[mod][mapgen] Ether Lands [ether_lands]

Kurtzmusch
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[mod][mapgen] Ether Lands [ether_lands]

by Kurtzmusch » Mon Sep 23, 2019 21:29



images:

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Image

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download/git: https://notabug.org/Kurtzmusch/ether_lands

license: lgpl 2.1: see https://www.gnu.org/licenses/old-licenses/lgpl-2.1-standalone.html

general description

Ether Lands is a mapgen inspired by paramat's fracture, minecraft's Aether and maybe a little bit of no mans sky

a layer of 3d noise with variable height makes up the cyanland. at the lowest points the biome changes to orangelands and at the highest it changes to bluelands. those biomes are not directly connected and are separated in height by roughly 200 nodes, as if the bluelands were torn from the main cyanlands by some anti-gravity force

you can force a spawnpoint, a seed and choose the height of the realm

its not possible to use this realm mixed with other mapgens, with no performance cost if there isnt overlap between the realms

performance:

using a dual-core 2.2Ghz cpu, mapchunks (default80^3 nodes) take 500ms to be generated (0.5 second)
a player traveling at speed=2 (roughly sprint speed) is able to generate mapchunks fast enough to never see them popping if fog is set to 130
for a single player, lua memory never goes above 50mib so there is no 'out of memory' problem afaik

full scope of the project

i don't have a clear view of what this project should be in the future, but i do want to add a variety of flora wich can be used to give player effects related to gravity. i also want to add big structures left by an unknown civilisations, similar to the nether fortress in minecraft. also thinking about making a method for teleportation that is generated with the world
Attachments
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Last edited by Kurtzmusch on Wed Oct 02, 2019 16:42, edited 2 times in total.
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puzzlecube
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Re: [mod][mapgen] Ether Lands [ether_lands]

by puzzlecube » Fri Sep 27, 2019 17:20

Nice floatlands! I love the surface of the islands. It does have some odd flat spots with no grass and kind of looks like they are ripping a bit on some slopes though but it is better than blobby or almost totally smooth gradients. Might look cool if the crevaces were filled with water. Also I would love to see a way to make them available in other mapgens.
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Kurtzmusch
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Posts: 36
Joined: Sat Oct 21, 2017 18:12
In-game: Kurtzmusch

Re: [mod][mapgen] Ether Lands [ether_lands]

by Kurtzmusch » Fri Sep 27, 2019 21:20

puzzlecube wrote:Nice floatlands! I love the surface of the islands. It does have some odd flat spots with no grass and kind of looks like they are ripping a bit on some slopes though but it is better than blobby or almost totally smooth gradients. Might look cool if the crevaces were filled with water. Also I would love to see a way to make them available in other mapgens.


those flat areas are something easy to fix, i was just more exited about doing other stuff like prototyping some trees and smoothing the biome edges

filling areas with water is more complicated though, and is a low priority thing right now

making this available with other mapgens is very trivial, and ill do it, but im not sure the performance would still be the same, as this is already quite intensive to generate
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