Another problem, fish sometimes clips into the land, they move there and stuck forever.StarNinjas wrote:Cool! I will have to keep the fish amount somewhat low so the mod is not overcrowded. Anyways the box fish/puffer fish is in the plans as well as the tang, and the rays.
[Mod]Ocean [xocean][2.4]
- MyordasMineTest
- Member
- Posts: 17
- Joined: Sat Dec 14, 2019 05:57
- Location: Bataan Province, Philippines
Re: [Mod]Ocean [xocean][2.1]
- StarNinjas
- Member
- Posts: 411
- Joined: Wed Mar 14, 2018 00:32
- GitHub: starninjas
- IRC: StarNinjas
- In-game: J1
- Location: Terrarca
- Contact:
Re: [Mod]Ocean [xocean][2.1]
Yes very tricky to fix, I have tried some things but noting has worked so far :|
Don't go to bed tonight, without knowing what would happen if you died. https://thegospelfilm.org/
- MyordasMineTest
- Member
- Posts: 17
- Joined: Sat Dec 14, 2019 05:57
- Location: Bataan Province, Philippines
Re: [Mod]Ocean [xocean][2.1]
Also, I'm trying to create some sprites for fish. (only body design, not 3D)StarNinjas wrote:Yes very tricky to fix, I have tried some things but noting has worked so far :|
Here:
Braydenia:
Torifish:
Daniellia:
Jillianica:
Mikaelarasbora
Erinia
Ericichtys
Gavina
Phelanoichthys
Cadenia
Madisonicus
Rachelichthys
Adamica
Jaxonicus
Haley's Tetra
Jackson's Bream
Allifish
Raecarp
Brittanicus
Briannica
Brooklinichthys
Izzinia
Jairinia
Enzania
Kristineia
Jordania
Kendellia
Koastasina
Nooria
Some Prehistoric Fish:
Noraia
Olivinia
Sethar
Scottinia
Samuelia
Rnaichthys
Parisia
Shelbyia
I Public Domained this photos I created. You can modify whatever you wanted to. You can even not attribute me.
Look also every 1:00 PM or 5:00 PM (UTC +8) for more graphics.
I wish it helps for you.
Last edited by MyordasMineTest on Tue Dec 17, 2019 04:52, edited 4 times in total.
- StarNinjas
- Member
- Posts: 411
- Joined: Wed Mar 14, 2018 00:32
- GitHub: starninjas
- IRC: StarNinjas
- In-game: J1
- Location: Terrarca
- Contact:
Re: [Mod]Ocean [xocean][2.1]
Cool! If anyone knows of a blender artist that could help me with models, I would be grateful!
Don't go to bed tonight, without knowing what would happen if you died. https://thegospelfilm.org/
- MyordasMineTest
- Member
- Posts: 17
- Joined: Sat Dec 14, 2019 05:57
- Location: Bataan Province, Philippines
Re: [Mod]Ocean [xocean][2.1]
I didn't know to make a 3D model but still I will make a lot of graphics in B/W so you can put colors and more aquatic diversity in MineTest. Everyday, I will make 4 or more fish models. I want also a freshwater fish mod tho.StarNinjas wrote:Cool! If anyone knows of a blender artist that could help me with models, I would be grateful!
- StarNinjas
- Member
- Posts: 411
- Joined: Wed Mar 14, 2018 00:32
- GitHub: starninjas
- IRC: StarNinjas
- In-game: J1
- Location: Terrarca
- Contact:
Re: [Mod]Ocean [xocean][2.1]
Great that will give me some ideas on it!
Don't go to bed tonight, without knowing what would happen if you died. https://thegospelfilm.org/
-
- Member
- Posts: 44
- Joined: Tue Nov 15, 2016 01:37
- IRC: TommyTreasure
- In-game: TommyTreasure
Re: [Mod]Ocean [xocean][2.1]
So far, everything seems to be working. Thanks.
- StarNinjas
- Member
- Posts: 411
- Joined: Wed Mar 14, 2018 00:32
- GitHub: starninjas
- IRC: StarNinjas
- In-game: J1
- Location: Terrarca
- Contact:
Re: [Mod]Ocean [xocean][2.1]
No problem, thanks for the reports!
Don't go to bed tonight, without knowing what would happen if you died. https://thegospelfilm.org/
- MyordasMineTest
- Member
- Posts: 17
- Joined: Sat Dec 14, 2019 05:57
- Location: Bataan Province, Philippines
Re: [Mod]Ocean [xocean][2.1]
May I ask how did you created those fish graphics like same as making skins?
