[Mod] Minecart [minecart]

User avatar
joe7575
Member
Posts: 851
Joined: Mon Apr 24, 2017 20:38
GitHub: joe7575
In-game: JoSto wuffi
Location: Germany, in the deep south

Re: [Mod] Minecart [minecart]

by joe7575 » Post

Looks perfect. I have no idea what's going wrong...
Perhaps some interference through other mods?
Sent from my Commodore 64. Some of my Mods: Tech Age, TechPack, Hyperloop, Tower Crane, Lumberjack, vm16, Minecart, Signs Bot.

N0RVLL
Member
Posts: 18
Joined: Sat Feb 08, 2020 17:19

Re: [Mod] Minecart [minecart]

by N0RVLL » Post

Doesn't appear so, as best as I can tell. I disabled all other mods except one and tried it-- same problem; and then disabled the one mod I still had enabled (i didn't realize it) and tried again -- same thing.

N0RVLL
Member
Posts: 18
Joined: Sat Feb 08, 2020 17:19

Re: [Mod] Minecart [minecart]

by N0RVLL » Post

Looking at the regular Minetest Wiki for carts, it claims I should be able to 'drop' stacks into the standard cart without mods-- this doesn't work either. However, if it were a minetest core issue, I don't see how others aren't affected.

N0RVLL
Member
Posts: 18
Joined: Sat Feb 08, 2020 17:19

Re: [Mod] Minecart [minecart]

by N0RVLL » Post

I might try creating a brand new world, and see if it works by itself, no other mods ever added.... if that works, I'll let you know.

User avatar
joe7575
Member
Posts: 851
Joined: Mon Apr 24, 2017 20:38
GitHub: joe7575
In-game: JoSto wuffi
Location: Germany, in the deep south

Re: [Mod] Minecart [minecart]

by joe7575 » Post

Does the hopper work as expected, when you drop items on it?
Sent from my Commodore 64. Some of my Mods: Tech Age, TechPack, Hyperloop, Tower Crane, Lumberjack, vm16, Minecart, Signs Bot.

N0RVLL
Member
Posts: 18
Joined: Sat Feb 08, 2020 17:19

Re: [Mod] Minecart [minecart]

by N0RVLL » Post

N0RVLL wrote:I might try creating a brand new world, and see if it works by itself, no other mods ever added.... if that works, I'll let you know.
This worked the same as my other game.

User avatar
joe7575
Member
Posts: 851
Joined: Mon Apr 24, 2017 20:38
GitHub: joe7575
In-game: JoSto wuffi
Location: Germany, in the deep south

Re: [Mod] Minecart [minecart]

by joe7575 » Post

N0RVLL wrote:Looking at the regular Minetest Wiki for carts, it claims I should be able to 'drop' stacks into the standard cart without mods-- this doesn't work either. However, if it were a minetest core issue, I don't see how others aren't affected.
Right, it should also work with standard carts, but standard carts keep losing items in unloaded areas.
Sent from my Commodore 64. Some of my Mods: Tech Age, TechPack, Hyperloop, Tower Crane, Lumberjack, vm16, Minecart, Signs Bot.

N0RVLL
Member
Posts: 18
Joined: Sat Feb 08, 2020 17:19

Re: [Mod] Minecart [minecart]

by N0RVLL » Post

Hopper appears to be working as expected -- I can place items either directly into it, or from a chest; and it spits them out when the cart gets there.

User avatar
joe7575
Member
Posts: 851
Joined: Mon Apr 24, 2017 20:38
GitHub: joe7575
In-game: JoSto wuffi
Location: Germany, in the deep south

Re: [Mod] Minecart [minecart]

by joe7575 » Post

But does the hopper sucks in dropped items (like the cart should do when it starts)?
Sent from my Commodore 64. Some of my Mods: Tech Age, TechPack, Hyperloop, Tower Crane, Lumberjack, vm16, Minecart, Signs Bot.

N0RVLL
Member
Posts: 18
Joined: Sat Feb 08, 2020 17:19

Re: [Mod] Minecart [minecart]

by N0RVLL » Post

OK so if I just throw something out of my inventory into the top of the hopper, it then spits it out to the side.

User avatar
joe7575
Member
Posts: 851
Joined: Mon Apr 24, 2017 20:38
GitHub: joe7575
In-game: JoSto wuffi
Location: Germany, in the deep south

Re: [Mod] Minecart [minecart]

by joe7575 » Post

OK, so let me check the code. There must be some difference between hopper and cart, how they suck in items.
Sent from my Commodore 64. Some of my Mods: Tech Age, TechPack, Hyperloop, Tower Crane, Lumberjack, vm16, Minecart, Signs Bot.

N0RVLL
Member
Posts: 18
Joined: Sat Feb 08, 2020 17:19

Re: [Mod] Minecart [minecart]

by N0RVLL » Post

lol.... I'm used to finding 'issues' with the stuff I test at work... this business of finding them in something I do to relax (and spend time with my daughter) is a new one. Thanks Joe!

User avatar
joe7575
Member
Posts: 851
Joined: Mon Apr 24, 2017 20:38
GitHub: joe7575
In-game: JoSto wuffi
Location: Germany, in the deep south

Re: [Mod] Minecart [minecart]

by joe7575 » Post

The code on GitHub is updated, so give it a try.
Sent from my Commodore 64. Some of my Mods: Tech Age, TechPack, Hyperloop, Tower Crane, Lumberjack, vm16, Minecart, Signs Bot.

