[mod] The Grave [0.2] [grave] (Updated to mobkit!)

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ElCeejo
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[mod] The Grave [0.2] [grave] (Updated to mobkit!)

by ElCeejo » Post

Image

The Grave is a cold, eerie biome found near taigas and coniferous forests. Currently it contains 3 new mobs: The Lich, Skeletons, and dead Horses.

The Lich is a mini-boss of sorts that spawns in groups and summons hoards of Skeletons and is occasionally seen riding the backs of their dead Horse mounts. Once they've spawned minions they will begin using their scepter to attack the player from afar.

The Skeletons are weak enemies that specialize in overwhelming any nearby life, they are not especially smart and don't do much aside from kill and aimlessly wander.

Dead Horses are the mounts of the Lich. They are moderately fast and make for a good shield for the Lich if a player gets too close. They are aggressive towards Players whether ridden or not, and all nearby dead Horses will attack when one is punched.
As of right now the biome is mostly a good source of bones (from tenplus1's bonemeal mod) and can reward players with the Lich Scepter.

Known Issues:
- Mob rendering bug on mobile clients

To-Do:
- Add more resources
- Add more mobs
- Add more structures
- Feel free to request things

License: GPLV3
Dependencies: default, mobkit, mob_core
Optional Dependencies: stairs
Download
Last edited by ElCeejo on Wed Oct 28, 2020 22:41, edited 2 times in total.

ThorfinnS
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Re: [mod] The Grave [0.1] [grave]

by ThorfinnS » Post

git?

Is the server restriction part of your license or is there some technical reason it doesn't work well?

Astrobe
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Re: [mod] The Grave [0.1] [grave]

by Astrobe » Post

ThorfinnS wrote:git?
The git link is provided on the ContentDB page:

https://github.com/ElCeejoYT/grave

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Re: [mod] The Grave [0.1] [grave]

by ThorfinnS » Post

Oh, thanks. The link took me straight to downloads, and wanted to save a zip. Should have thought to try the shorter address.

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ElCeejo
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Re: [mod] The Grave [0.1] [grave]

by ElCeejo » Post

Multidimensions just doesn't work well on servers.

Chem871
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Re: [mod] The Grave [0.1] [grave]

by Chem871 » Post

Wraiths and spectres are cool ghosts, maybe have zombies/revenants?
What is SCP-055?

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runs
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Re: [mod] The Grave [0.1] [grave]

by runs » Post

Cool monsters!
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Codesound
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Re: [mod] The Grave [0.1] [grave]

by Codesound » Post

Very cool mod! Thanks!

I see only the nodes present in the inventory. Exists one way to automatically create one entire world with this mod?
I image "the end" similar to this scenario
thanks again....

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Re: [mod] The Grave [0.1] [grave]

by Red_King_Cyclops » Post

Cool Halloween dimension. It's good to see another mod maker making dimension mods.

Also, maybe the dimension could have been named "The Graveyard" or "The Cemetery" instead, but "The Grave" is still a good, concise name.

Edit: Will a means of travel to the Grave be added in at some point?
My best mods: space_travel, time_travel, and rocket.

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Re: [mod] The Grave [0.1] [grave]

by irishka » Post

I can't see my words in the chat when this mod is installed. Either the problem is in this mod or in the multidimension mod, but still it's very inconvenient.

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ElCeejo
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My 69th post. Nice.

by ElCeejo » Post

That'd likely be the multidimensions mod. An update to this mod is under development and the multidimensions mod will be dropped. For now though there isn't much I can do, so I'd recommend bringing this up with AiTechEye.

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Re: [mod] The Grave [0.1] [grave]

by FreeGamers » Post

Looks neat, I may need to try it just for the mobs at least. You usually put our really neat mobs. Unfortunately, I think multidimensions concept is too complicated for players in servers. Would be nice to have this has a rare biome of some kind.
I'll try to release my halloween_holiday_pack sometime this month. I agree that this mod fits in to the season for that.
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ElCeejo
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Re: [mod] The Grave [0.1] [grave]

by ElCeejo » Post

The update is actually 90% ready right now. I won't say too much yet but a lot of stuff was removed, but the things that were left are higher quality than before. The mobs especially will function a lot better and the Grave will be a uncommon and unique biome.

Shameless Plug:I'll be posting development updates on Twitter

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Re: [mod] The Grave [0.1] [grave]

by ElCeejo » Post

Image

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Update 0.2

by ElCeejo » Post

Well, it's been a while...

This update isn't big on the surface but is quite large behind the scenes.

Changes:
- Use Mobkit/Mob Core instead of mobs redo
- Replaced dimension with biome
- Removed Phantoms
- Removed all structures
- Removed Gravestone
- Removed Phantom Diamond
- Revamped Lich and Skeleton behavior
- Added dead Horses
- Added Lich Scepter

I plan on adding a lot more features and I'll probably reintroduce some old ones. But for now my focus is on other things, 2 of which you should be seeing later today. Happy Halloween!

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Codesound
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Re: [mod] The Grave [0.2] [grave] (Updated to mobkit!)

by Codesound » Post

Oh my God!!!!!


this is the scenario I always imagined for the End dimension .....

Thanks a lot!!!

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