[mod] epic

BuckarooBanzay
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[mod] epic

by BuckarooBanzay » Mon Oct 28, 2019 18:37

e.p.i.c.

Enhanced Programmer for Ingame Control

Create and program missions or quests by placing and configuring blocks.
Image

Replaces my "mission" mod: viewtopic.php?f=11&t=20125

Overview

Allows you to create interactive missions/quests or riddles just by placing blocks next to each other.
There is a simple branching system to allow for multiple outcomes: for example if waypoint A is triggered spawn a monster, if waypoint B is triggered, give 10 diamond blocks...

State

Works pretty well but documentation lacks currently behind.

For an example, see the "Damocles" Server: "Super Sam" Level in the "Developers" Section.
A pretty basic documentation (only pics with a few words) can be found here: https://github.com/damocles-minetest/ep ... example.md

Links


Features

  • Create missions or quests with player interaction
  • Audio and Visual effects (skybox, background-sounds, etc)
  • Environment manipulation (set node, remove node)
  • Inventory manipulation
  • Waypoints
  • Teleporting
  • Spawn mobs
  • Send messages
  • Execute commands
  • Simple control flow (no lua coding needed)
  • Conditional branching (for example: "if player is *there* then execute *that*")
  • 3rd-party mod integrations (mobs, signs, mesecons)

Portability

All coordinates are stored relative in the blocks. This makes it possible to copy your creations in the same or across worlds with WorldEdit or a similar tool.

TODO

  • Documentation
 

Coder12
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Re: [mod] epic

by Coder12 » Mon Oct 28, 2019 18:39

Totally gonna try this mod out. :)
 

BuckarooBanzay
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Re: [mod] epic

by BuckarooBanzay » Tue Oct 29, 2019 20:30

Coder12 wrote:Totally gonna try this mod out. :)


Don't expect too much, its still a WIP mod... ;)
If you encounter any errors or have suggestions, please post them here.
 

Coder12
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BuckarooBanzay
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Re: [mod] epic

by BuckarooBanzay » Thu Oct 31, 2019 18:29

Update 2019-10-31

 

Red_King_Cyclops
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Re: [mod] epic

by Red_King_Cyclops » Sat Nov 02, 2019 16:41

This mod looks like it could be useful for making adventure maps. For example, the alien block could spawn a boss monster like a Dungeon Master of any of the creatures from NSSM.
My best mods: space_travel, time_travel, and rocket.
 

BuckarooBanzay
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Re: [mod] epic

by BuckarooBanzay » Sat Nov 02, 2019 20:41

Red_King_Cyclops wrote:This mod looks like it could be useful for making adventure maps. For example, the alien block could spawn a boss monster like a Dungeon Master of any of the creatures from NSSM.


Yes, thats the idea, i even started a minigame-server with that mod as "engine" ;)

About the mobs: All mobs_redo mobs should work out of the box, the NSSM variants i haven't tested yet...
 


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