[Mod] Revival [revival] (v0.3.0)

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Jeksta
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[Mod] Revival [revival] (v0.3.0)

by Jeksta » Post

Image
Revival
Revival is a Mod that allows you to bring extinct creatures back to life.

Features:
  • Extinct Bees: Special bees that once lived in MT. Currently 28 species can be created or breed.
    Image
+ Spoiler
+ Spoiler
Depends:
  • default
  • farming
  • dye
  • butterflies
  • fireflies
License:
Code: (MIT)
Media: (CC-BY-SA 3.0)

Download:
For: MT 5.0+
Download and Source code
Revival Wiki
Last edited by Jeksta on Wed Sep 04, 2019 19:25, edited 4 times in total.

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FreeGamers
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Re: [Mod] Revival [revival] (v0.1.0)

by FreeGamers » Post

Welcome to the forums Jeksta!

Nice mod, interesting concept. The artwork looks really good!

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Re: [Mod] Revival [revival] (v0.1.0)

by Red_King_Cyclops » Post

My best mods: space_travel, time_travel, and rocket.

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Jeksta
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Re: [Mod] Revival [revival] (v0.1.0)

by Jeksta » Post

FreeGamers wrote:Welcome to the forums Jeksta!

Nice mod, interesting concept. The artwork looks really good!
Thanks, some of the artworks are still WIP.
Red_King_Cyclops wrote:This isn't the first time extinct animals have been resurrected, but your mod is more realistic.
I want to keep the Mod(pack) as "logical" as possible without beeing a hassle, because it kind of feels wrong to summon satan with two sticks and a chicken mcnugget. Also the mod will probably not include dinos. Its more like the revival of endangered species like bees/ sea life (corals)/ and certain plants, that might be usefull to the player.
Last edited by Jeksta on Sun Aug 25, 2019 17:34, edited 1 time in total.

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Re: [Mod] Revival [revival] (v0.1.1)

by Jeksta » Post

New version: 0.1.1
- Changed:
  • Mod is now a Modpack
  • Bees are now rendered with overlays and layer colors

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Jeksta
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Re: [Mod] Revival [revival] (v0.2.0)

by Jeksta » Post

New version: 0.2.0
- Added:
  • Bees: 24 new species
  • Bees can now crossbreed
- Changed
  • Bees can be stacked

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Jeksta
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Re: [Mod] Revival [revival] (v0.2.1)

by Jeksta » Post

New version: 0.2.1
- Added:
  • Crafting API(Dissection Table) now supports shapeless crafting and groups
- Changed
  • Recipe for Bee DNA is now shapeless
  • Moved guide to github wiki page

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Re: [Mod] Revival [revival] (v0.2.1)

by puzzlecube » Post

Ooh cool! This mod reminds me of the apiculture part of the Forestry Minecraft mod! If that was your intention/inspiration maybe you should add some extinct plants too! +1

Edit: I should clarify since flowers are on your todo list perhaps add some trees.
Would you believe this came from an autistic guy with low vision? Believe it.
Check this out![url]https:github.com/puzzlecube[/url]
I also make models for 3d printing!

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Re: [Mod] Revival [revival] (v0.2.1)

by Jeksta » Post

puzzlecube wrote:Ooh cool! This mod reminds me of the apiculture part of the Forestry Minecraft mod! If that was your intention/inspiration maybe you should add some extinct plants too! +1

Edit: I should clarify since flowers are on your todo list perhaps add some trees.
The idea is actually based on forestry, because i liked the bee part.

At the moment the extinct flowers mod just an artifact i'm to lazy to remove and is going to be changed into some sort of extinct plants mod. Im not sure about new trees yet, but i'll try to add "ennobling" trees to get different e.g. apples from an apple tree. The next machine is going to be a press to process the honey comb and i'll start extinct plants afterwards.

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Re: [Mod] Revival [revival] (v0.3.0)

by Jeksta » Post

New version: 0.3.0
- Added:
  • Node: Manual Press
  • Items: (Apple Juice, Fruit Mush, Press Crank, Wax, Honey)
  • Crafting API now supports press
  • Added group pressable to default:apple
- Changed
  • get_craft_result(typ, list, param) needs param
    param for shaped = {width = list_width, height = list_height}
    param for shapeless = shapeless does not need param
    param for press = #turns
  • Honey Combs are not edible anymore
- Fixed
  • Nodes did not rotate to the direction of the player

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