[Mod] Minecart [minecart]
Re: [Mod] Minecart [minecart]
The recording starts, but always when I reach a buffer, the recording cancels. No idea, what I am doing wrong.
- joe7575
- Member
- Posts: 553
- Joined: Mon Apr 24, 2017 20:38
- GitHub: joe7575
- In-game: JoSto wuffi
- Location: Germany, in the deep south
Re: [Mod] Minecart [minecart]
Both buffer must be yours, try to replace the buffers and then do the recording again.
Sent from my Commodore 64. Some of my Mods: Tech Age, TechPack, Hyperloop, Tower Crane, Lumberjack, Iron Age, Minecart, Signs Bot.
Re: [Mod] Minecart [minecart]
All buffers are mine. I am the only player. I tried replacing, but no luck.
Re: [Mod] Minecart [minecart]
Recording the track works now. I missed adding accelleration rails in my test.
Re: [Mod] Minecart [minecart]
Nice mod, I'm testing it on my singleplayer world, everything works fine for now.
Except...the ballast slope is... useless, since the rails adopt automatically a "slope shape" on top of the whole block, so it looks like "levitating" half block higher than the ballast.
Now, I'm going to build an airport tarmac with all this ballast nodes I crafted :-D
Except...the ballast slope is... useless, since the rails adopt automatically a "slope shape" on top of the whole block, so it looks like "levitating" half block higher than the ballast.
Now, I'm going to build an airport tarmac with all this ballast nodes I crafted :-D
- joe7575
- Member
- Posts: 553
- Joined: Mon Apr 24, 2017 20:38
- GitHub: joe7575
- In-game: JoSto wuffi
- Location: Germany, in the deep south
Re: [Mod] Minecart [minecart]
You have to place the ballast slope block one block deeper, so that the rail fits to the slope

Yes, but unfortunately not on heavy loaded servers. But I am currently working on that issue.Nice mod, I'm testing it on my singleplayer world, everything works fine for now.
- Attachments
-
- slopes.png
- (34.44 KiB) Not downloaded yet
Sent from my Commodore 64. Some of my Mods: Tech Age, TechPack, Hyperloop, Tower Crane, Lumberjack, Iron Age, Minecart, Signs Bot.
Re: [Mod] Minecart [minecart]
Ooooh, okay.. this way works, thanks !
Maybe a good idea to add this info in the readme, and contentdb description ;-)
Well, hope you can find a way to slove that.Yes, but unfortunately not on heavy loaded servers. But I am currently working on that issue.Nice mod, I'm testing it on my singleplayer world, everything works fine for now.
Still, in singleplayer, I made a route that is about 3000 blocks lenght, and the carts travels, load and unload with the hopper nicely ;-)
Who is online
Users browsing this forum: Google [Bot] and 3 guests