocean [xocean][2.1]

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MyordasMineTest
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Re: [Mod]Ocean [xocean][2.1]

by MyordasMineTest » Post

StarNinjas wrote:Cool! I will have to keep the fish amount somewhat low so the mod is not overcrowded. Anyways the box fish/puffer fish is in the plans as well as the tang, and the rays.
Another problem, fish sometimes clips into the land, they move there and stuck forever.

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StarNinjas
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Re: [Mod]Ocean [xocean][2.1]

by StarNinjas » Post

Yes very tricky to fix, I have tried some things but noting has worked so far :|

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MyordasMineTest
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Re: [Mod]Ocean [xocean][2.1]

by MyordasMineTest » Post

StarNinjas wrote:Yes very tricky to fix, I have tried some things but noting has worked so far :|
Also, I'm trying to create some sprites for fish. (only body design, not 3D)

Here:
Braydenia:
Image
Torifish:
Image
Daniellia:
Image
Jillianica:
Image
Mikaelarasbora
Image
Erinia
Image
Ericichtys
Image
Gavina
Image
Phelanoichthys
Image
Cadenia
Image
Madisonicus
Image
Rachelichthys
Image
Adamica
Image
Jaxonicus
Image
Haley's Tetra
Image
Jackson's Bream
Image
Allifish
Image
Raecarp
Image
Brittanicus
Image
Briannica
Image
Brooklinichthys
Image
Izzinia
Image
Jairinia
Image
Enzania
Image
Kristineia
Image
Jordania
Image
Kendellia
Image
Koastasina
Image
Nooria
Image

Some Prehistoric Fish:
Noraia
Image
Olivinia
Image
Sethar
Image
Scottinia
Image
Samuelia
Image
Rnaichthys
Image
Parisia
Image
Shelbyia
Image
I Public Domained this photos I created. You can modify whatever you wanted to. You can even not attribute me.
Look also every 1:00 PM or 5:00 PM (UTC +8) for more graphics.
I wish it helps for you.
Last edited by MyordasMineTest on Tue Dec 17, 2019 04:52, edited 4 times in total.

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StarNinjas
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Re: [Mod]Ocean [xocean][2.1]

by StarNinjas » Post

Cool! If anyone knows of a blender artist that could help me with models, I would be grateful!

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MyordasMineTest
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Re: [Mod]Ocean [xocean][2.1]

by MyordasMineTest » Post

StarNinjas wrote:Cool! If anyone knows of a blender artist that could help me with models, I would be grateful!
I didn't know to make a 3D model but still I will make a lot of graphics in B/W so you can put colors and more aquatic diversity in MineTest. Everyday, I will make 4 or more fish models. I want also a freshwater fish mod tho.

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StarNinjas
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Re: [Mod]Ocean [xocean][2.1]

by StarNinjas » Post

Great that will give me some ideas on it!

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Re: [Mod]Ocean [xocean][2.1]

by TommyTreasure » Post

So far, everything seems to be working. Thanks.

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StarNinjas
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Re: [Mod]Ocean [xocean][2.1]

by StarNinjas » Post

No problem, thanks for the reports!

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MyordasMineTest
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Re: [Mod]Ocean [xocean][2.1]

by MyordasMineTest » Post

May I ask how did you created those fish graphics like same as making skins?

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StarNinjas
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Re: [Mod]Ocean [xocean][2.1]

by StarNinjas » Post

Starting at line 1727 there are the skins list for the first tropical fish:

Code: Select all

		textures = {
			{"mobs_fishy.png"},
			{"mobs_fishy1.png"},
			{"mobs_fishy2.png"},
			{"mobs_fishy3.png"}
		},
To add more simply do this:

Code: Select all

		textures = {
			{"mobs_fishy.png"},
			{"mobs_fishy1.png"},
			{"mobs_fishy2.png"},
			{"mobs_fishy3.png"},
			{"mobs_fishy4.png"},
			{"mobs_fishy5.png"},
			{"mobs_fishy6.png"}
		},
Obviously you would have to make textures for the new skins you add, to locate that just go to xoceans>textures.

SFENCE
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Re: [Mod]Ocean [xocean][2.1]

by SFENCE » Post

When I use xocean mod, i often see fish jumping out from water and wait forever on the coast.

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Bastrabun
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Re: [Mod]Ocean [xocean][2.1]

by Bastrabun » Post

Xocean seems to be abandoned. You can add a check that removes the fish when speed is zero and it is in air. I did that before I decided to get rid of their fish altogether and move to water_life for maritime entities.

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StarNinjas
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Re: [Mod]Ocean [xocean][2.1]

by StarNinjas » Post

I have slowed the working on it, currently am doing other projects. Hopefully when I work on it, I will try to fix this reported bug.

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Re: [Mod]Ocean [xocean][2.1]

by HighPopes » Post

Some bugs and the fixes
Horn coral crashes the game. Easy fix skeleton_horn to horn_skeleton or reverse i forget.
There's xocean:default in the drop property resulting in unknown item

horn_block -> to horn_brown
One of the corals are unbreakable. The horn coral i think. The node drop prediction is wrong. I think thats all. I have fixed the problems on my end. Most were find and replace problems.
I love the land fish feature. I say keep it.

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StarNinjas
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Re: [Mod]Ocean [xocean][2.1]

by StarNinjas » Post

Do you have the latest version? I'm pretty sure I resolved the issue.
If there are still problems on the newest version then I'll fix it.

HighPopes
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Re: [Mod]Ocean [xocean][2.1]

by HighPopes » Post

I'm using the lastest one on the content page.

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StarNinjas
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Re: [Mod]Ocean [xocean][2.1]

by StarNinjas » Post

Okay, I'll try to update it on CDB.

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Re: [Mod]Ocean [xocean][2.1]

by Baobab2 » Post

2021-04-13 07:58:36: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'xocean' in callback node_on_dig(): Runtime error from mod 'xocean' in callback node_after_destruct(): "xocean:horn_skeleton" is not a registered node!

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