- StarNinjas
- Member
- Posts: 411
- Joined: Wed Mar 14, 2018 00:32
- GitHub: starninjas
- IRC: StarNinjas
- In-game: J1
- Location: Terrarca
- Contact:
Re: [Mod]Ocean [xocean][2.1]
Starting at line 1727 there are the skins list for the first tropical fish:
To add more simply do this:
Obviously you would have to make textures for the new skins you add, to locate that just go to xoceans>textures.
Code: Select all
textures = {
{"mobs_fishy.png"},
{"mobs_fishy1.png"},
{"mobs_fishy2.png"},
{"mobs_fishy3.png"}
},
Code: Select all
textures = {
{"mobs_fishy.png"},
{"mobs_fishy1.png"},
{"mobs_fishy2.png"},
{"mobs_fishy3.png"},
{"mobs_fishy4.png"},
{"mobs_fishy5.png"},
{"mobs_fishy6.png"}
},
Don't go to bed tonight, without knowing what would happen if you died. https://thegospelfilm.org/
Re: [Mod]Ocean [xocean][2.1]
When I use xocean mod, i often see fish jumping out from water and wait forever on the coast.
- Attachments
-
- screenshot_20200907_185704.png (670.83 KiB) Viewed 1839 times
cdb_3P0AYqjEIn68
Re: [Mod]Ocean [xocean][2.1]
Xocean seems to be abandoned. You can add a check that removes the fish when speed is zero and it is in air. I did that before I decided to get rid of their fish altogether and move to water_life for maritime entities.
Whatever I say is CC0
- StarNinjas
- Member
- Posts: 411
- Joined: Wed Mar 14, 2018 00:32
- GitHub: starninjas
- IRC: StarNinjas
- In-game: J1
- Location: Terrarca
- Contact:
Re: [Mod]Ocean [xocean][2.1]
I have slowed the working on it, currently am doing other projects. Hopefully when I work on it, I will try to fix this reported bug.
Don't go to bed tonight, without knowing what would happen if you died. https://thegospelfilm.org/
Re: [Mod]Ocean [xocean][2.1]
Some bugs and the fixes
Horn coral crashes the game. Easy fix skeleton_horn to horn_skeleton or reverse i forget.
There's xocean:default in the drop property resulting in unknown item
horn_block -> to horn_brown
One of the corals are unbreakable. The horn coral i think. The node drop prediction is wrong. I think thats all. I have fixed the problems on my end. Most were find and replace problems.
I love the land fish feature. I say keep it.
Horn coral crashes the game. Easy fix skeleton_horn to horn_skeleton or reverse i forget.
There's xocean:default in the drop property resulting in unknown item
horn_block -> to horn_brown
One of the corals are unbreakable. The horn coral i think. The node drop prediction is wrong. I think thats all. I have fixed the problems on my end. Most were find and replace problems.
I love the land fish feature. I say keep it.
- StarNinjas
- Member
- Posts: 411
- Joined: Wed Mar 14, 2018 00:32
- GitHub: starninjas
- IRC: StarNinjas
- In-game: J1
- Location: Terrarca
- Contact:
Re: [Mod]Ocean [xocean][2.1]
Do you have the latest version? I'm pretty sure I resolved the issue.
If there are still problems on the newest version then I'll fix it.
If there are still problems on the newest version then I'll fix it.
Don't go to bed tonight, without knowing what would happen if you died. https://thegospelfilm.org/
Re: [Mod]Ocean [xocean][2.1]
I'm using the lastest one on the content page.
- StarNinjas
- Member
- Posts: 411
- Joined: Wed Mar 14, 2018 00:32
- GitHub: starninjas
- IRC: StarNinjas
- In-game: J1
- Location: Terrarca
- Contact:
Re: [Mod]Ocean [xocean][2.1]
Okay, I'll try to update it on CDB.
Don't go to bed tonight, without knowing what would happen if you died. https://thegospelfilm.org/
Re: [Mod]Ocean [xocean][2.1]
2021-04-13 07:58:36: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'xocean' in callback node_on_dig(): Runtime error from mod 'xocean' in callback node_after_destruct(): "xocean:horn_skeleton" is not a registered node!
Re: [Mod]Ocean [xocean][2.1]
Hi.StarNinjas wrote: ↑Sat Sep 12, 2020 16:47I have slowed the working on it, currently am doing other projects. Hopefully when I work on it, I will try to fix this reported bug.
