[mod] water_life - mobs for mobkit - V171020[water_life]

Gundul
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Re: [mod] water_life - mobs for mobkit - V091020[water_life]

by Gundul » Post

Update: 091020

- new setting to adjust sound volume of the mob sounds.
1 is normal, smaller values reduces and higher values rises sound volume

- little spawn fixes
- updated content db
My servers: Jungle, Lilly in the valley, 3xile

Bastrabun
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Re: [mod] water_life - mobs for mobkit - V091020[water_life]

by Bastrabun » Post

Thanks :)

timsoft
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Re: [mod] water_life - mobs for mobkit - V091020[water_life]

by timsoft » Post

the problem with the sounds is because almost all of them are in stereo. This stops openal from posistioniing the sound in 3d, and also means that the volume is high, however near.
taken from lua.api.txt
For positional playing of sounds, only single-channel (mono) files are
supported. Otherwise OpenAL will play them non-positionally.
If you could change them to mono, that will probably fix the volume issue, and will also allow them to be positional.

Gundul
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Re: [mod] water_life - mobs for mobkit - V091020[water_life]

by Gundul » Post

timsoft wrote:
Sun Oct 11, 2020 22:14
the problem with the sounds is because almost all of them are in stereo. This stops openal from posistioniing the sound in 3d, and also means that the volume is high, however near.
taken from lua.api.txt
For positional playing of sounds, only single-channel (mono) files are
supported. Otherwise OpenAL will play them non-positionally.
If you could change them to mono, that will probably fix the volume issue, and will also allow them to be positional.
That is what lua_api says. I will try if it makes a difference.
My servers: Jungle, Lilly in the valley, 3xile

Gundul
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Posts: 1022
Joined: Thu Aug 27, 2015 10:55
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Re: [mod] water_life - mobs for mobkit - V091020[water_life]

by Gundul » Post

timsoft wrote:
Sun Oct 11, 2020 22:14
For positional playing of sounds, only single-channel (mono) files are
supported. Otherwise OpenAL will play them non-positionally.
If you could change them to mono, that will probably fix the volume issue, and will also allow them to be positional.
Very attentive. Thank you very much. I just tested and it is much better :)
I think, water_life will have a new release tomorrow :)

I never read that part of the minetest lua_api and the ogg files until you mentioned.
My servers: Jungle, Lilly in the valley, 3xile

Gundul
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Re: [mod] water_life - mobs for mobkit - V171020[water_life]

by Gundul » Post

Update: 171020

thanks to timsoft now with positional sounds
you can still adjust sound volume in mod preferences

updated ContentDB
My servers: Jungle, Lilly in the valley, 3xile

timsoft
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Joined: Sat Jun 04, 2016 20:38

Re: [mod] water_life - mobs for mobkit - V171020[water_life]

by timsoft » Post

my pleasure. I saw it mentioned regarding another mod, and when I checked, it was the same. :-)

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