[Mod] Meshport (Minetest Mesh Exporter) [meshport]

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random_geek
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[Mod] Meshport (Minetest Mesh Exporter) [meshport]

by random_geek » Post

Image

Meshport is a mod which allows easy exporting of scenes from Minetest to .obj files, complete with materials and textures. These models can be imported directly into Blender or another 3D program for rendering and animation.

This mod is still in the "alpha" phase. At the moment, only the following node drawtypes are able to be exported:
  • Cubic drawtypes, including normal, glasslike, allfaces, and their variants.
  • nodebox
  • mesh (only .obj meshes are exported)
More details about usage, supported features, etc. can be found at the GitHub repository.

Changelog

0.1.0 Initial release.

Dependencies: None yet!

License: LGPL v3.0

Download: https://github.com/random-geek/meshport ... master.zip

GitHub: https://github.com/random-geek/meshport
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Nathan.S
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Re: [Mod] Meshport (Minetest Mesh Exporter) [meshport]

by Nathan.S » Post

Nice, I usually just build everything in Blender when I want to recreate something from Minetest, this could save me a considerable amount of time.
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Re: [Mod] Meshport (Minetest Mesh Exporter) [meshport]

by MHL » Post

Don't fences use the fencelike drawtype? Your drawtype list doesn't have fencelike in it
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v-rob
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Re: [Mod] Meshport (Minetest Mesh Exporter) [meshport]

by v-rob » Post

migdyn wrote:Don't fences use the fencelike drawtype? Your drawtype list doesn't have fencelike in it
Fences use connected nodeboxes. The fencelike drawtype is much more primitive and really shouldn't be used anymore.
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Re: [Mod] Meshport (Minetest Mesh Exporter) [meshport]

by ShadMOrdre » Post

That this even reads nodeboxes is worthy.

How optimized are the meshes that are created? I see you mention about using the highest priority face, do you also optimize vectors and and normals?
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Re: [Mod] Meshport (Minetest Mesh Exporter) [meshport]

by random_geek » Post

ShadMOrdre wrote:How optimized are the meshes that are created? I see you mention about using the highest priority face, do you also optimize vectors and and normals?
The meshes are not optimized much, if you mean reduction of geometry. Cubic nodes share corner vertices and unnecessary interior faces are ignored; however, for the sake of simplicity, adjacent co-planar faces are not combined in any way. Beyond cubic nodes, everything is basically "as-is".

Hope this answers your question.
I have not failed. I've just found 10,000 ways that won't work. —Thomas Edison

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