N0RVLL
Member
Posts: 18
Joined: Sat Feb 08, 2020 17:19

Re: [Mod] Minecart [minecart]

by N0RVLL » Post

Works for me. Thanks for looking into it.

thomz92
Member
Posts: 34
Joined: Fri May 15, 2020 03:08

Re: [Mod] Minecart [minecart]

by thomz92 » Post

Is this the only cart mod that allows transporting items?

User avatar
joe7575
Member
Posts: 851
Joined: Mon Apr 24, 2017 20:38
GitHub: joe7575
In-game: JoSto wuffi
Location: Germany, in the deep south

Re: [Mod] Minecart [minecart]

by joe7575 » Post

thomz92 wrote:
Tue May 26, 2020 13:26
Is this the only cart mod that allows transporting items?
I don't know, I wasn't interested in that yet. But Minecart is the basis for the cargo carts in the techage mod.
Sent from my Commodore 64. Some of my Mods: Tech Age, TechPack, Hyperloop, Tower Crane, Lumberjack, vm16, Minecart, Signs Bot.

thomz92
Member
Posts: 34
Joined: Fri May 15, 2020 03:08

Re: [Mod] Minecart [minecart]

by thomz92 » Post

I'm having the same issue as N0RVLL unfortunately...

User avatar
joe7575
Member
Posts: 851
Joined: Mon Apr 24, 2017 20:38
GitHub: joe7575
In-game: JoSto wuffi
Location: Germany, in the deep south

Re: [Mod] Minecart [minecart]

by joe7575 » Post

Thank you for remembering me to update the ContentDB :)

The new version is available now.
Sent from my Commodore 64. Some of my Mods: Tech Age, TechPack, Hyperloop, Tower Crane, Lumberjack, vm16, Minecart, Signs Bot.

thomz92
Member
Posts: 34
Joined: Fri May 15, 2020 03:08

Re: [Mod] Minecart [minecart]

by thomz92 » Post

I read up on carts in the minetest wiki, and apparently the default carts mod in Minetest Game is supposed to be able to transport items when you drop them in and punch the cart. Doesn't work for me though.

This mod works though since the update. Thanks!

racal
Member
Posts: 72
Joined: Tue May 26, 2020 08:49

Re: [Mod] Minecart [minecart]

by racal » Post

joe7575 wrote:
Wed May 22, 2019 10:50
A mechanism to unload the cart is added:
1. Sneak+click the cart to get the items back
2. Dig the empty cart with a second sneak+Click (as usual).
Can't seem to make this mechanism to work. The first "sneak + click" ends up getting the minecart and leaving the content/s on the ground.

Is this the expected behavior with the recent update?

Thanks.

User avatar
joe7575
Member
Posts: 851
Joined: Mon Apr 24, 2017 20:38
GitHub: joe7575
In-game: JoSto wuffi
Location: Germany, in the deep south

Re: [Mod] Minecart [minecart]

by joe7575 » Post

I fixed it. V1.04 is available.
Sent from my Commodore 64. Some of my Mods: Tech Age, TechPack, Hyperloop, Tower Crane, Lumberjack, vm16, Minecart, Signs Bot.

racal
Member
Posts: 72
Joined: Tue May 26, 2020 08:49

Re: [Mod] Minecart [minecart]

by racal » Post

joe7575 wrote:
Thu May 28, 2020 06:20
I fixed it. V1.04 is available.
Verified, it works now. First "sneak + click" gets all the item/s inside the minecart, second one digs up the minecart.

Thanks.

User avatar
joe7575
Member
Posts: 851
Joined: Mon Apr 24, 2017 20:38
GitHub: joe7575
In-game: JoSto wuffi
Location: Germany, in the deep south

Re: [Mod] Minecart [minecart]

by joe7575 » Post

Update:

In order to be able to distinguish between your own carts, each Minecart now gets a number.

Image

The cart status can be queried using the chat command "/mycart <num>".
Attachments
cart.png
cart.png (60.14 KiB) Viewed 1404 times
Sent from my Commodore 64. Some of my Mods: Tech Age, TechPack, Hyperloop, Tower Crane, Lumberjack, vm16, Minecart, Signs Bot.

racal
Member
Posts: 72
Joined: Tue May 26, 2020 08:49

Re: [Mod] Minecart [minecart]

by racal » Post

Cross-posting these here for reference...

viewtopic.php?p=376448#p376448
viewtopic.php?p=376453#p376453

User avatar
joe7575
Member
Posts: 851
Joined: Mon Apr 24, 2017 20:38
GitHub: joe7575
In-game: JoSto wuffi
Location: Germany, in the deep south

Re: [Mod] Minecart [minecart]

by joe7575 » Post

Update v1.07 on ContentDB and GitHub with important bugfixes and improvements underneath.
Sent from my Commodore 64. Some of my Mods: Tech Age, TechPack, Hyperloop, Tower Crane, Lumberjack, vm16, Minecart, Signs Bot.

Post Reply

Who is online

Users browsing this forum: No registered users and 22 guests