[Mod] Means of transport tracking lines [linetrack]
- Hume2
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Re: [Mod] Means of transport tracking lines [linetrack]
I will look at it. Note that some issues may vanish and other may appear when I assign the model to an entity. If you give me the model you made so far, I can test it myself and tell you how to fix it.
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- MisterE
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Re: [Mod] Means of transport tracking lines [linetrack]
https://github.com/MisterE123/wip-busmodel
ok, so here it is. The file you probably want to use is bus.b3d, and the texture is bus_texture3.png
the bus.blend corresponds to bus.b3d, and the bus2 and bus3 are attempts to fix the model. Feel free to play around with them
Everything is CC0
ok, so here it is. The file you probably want to use is bus.b3d, and the texture is bus_texture3.png
the bus.blend corresponds to bus.b3d, and the bus2 and bus3 are attempts to fix the model. Feel free to play around with them
Everything is CC0
- Hume2
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Re: [Mod] Means of transport tracking lines [linetrack]
I discovered a few things. The faces which are shown only from one side are shown from both sides if I assign the model to an entity. No need to care about that. The faces in wheels which aren't shown aren't present in the .b3d file either. Maybe something went wrong in export. It looks like the animation didn't export well to the .b3d also. Unfortunately, it looks like my blender is too old so I can't open your .blender file. However, it won't be hard to continue from this point. Thanks a lot for your work!
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- MisterE
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Re: [Mod] Means of transport tracking lines [linetrack]
Ok, here is the model,I put hubcaps on to hide the missing wheel centers. Please let me know if you have any trouble with it. I hope the animations work... I have been having trouble with them myself with another model for a subgame I'm making. Let me know.
- Hume2
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Re: [Mod] Means of transport tracking lines [linetrack]
I have already implemented the bus. The display doesn't display anything yet, I will do it after I have more time. Thanks for the model again!
Also, I will have to tweak moreblocks a little so slope roads don't act as an obstacle.
Also, I will have to tweak moreblocks a little so slope roads don't act as an obstacle.
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- MisterE
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Re: [Mod] Means of transport tracking lines [linetrack]
Y/W glad it works.
I would suggest not using moreblocks, but instead making your own road system. Using your own road system, you mark where the road will go, and then the mod places the road blocks. This would allow for gentler slopes than 1/2 as well as various road markings.
Re: [Mod] Means of transport tracking lines [linetrack]
Nice Mod. I use this in my word for some shiplines.
Hume2 sre you still working on the Mod?
I have a few suggestions
1. reduce the max speet. The ships are to fast.
2. Add mor Windows to the Ship to get a better view out of passanger area
3. More ships. For example, a transport ship to transport blocks/items
How can i add a bus? I found the Bus. Bad preview Image ;-)
Maybe it would be better to make two mods out of it. One for buses and one for ships
Hume2 sre you still working on the Mod?
I have a few suggestions
1. reduce the max speet. The ships are to fast.
2. Add mor Windows to the Ship to get a better view out of passanger area
3. More ships. For example, a transport ship to transport blocks/items
How can i add a bus? I found the Bus. Bad preview Image ;-)
Maybe it would be better to make two mods out of it. One for buses and one for ships
- loppi
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Re: [Mod] Means of transport tracking lines [linetrack]
i also wanted to wish me a freight ship.
or wait,i have a better idea :-D. what about freight pontoons pulled by ships? working like waggons at the advtrains mod? or a bulker for sand/gravel?
or ferry for the [cars] mod?
or wait,i have a better idea :-D. what about freight pontoons pulled by ships? working like waggons at the advtrains mod? or a bulker for sand/gravel?
or ferry for the [cars] mod?
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- apercy
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Re: [Mod] Means of transport tracking lines [linetrack]
okay, I understood... Give me time, a lot of time...
- loppi
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Re: [Mod] Means of transport tracking lines [linetrack]
this thing would be cool in minetest: https://www.nps.gov/places/green-river-ferry.htm
when i get expierienced with blender i maybe make it myself ;-)
but i dont know anything about scripting it XD
when i get expierienced with blender i maybe make it myself ;-)
but i dont know anything about scripting it XD
"ich liebe industrie!" And yes, its a Russian Bulldozer 😁
Re: [Mod] Means of transport tracking lines [linetrack]
Hi,
Any update for this mod ?
First, the thumbnail for the bus is wrong, i had to put another image.
Second, the bus does not climb on slopes, am I the only one ?
Thanks :)
Any update for this mod ?
