[mod] The Grave [0.1] [grave]

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ElCeejo
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[mod] The Grave [0.1] [grave]

by ElCeejo » Post

Image

The Grave is a new dimension, taking inspiration from marshes and graveyards for a mysterious, eerie feeling environment.

As for content, there are new terrain blocks, exclusive to this biome, along with a new tree, and three new mobs.

Grave Oak Tree
A medium relative to the apple tree, with a unique purple hue.

Skeleton
A basic monster, meant to provide a small challenge for explorers

Lich
A variant of the skeleton that wears a purple robe, capable of slowly creating hoards of skeletons.

Phantom
A wandering, enraged spirit. Rather than punching the player, or spawning minions, the Phantom violently tosses explorers through the air.

Stone Monument
A stone structure that spawns with 0-3 chests of loot.

Derelict Manor
A large, abandon house with multiple sources of loot.

To-Do
- Add functionality to Phantom Diamonds
- Add more mobs
- Add more structures
- Feel free to request things

License: GPLV3
Dependencies: default, mobs_redo, multidimensions, xdecor
Download

Notes:
1 - This mod uses the multidimensions api, which doesn't do the best job with mapgen, and because of this, tree spawning and terrain are less than optimal.
2 - It also uses mobs_redo, which is not the best api out there but it is the easiest to use when making quick mobs. Mobkit will definitely be replacing it at some point
3 - A lot of planned things are not yet added, and some things that are added, aren't fully functioning. Some things may not serve a function for the time being, while other things may not work as intended.

DO NOT USE THIS MOD ON SERVERS

ThorfinnS
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Re: [mod] The Grave [0.1] [grave]

by ThorfinnS » Post

git?

Is the server restriction part of your license or is there some technical reason it doesn't work well?

Astrobe
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Re: [mod] The Grave [0.1] [grave]

by Astrobe » Post

ThorfinnS wrote:git?
The git link is provided on the ContentDB page:

https://github.com/ElCeejoYT/grave

ThorfinnS
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Re: [mod] The Grave [0.1] [grave]

by ThorfinnS » Post

Oh, thanks. The link took me straight to downloads, and wanted to save a zip. Should have thought to try the shorter address.

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ElCeejo
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Re: [mod] The Grave [0.1] [grave]

by ElCeejo » Post

Multidimensions just doesn't work well on servers.

Chem871
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Re: [mod] The Grave [0.1] [grave]

by Chem871 » Post

Wraiths and spectres are cool ghosts, maybe have zombies/revenants?
What is SCP-055 again? I forgot.

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runs
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Re: [mod] The Grave [0.1] [grave]

by runs » Post

Cool monsters!
Day 42 of the quarantine

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Codesound
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Re: [mod] The Grave [0.1] [grave]

by Codesound » Post

Very cool mod! Thanks!

I see only the nodes present in the inventory. Exists one way to automatically create one entire world with this mod?
I image "the end" similar to this scenario
thanks again....

Red_King_Cyclops
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Re: [mod] The Grave [0.1] [grave]

by Red_King_Cyclops » Post

Cool Halloween dimension. It's good to see another mod maker making dimension mods.

Also, maybe the dimension could have been named "The Graveyard" or "The Cemetery" instead, but "The Grave" is still a good, concise name.

Edit: Will a means of travel to the Grave be added in at some point?
My best mods: space_travel, time_travel, and rocket.

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