The solution for fish jumping out from water is probably this: viewtopic.php?p=182565#p182565
cdb_3P0AYqjEIn68
- StarNinjas
- Member
- Posts: 411
- Joined: Wed Mar 14, 2018 00:32
- GitHub: starninjas
- IRC: StarNinjas
- In-game: J1
- Location: Terrarca
- Contact:
Re: [Mod]Ocean [xocean][2.1]
Bug fixes 2.2 is out! The horn coral issue should be fixed, thanks to ThorfinnS for creating the pull request! Sorry for the long wait! I stopped working on this mod for awhile, hopefully I can get some more stuff done.
@Baobab2 It should be fixed, please test!
@SFENCE I'll look into fixing that soon!
@Baobab2 It should be fixed, please test!
@SFENCE I'll look into fixing that soon!
Don't go to bed tonight, without knowing what would happen if you died. https://thegospelfilm.org/
- StarNinjas
- Member
- Posts: 411
- Joined: Wed Mar 14, 2018 00:32
- GitHub: starninjas
- IRC: StarNinjas
- In-game: J1
- Location: Terrarca
- Contact:
Re: [Mod]Ocean [xocean][2.3]
BUG FIX 2.3
-A more proper fix to the horn coral bug
-No more mob beaching! :D
-A more proper fix to the horn coral bug
-No more mob beaching! :D
Don't go to bed tonight, without knowing what would happen if you died. https://thegospelfilm.org/
- j0j0n4th4n
- Member
- Posts: 256
- Joined: Tue Jan 26, 2021 06:45
Re: [Mod]Ocean [xocean][2.3]
I dunno about other versions, but on 5.3.0 they are still beaching. I don't think it is a xocean bug but a mobs one, here is why:-No more mob beaching! :D
- Messing around with the "fall_speed" parameter, using the Dolidrosaurus value from NSSM as example the fishes no longer flew into the distance or was able to slide over 2 block high fences, but they still beached.
- I notice the beaching fishes have weird collision, the files saying "collisionbox = {-0.25, -0.2, -0.25, 0.25, 0.2, 0.25}," but in game they still have a full block high collision box, this allow the fishes to "jump" really high when crossing over each other. I change the values multiple times but the height never changed, I don't know why.
- After changing the fishes to use water_life rather than mobs redo, they no longer beached. I used the coralfish as template but it would be better to define your own functions for the fish brain.
cdb_894a100ddd76
-
- New member
- Posts: 3
- Joined: Sun Oct 29, 2017 22:55
Re: [Mod]Ocean [xocean][2.3]
Mesh Model Error: Trying to create a new fish variety I discovered the B3D mesh doesn't map the texture file very well - There's about a half pixel error that results in noticeable pixel clipping on several edges. I can't find any information on how the jpg texture is mapped or I would be a little better at indicating the problem.
Jumping Error: I'm using 2.3 on 5.5.1 and the beaching problem is still there. I tried a band aid for this problem that seems to work, but it's a little ugly - I put a River Water into nodes along the periphery of a body of Water and over Water filled nodes. Fish won't swim into River Water. When they jump, since they cannot lodge on River Water, they fall through into underlying Water filled nodes. Like I said, it's ugly. On the other hand, jumping out of water onto some dry surface isn't all that unusual.
Jumping Error: I'm using 2.3 on 5.5.1 and the beaching problem is still there. I tried a band aid for this problem that seems to work, but it's a little ugly - I put a River Water into nodes along the periphery of a body of Water and over Water filled nodes. Fish won't swim into River Water. When they jump, since they cannot lodge on River Water, they fall through into underlying Water filled nodes. Like I said, it's ugly. On the other hand, jumping out of water onto some dry surface isn't all that unusual.
-
- Member
- Posts: 14
- Joined: Sat Aug 20, 2022 05:47
Re: [Mod]Ocean [xocean][2.3]
This is a very sweet mod. I was attacked by a hostile villager who killed me. When I respawned, I saw the dolphins attack and kill him.
One question: Sometimes the fish will beach themselves on my shoreline. Is there a way to get them back in the water without killing them?
One question: Sometimes the fish will beach themselves on my shoreline. Is there a way to get them back in the water without killing them?
- j0j0n4th4n
- Member
- Posts: 256
- Joined: Tue Jan 26, 2021 06:45
Re: [Mod]Ocean [xocean][2.3]
Using a bucket and a canal leading back to the water.One question: Sometimes the fish will beach themselves on my shoreline. Is there a way to get them back in the water without killing them?
cdb_894a100ddd76
Who is online
Users browsing this forum: No registered users and 41 guests