First, the thumbnail for the bus is wrong, i had to put another image.
Second, the bus does not climb on slopes, am I the only one ?
Thanks :)
My server : 188.165.239.63:30000 - My website : http://minetest.amelieonline.net
- Hume2
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Re: [Mod] Means of transport tracking lines [linetrack]
I didn't update the mod for a long time but I plan to do so.
The thumbnail of bus is a placeholder, I'm aware of this.
By default, trains collide with slabs and slopes. That requires a patch in the moreblocks mod. Try this patch.
If you lack the reality, go on a trip or find a job.
Re: [Mod] Means of transport tracking lines [linetrack]
Thanks for your answer. I'll try your patch.
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- Blockhead
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Re: [Mod] Means of transport tracking lines [linetrack]
It depends on what you want: To have to patch every mod, or to possibly let some things not collide that probably should collide. The moreblocks patch is the former, the latter is to enable forgiving collision mode (advtrains_forgiving_collision = true), a feature added in Advtrains 2.4.0. That way trains only collide with drawtype normal nodes.Hume2 wrote: ↑Wed Jun 22, 2022 09:15I didn't update the mod for a long time but I plan to do so.
The thumbnail of bus is a placeholder, I'm aware of this.
By default, trains collide with slabs and slopes. That requires a patch in the moreblocks mod. Try this patch.
/˳˳_˳˳]_[˳˳_˳˳]_[˳˳_˳˳\ Advtrains enthusiast | My map: Noah's Railyard | My Content on ContentDB ✝️♂
Re: [Mod] Means of transport tracking lines [linetrack]
Hello,
In order to train myself with linetrack, I create a solo world (v7) with only advtrains and linetrack activated mods.
The server (5.5.1) crashes on start. Following is an excerpt of the server's messages :
I guess my server misses some mod, but i am unable to figure which one.
Please, could somebody suggests me a way to solve this not so important issue ?
Sincerely yours
In order to train myself with linetrack, I create a solo world (v7) with only advtrains and linetrack activated mods.
The server (5.5.1) crashes on start. Following is an excerpt of the server's messages :
Code: Select all
2022-07-06 16:09:55: WARNING[Main]: Undeclared global variable "default" accessed at /home/miko/.minetest/mods/linetrack/interlocking.lua:69
2022-07-06 16:09:55: ERROR[Main]: ModError: Failed to load and run script from /home/miko/.minetest/mods/linetrack/init.lua:
2022-07-06 16:09:55: ERROR[Main]: /home/miko/.minetest/mods/linetrack/interlocking.lua:69: attempt to index global 'default' (a nil value)
2022-07-06 16:09:55: ERROR[Main]: stack traceback:
2022-07-06 16:09:55: ERROR[Main]: /home/miko/.minetest/mods/linetrack/interlocking.lua:69: in main chunk
2022-07-06 16:09:55: ERROR[Main]: [C]: in function 'dofile'
2022-07-06 16:09:55: ERROR[Main]: /home/miko/.minetest/mods/linetrack/init.lua:381: in main chunk
Please, could somebody suggests me a way to solve this not so important issue ?
Sincerely yours
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Re: [Mod] Means of transport tracking lines [linetrack]
Try adding default to the mod's depends.txt.
(I have not tested that, but it looks like a good solution).
(I have not tested that, but it looks like a good solution).
- Blockhead
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Re: [Mod] Means of transport tracking lines [linetrack]
Technically linetrack does depend on default because it uses some default textures, default sounds and drops default steel blocks. However it would be pretty easy to port it to other games as well..
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- orwell
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Re: [Mod] Means of transport tracking lines [linetrack]
Since some time we have the "forgiving collision" setting in advtrains. With this, trains (buses and ferries in this mod) will only collide with nodes that are fully opaque nodes (drawtype normal). Perhaps that would be the better solution. Check in the advanced settings menu!Hume2 wrote: ↑Wed Jun 22, 2022 09:15
By default, trains collide with slabs and slopes. That requires a patch in the moreblocks mod. Try this patch.
Also @Hume2, you may want to mess with the "coupler types" properties to forbid coupling boats to each other. See http://git.bananach.space/advtrains.git ... oc.txt#n78
- 56independent_actual
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Re: [Mod] Means of transport tracking lines [linetrack]
It would be nice to have, say:
- Cargo ships which use loading/unloading tracks (which can be connected to cranes connected to pipeworks)
- Boats checking in front of them for boats instead of relying on signals
- Boats able to freely routefind to their destination.
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